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Mami_Momoe

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Mami_Momoe last won the day on November 9 2013

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About Mami_Momoe

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    Confirmed Neo-Imperial Nazi
  • Birthday 11/01/2012

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  1. Original article by @Mami_Momoe Disclaimer: surviving is important as it allows you to control the flow of the entire game. However, parking your tank butt behind a bush near cap will not help your team. The advice given in the follow walls of text is supposed to help you survive when you are actively trying to support your team. Sorry princess, the hero is in another game Yeah, do not be a hero. The most consistent way to play better is to play modestly. Nobody expects you to 1v1 tanks, hold a flank by yourself, or win the match by yourself. Similarly, there is no honor in dying, either. I really do not want to try to remember all the times I failed because I got overconfident with my tank, got shot by a TD, and was forced to play with only 100 HP left for another 6 minutes... Just do not get ahead of yourself. Keeping a cool head and thinking rationally will go a long way. Only idiots look for fair fights There is nothing more noble and stupid than fighting under fair conditions. The best players always try to have an advantage over the opponent. This can involve all types of tactics which really just boils down to abusing gimmicks (like armor, reload time, HP, and camo) so that you don't lose what is actually important (your tank). Again, survival is key. For example, let's look at HP abuse. Trading some HP so that you can finish off an enemy tank is usually worth it because you had the higher HP pool and thus the upper hand. However, it is almost impossible to justify trading your tank just to decrease the HP pool of another tank. You had a disadvantage in HP in the first place, so it would have been a smart not to engage. The underlying principle is that you are abusing the qualities of your tank so that you win against your opponents. I've seen a lot of people tell players who are trying to improve to conserve their HP, but this seems deceptive since brain-dead passive play (like afking in your favorite bush near cap) conserves HP but is useless. HP conservation is usually only a byproduct of good play, and good play involves abusing your own tank and bullying others'. Do not be overly aggressive during the midgame The best time to play aggressively is early game. This is when everyone is moving, so they are much easier to spot, and it is much harder for them to shoot at you. Similarly, another great time for aggressive play is the endgame because you help clean off a flank and move on to overwhelm the other side of the map. (Note that these two points are not always true as it is usually harder to play aggressively early in city maps while it is harder to play aggressively in the endgame on open maps with lots of bushes.) However, the worst time to be aggressive is in the midgame. During the midgame, tanks are often bunched up at defensive spots, which are hard to properly push into. Normally, the important areas of the maps are covered, so it is very hard to “flank” or form a “wolfpack” to kill the main force. (This is also the reason why anyone that tells you to “flank” or “wolfpack” broken tanks are imbeciles.) You should not force things to happen during the midgame unless if you know what you are doing. Of course, I am not implying that you should play passively but it is usually better to err on the side of caution especially when there is nothing immediately obvious to take advantage of. The most obvious sign of being overly aggressive is if multiple tanks are shooting at or looking towards you and arty is focused on you (when applicable). Having presence on the battlefield and your gun in play are both highly important, but those things are impossible if you are dead, so you should try 6th Sense is not a defensive tool OK, this sounds really counter-intuitive, but hear me out. As we all know, 6th Sense goes off 3 seconds after being spotted. But this does not do much for a tank in defensive soft cover (i.e. a bush). If there is no hard cover nearby, your tank will probably get blasted if it has not already. Instead, 6th Sense is useful as a tool to check if unspotted enemy tanks are spotting you while you are engaged in active spotting. This is a good way of finding out positioning in competitive play, but it is not always useful in pubs because the positions are very predictable. Do not rely on 6th Sense to be your savior. It is always better to have an idea of when you are spotted or when you are invisible instead of relying on 6th Sense to tell you three seconds after the fact. I find that I tend to play more sloppily with 6th Sense because it makes me more at ease, but it rarely helps that much. Location, location, location Surprise! A new study suggests that a tomato plays just as well as a unicum if both players are tracked out in the middle of a field! Obviously, an important skill that good players have but pubbies don't is the ability to position yourself. A key location on the map is usually one that allows you to fire upon a large (or important) section of the map. However, this also means that a large or populated section of the map can fire onto you. So, how do you abuse these risky areas? The best way to hold a position is to use cover. Soft cover, like bushes, are good for ambush shots and passive spotting while hard cover, like rocks and hills, prevents enemy fire. Keeping exposure time down is good technique, but it's also sometimes better to not peek at all and stay in cover until a better opportunity arrives. Know when you need to run. Good spots might not stay viable forever, so know when you need to retreat into better cover or when there are less risky opportunities elsewhere. Do not always be the center of attention. Being focused fired is a quick way to die, so you should try to allow your teammates to grab the enemy's attention or hide until the enemy lose interest and aim elsewhere. Although WoT is dominated by high alpha guns, even guns with smaller alpha can use this tactic and slowly build up damage. Understand what you are doing and why you are doing it When I tell people that I am going to “#YOLOSWAG420BLAZEIT4JESUS” into the open, I have already decided that I have a good reason to do it (kill a tank, get to a better spot, etc) and that whatever I lose will be compensated by what I gain. If I don't do this, I might choke when something completely unexpected happens and lose my head! I tried to teach a few friends how to play WoT a long time back, and I found it difficult to articulate ideas to them. Now, I realize that was because I didn't have a clear idea of what I was doing myself back then. Even then, having good players tell you what to do in certain situations is useful, but it is not as useful as actually understanding why they are doing it and being able to use it in game. Understanding the underlying principles is what separates lemmings from good players. Discuss this on WoTLabs
