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FlorbFnarb

Verified Tanker [NA]
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  1. Upvote
    FlorbFnarb reacted to Never in Elite: Dangerous - Anyone Out there?   
    Yep, on PC! Just got a second Asp X to outfit for mining.
  2. Upvote
    FlorbFnarb reacted to Never in Elite: Dangerous - Anyone Out there?   
    I'm part of this now. Holy shit this game is fun.
  3. Upvote
    FlorbFnarb reacted to Unavailebow in Elite: Dangerous - Anyone Out there?   
    My sincere apology for my inappropriation of not learning to differentiate Krait Mk.II and Krait Phantom through visual features with a sole exception of the distinctive main thruster, please kindly inform, Commander.
  4. Upvote
    FlorbFnarb reacted to Unavailebow in Elite: Dangerous - Anyone Out there?   
    Its super easy for me cuz I run a Naga with all thumb buttons bound with something, logically even more convenient than a HOTAS unless running dual stick, I just drift and fly backwards with FA-off mostly in larger ships, minimising profile and continuously firing. AI recently has been stupid enough to ram my ships and get stuck at close proximity, also having a large bi-weave didn't feel hurting when ramming something slightly heavier hull mass.
  5. Upvote
    FlorbFnarb reacted to Unavailebow in Elite: Dangerous - Anyone Out there?   
    That is because a lot of power was demanded by non-main thrusters to maintain orientation and altitude, thrusters facing the ground will always fire. Face the trajectory with FA-off or charge FSD while pointing directly upward should get rid of those excessive heat.
  6. Upvote
    FlorbFnarb reacted to Unavailebow in Elite: Dangerous - Anyone Out there?   
    It appeared to be you entered hyperspace from a planet surface with flight assist using all non-main thrusters trying to fight gravitational pull.
  7. Upvote
    FlorbFnarb reacted to Unavailebow in Elite: Dangerous - Anyone Out there?   
    Only up to Class 3. 640m/s is no joke, capped tho.
  8. Upvote
    FlorbFnarb got a reaction from Wanderjar in Elite: Dangerous - Anyone Out there?   
    A whole goldurned mess of screenshots.
  9. Upvote
    FlorbFnarb got a reaction from Unavailebow in Elite: Dangerous - Anyone Out there?   
    A whole goldurned mess of screenshots.
  10. Upvote
    FlorbFnarb reacted to Unavailebow in Elite: Dangerous - Anyone Out there?   
    @FlorbFnarb
    Forgot to give you the handy systems. These two systems are close to each other.
    Module BP will be SYNUEFE PX-J C25-8 7A, Turtle
    D07 obelisk only requires items onsite (maybe not for everybody, need clarification), recommend approach from up slope facing BD, alter to the right. No sunlight. 0.14G. System Pristine reserve, its twin planet has 2.7% Arsenic.
    Weapon BP will be SYNUEFE GV-T B50-4 B1, Bear
  11. Upvote
    FlorbFnarb reacted to Unavailebow in Elite: Dangerous - Anyone Out there?   
    https://docs.google.com/spreadsheets/d/1uVmIjZMYC0DOjHYgWsuvJefdocLK-7iZl1Q81JlQ3es/edit#gid=1924304618
    https://imgur.com/a/GWQ4w
    I always do research before I head out, because the forerunners did all those for good sake. Also I don't go open, relog to another instance everything will be back, again, the drop will not change its location as well as item required to open an obelisk. Also if I go Guardian scavenge I don't do any exploration in between, finish the job and head back.
    About going up to the alter, it depends on how high the gravity you are at, my ideal G would be somewhere between 0.20 - 0.50, lower than that are very jumpy, higher than not enough thrust. But anything 0.2 you can probably do very long jumps by shooting yourself up from a tiny slope, which can be handy. It is more of a traditional grind, repeat and so on. This is why I would rather re-log hundreds time, simply not willing to stay in there for no benefit.
    Maybe the only reason for me to Dirty 5 is a 489m/s Cutter 
  12. Upvote
    FlorbFnarb reacted to Unavailebow in Elite: Dangerous - Anyone Out there?   
    Because only pursuit pirate ship spawns according to your ship, or they changed it. The larger you drive, the larger you are likely to see more often (small extent). I primarily reside in Big3s, made them multi-purpose shield tank scavenger. Pursuits were nothing smaller than Python, therefore most likely FGS and Conda. FD implied there should be no Vette and Cutter as those only higher up the navy can own one, definitely not for pirating.
    One thing to keep in mind (even if you only PvE), all ships classified as “fighters” have better module protection than multipurpose ships, but there are outliers. FAS, FDS, FGS, FdL, Chieftain and its friends, all fighters, add Vette and BattleCow. Conda’s module are cheese and exposed compared to FGS. FAS and FdL, are the mentioned outliers. 
    Back to pirate ships, if you dont count Clipper within the chart (introduced with FDS but actually serves in between FDS and FGS). Cheiftain, before they put in Challenger and Crusader. Hull tanker, very agile, fast, good firepower, enough MLF. You really dont want to see an Elite NPC in it when you are in something smaller or slower than it.
    As for weapons, I 100% PvE to avoid internet caused incidents. I dont use fix weapons at all, if gimbal available, and small turret on my Big3. With a ship thats over 100m I want my firing arc as wide as possible because I will not face my opponent frontally all time, also when engaging multiple targets. Agile ships benefit from ultra long range engagement and vice versa. Higher rank NPC joust and joust very well, but still dies from FA off maneuvers unless you are really badly kitted. No aim required. The only reason to go fixed is thermal vent beam.
    I mostly give zero attention to pirates, I bait them into stellar bodies, drop shock mines with trade ships, out mass or out run them. Haven’t put myself into HazRes for a long long time, no point, increase combat rank increase chances of spawning higher rank pirates, other Elite ranks also contributes but Combat rank contribute the most. I hold Elite in trade, so only reason for another Elite is 2.5% discount, and I house in Harm and Arjung, conveniently LRY controlled Empire system, more discount. The next thing for me once I finished Guardian modules will either be completing my ship collection or Colonia.
  13. Upvote
    FlorbFnarb got a reaction from Unavailebow in Elite: Dangerous - Anyone Out there?   
    Certainly the only reason the AspX is currently the king of deep core miners is the surface deposit/abrasion blaster feature/bug, where every blaster that hits a surface deposit generates a separate chunk.  The Clipper/Python/Krait all have larger cargo capacity and more self-defense ability, but the AspX can generate chunks much faster, and currently makes more %%%/hour.  The rest of them have such wide hardpoint placement you can at best get 1 or 2 chunks from each surface deposit, while the AspX regularly gets 4/5 chunks if you put enough abrasion blasters on it.  Once Frontier changes that, the AspX's only advantage will be price; it will no longer be the ideal miner. I agree regarding space, but when mining in or near the Bubble, you don't have to have a fuel scoop.  AspX has a Class 5 fuel tank and fairly low weight, so it runs quite a long while on a single tank, especially if you're sensible about how long your jumps are. I only run 2 limpets at a time - I reserve the Class 6 spot and a Class 5 for cargo, and so my collectors only run two at a time. I'm not having any problem getting 4/5 hits regularly.  I never managed to get more than two, maybe three if I got lucky with the Python.  Once Frontier changes things I'll probably mine with the Python just for the cargo capacity and self-defense ability.
  14. Upvote
    FlorbFnarb reacted to Unavailebow in Elite: Dangerous - Anyone Out there?   
    I should add that I prefer Python over Clipper or AspE? You can always do a Cutter. There are few more points aside from landing pad issue.
    Although less agile (particularly yaw) and slower than AspE, it has 17 MLF so it wont get mass locked by pirate, if they spawn a conda just outrun it. Having 3 Class 6 means equally as much cargo as a Clipper at 196, stock 130 limpets meaning you can do lesser restock as not all outpost has it.
      Another perk is 2 Class 5 internals (Clipper has non, AspE probably spare for cargo rack), you certainly want a single 5A collector limpet because dual 3As only add 1 more active limpet at a cost of a slot, so the spare Class 5 will be the all important Fuel scoop, which you will be so glad you have brought it.
      Out of the three, Python have the best shield modifier, with 3 boosters it will achieve 299MJ with a 3A shield while Clipper only has 202MJ (269MJ even with a 4A), AspE only has a 181MJ (333 with 5A). Might not seem a lot, but when 3 collector limpets hit you they can take away a ring if not more, let alone 4 if you run dual 3As
      Last thing is hardpoint, Seismic launcher is a Class 2 (or M), Abrasion blaster is a Class 1, in order for the bug to work you need to align the surface so all your blasters hit at the same time.
    Annoyingly for AspE, the Class 2s are aligned with Class 1s as the bottom, whereas the upper Class 1s are slightly further back, therefore trying to get all 4 blasters to hit at the same time requires more micro adjustment (also range), you cant only swap one Class 2 as blasters because either one has to be Seismic launcher. So for most of the time you will only get two blasters aligned to bug yourself double.
    As for Clipper, aligning shots require longer range shooting as a result of further apart hardpoints, similar issue if you run a Cutter.
    Python's Class 2s are relatively close, even at 500m range the shots are close enough to trigger the bug.

    Maybe you prefer not to bug, then I think having two Class 3 Beam lasers to cheese smaller pirates are definitely more preferable than having two Class 1 weapons. By the way, Down to earth astronomy (D2EA)'s tutorial is definitely helpful.
  15. Upvote
    FlorbFnarb reacted to Unavailebow in Elite: Dangerous - Anyone Out there?   
    It generally doesnt matter, because VO site within the bubble are relatively depleted, and you only look for one shape of asteroids. Having 30 to 50 void opals per hour (consider you use the bug) is very good already.
  16. Upvote
    FlorbFnarb reacted to skyf24 in Elite: Dangerous - Anyone Out there?   
    I've been trying to get into that, every time i go out in my mining python i can never find the rocks that explode. Rather frustrating, or im just dumb, which is also a possibility. +1d you both here and reddit for the post, very nice guide.
  17. Upvote
    FlorbFnarb got a reaction from skyf24 in Elite: Dangerous - Anyone Out there?   
    I gotta say, this is a really engrossing game.
    If you haven't played since the update, log the fuck on and learn how to do deep core mining.
    You can easily make millions of credits in very short order - crack an asteroid in planetary rings, collect 20-30 tons of Void Opals or Low Temperature Diamonds, sell the VOs for up to 1.6 million a ton...profit?  I've got something like 260 million credits right now.
    I have a thread on reddit about how ridiculously easy it is to get into deep core mining even if all you can afford is an Adder.
    The ideal is probably to just get an Asp Explorer and kit it out like I suggest in that thread.
    The other option is to take a Krait Mk II or Python to have even more cargo space, but the AspX's hardpoints are near its centerline, so you can get up to five Abrasion Blasters hitting surface deposits and producing up to five chunks from a single surface deposit; the Krait and Python's hardpoints are more spread out, so it's hard to get more than two chunks released at a time.
    Given the short trips needed to sell the VOs and LTDs from deep core mining at maximum price, the Python's superior cargo space is less important than the AspX's sheer speed at producing chunks.  The AspX build I have in that thread is like 17 million.  If you don't have that in the bank, you can kit out a Cobra III for deep core mining, with a shield but without a fuel scoop, for only 8.8 million, ship, modules, and everything.
    And if you're dirt poor, there's an Adder build for only 4.4 million.
    The progression is pretty quick; one Adder-load of VOs or two of LTDs (at current prices) is enough to afford the Cobra III miner, one Cobra-load of VOs or two of LTDs is enough to buy an AspX kitted out as I said, and one Asp-load of VOs or two of LTDs is enough to get you the Krait or Python builds I displayed.  For the ships with fuel scoops, you can strip that off for more cargo space if you're mining in the bubble.
    To be clear: if your AspX has 96 tons of cargo space, and you fill that with Void Opals and sell them for 1.6 mil per ton, that's 153,600,000 astro-dollars in a single run.
  18. Upvote
    FlorbFnarb reacted to skyf24 in Elite: Dangerous - Anyone Out there?   
    Probably was a server glitch. The game has a number of them here and there unfortunately, mainly instancing issues but I think i've seen what happened to you once before. 
     
    Corvette generally doesn't need flight assist off for most targets (and I was drunk so i wasn't exactly on my A game lol) but here and there i'd be using toggling it. The Vette is amazingly maneuverable for being one of the big 3, the Conda comes close but the Vette is in a league of its own.
  19. Upvote
    FlorbFnarb reacted to skyf24 in Elite: Dangerous - Anyone Out there?   
    Glad i helped you along! Sorry that you died the first time, i'm still not sure what killed you though. No one was hostile nearby and nothing was shooting at you. 
     
    And as much as I wish that I could pretend I was good enough to use fixed on the Corvette, I don't  It's definitely a fun over optimal build, but it's so engineered and such overkill that it doesn't make too much of a difference. It's rocking two huge efficient beams and 5 overcharged multicannons, all gimballed because i'm lazy. Up against a decent PVP built ship it'd get walked all over. The Vette can definitely use fixed weapons but again - I'm lazy (and semi incompetent, but mostly lazy :D). 
     
    Bounty hunting is great fun and solid credits until you start wanting more expensive ships. Once you get a Vulture, and can start taking a few hits before your shields pop, it's so much fun. Engineering them adds a whole new level as well, though it isn't without its pitfalls. 
     
    Edit: Here's my Corvette build: https://s.orbis.zone/x41
  20. Upvote
    FlorbFnarb reacted to woe2you in Elite: Dangerous - Anyone Out there?   
    Yeah, they do seem keen on full names. Put a bit of a spoke in my usual habit until I decided it must be a callsign.
  21. Upvote
    FlorbFnarb got a reaction from woe2you in Elite: Dangerous - Anyone Out there?   
    Will do. My name in the game is Hal Quartermain.  Sounded like a good pulp SF name.  I usually just use FlorbFnarb these days too, but I figured I’d do this one differently.
  22. Upvote
    FlorbFnarb reacted to woe2you in Elite: Dangerous - Anyone Out there?   
    Feel free to add me too, same nick (that's the reason I use it for every game I play).
  23. Upvote
    FlorbFnarb reacted to skyf24 in Elite: Dangerous - Anyone Out there?   
    https://fuelrats.com/
    Click on get help and it walks you through what to do. 
     
    Cobra is a straight up improvement over the Sidewinder. It'll be a lot better in combat because it has 2 medium and 2 small hardpoints, while the sidewinder has just the latter. Cobra is also really good at mining. If you want to go exploring get a Diamondback or an Asp Explorer. Asp is what i prefer but the Diamondback is cheaper and just as viable. 
  24. Upvote
    FlorbFnarb reacted to skyf24 in Elite: Dangerous - Anyone Out there?   
    Don't accept a mission to Hutton Orbital unless you have some time to spare. I don't remember how far it is but it is about an hour and twenty minutes or so in supercruise.
     
    Should you ever run out of fuel look up the Fuel Rats BTW. It's a player group who specialize in rescuing commander's who ran out of fuel.
     
    Sidewinder is passable as a first ship. Nothing fancy of course, but it's capable of most anything you want it to do. It won't do it exceedingly well, but good enough for you to see if you wanna go in that direction or not. 
  25. Upvote
    FlorbFnarb reacted to woe2you in Elite: Dangerous - Anyone Out there?   
    New patch will be dropping soon with enhancements to mining, exploration and other things. If you're intersted in combat I'd honestly say: don't bother. In general TTK is long enough for anyone with half a brain to evade, except plenty of folks can't even manage that because the game's full of carebears and gitting gud is practically unheard of. No NPC is remotely challenging except Thargoids, which are practically invulnerable to anything except a dedicated 'Goid-hunting setup that makes you useless for anything else. HOTAS manages to be inferior to KB&M, and if you thought Wargaming were a bunch of dribbling incompetents who've never heard of balance or fun you'll despair at FDev.
    If I were to sum up the retardation as briefly as possible it would be this: Powerplay is a mechanic whereby you declare allegiance to one of several completely interchangeable talking heads and complete tasks to boost the galactic influence of your faction and oppose others, and it's possible to do from the safety and comfort of single player.
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