  2. Hey, getting elite vouchers with in game gold is worth it.
  3. Idk, I've been gone a year, and it definitely feels like people play differently than before. It seems easier to farm damage in tanks with good armor, but there's way more one sided games now, too. I've had a fair share of 1v10+ situations, and some of them were like 4k+ dmg Pershing stomp games, so idfk anymore. From what I've seen, people like to go in death balls now. Also RIP solo pub WR. I have 65% on Pershing and 52% on T-34-3, though I've derped much more on the latter I guess...
  4. You would have gotten side shots on the IS-7. You can't force pubbies to do anything. Any when you're pinned the best is just to just deal as much damage as possible. And of course get kills. You probably won't live passed the first shot, but you will be surprised what RNG can do... You mostly want to play at a sens that you're used to, but you want to make sure that your sens isn't too high since it's harder to aim accurately. It's not super important in WoT, but being unable to snapshot is an issue. You just gotta make a play and try to live and do damage. I just had a game on Fisherman's Base north spawn, but I couldn't make a play from mid since I was there 1v5, so I got a few pot shots in (~1.5k spread around a lot of tanks), and left since our heavies didn't even bother going into city. We lost since we made a 1-2 line push that failed. I ended up just farming as much as I could before I got ganked. The loss was 100% because I left mid and we lost city, but I don't really think it could've worked out any other way since the enemy team had like 2 LT, a Leopard, the new Czech tier 10, and an E-50 mid... Sometimes you really can't do anything due to pubbies being pubbies.
  5. When was the accuracy nerf? Last time I remember reading about accuracy it was buffed, but that was at least a year ago... Also I just gave up and shoot straight HEAT in it. Maybe AP when I know I won't bounce (like against LT). The gun is just too stupid otherwise. That, and I lost my "feel" for what I can pen with the AP round, lol.
  6. I'm kinda feeling the same (having been gone for a year and all), but this tank has a lot of potential because of the alpha. However, missing shots has cost me so many kills/games that I pretty much spam pure HEAT out of it since the AP pen is so anemic that it's not even worth using. It doesn't help that the gun handling is trash; it feels worse than the Type 59, though the Type 59 I'm playing has BiA. But yeah, fighting IS-3/6's head on is near impossible due to the troll armor. I just try to go around or avoid them, which kinda sucks. I almost regret buying this thing a year ago and playing one game with it then. 89 games later I kind of hate it, though I got 6th sense and safe stowage recently with the gun handling skills, so it's slightly more tolerable. At least I do better in it than the FCM... That thing does not stand up well to the meta...
  7. I went with camo since the armor is so bad that you really shouldn't sidescrape ever outside of fighting low tiers, but most of them have a low caliber gun so it won't trap you that often. Having camo is nice on every medium (think maps like Redshire and Malinovka). But really the important stuff should be 6th sense/smooth ride/snap shot/safe stowage followerd by BiA since this tank isn't really made for sidescraping or camo sniping.
  8. For the last replay (Cliff with the new tier 9 medium), I don't like the way you start off. One of the best ways to get early, free damage on the map in a medium is to go towards mid, situate yourself in some cover, and aim your gun at E/F 4/5. You missed easy shots on the Centurion. Afterwards, I like to peek the mid bush (the one where you saw the Ob 140 at). Since only mediums are there when you get there, you light their heavies for free and either get free shots or exchange a shell with another medium there. Be careful if the other team has like 4 Russian mediums, though. Since you saw so many tanks at E/F 3, I would have played a bit more passively since getting shot at from all sides kinda sucks. It was unfortunate that you bounced the WZ-131, but I would have focused on the Ob 140 since you're in an OP autoloading tank. More so, he was the only one mid, and if you win mid, then you will have an easier time dealing with E/F 3 since you can sit back, outspot them, and snipe. I'm really confused why you reloaded your clip when you saw the Ob 140 tracked and out in the open. You would have had a favorable trade, so there was really no reason to run. Well, the biggest mistake was just running from the IS-7 since you ended up getting track and losing most of your HP. You were in a perfectly fine spot behind the house (their E/F 3 forces hadn't poked out once, so it's safe enough to assume they probably won't bother you for a bit), where you could have waited the reload and engage the IS-7. Your trades will be very favorable since you have an autoloader. Plus the IS-7 didn't even bother to look at you, and you had a good amount of your team there, so you should have just fought. Personally, I think one of the bad mentalities to get into is "I can't get shot at since I need full HP to carry". The new meta (I've been gone for a year) seems to be very death ball-y and much more one sided, so you won't always have a lot of forces spread around the map making sure the enemy doesn't get into weird spots and fuck you up while you retreat, so it's best to hold your ground if you can. I guess the best way to think about it is that it's better to fight in a slightly unfavorable situation than to try to run away into a worse one without even weakening up the enemy forces. Of course, this could very well have turned out differently. I'm not even sure what you're trying to do after that, though. You push the E-75 for no reason (you couldn't even trade him effectively since you're one shot, and you're playing in the TD death alley and there's literally an FV215b 183 sitting there). Your team also lost the whole upper section of the map, so I don't think there's really anything you can do anymore especially with no hp. I also think your mouse sensitivity is too high since your crosshair was everywhere when you tried to shoot back the Centurion.
  9. Well you have to do something about it since player stats are all relative. Nobody will average 2k+ dpg if everyone playing the game wasn't turbo trash. And mapping the "average" player to 500 seems pretty nice since if people do break 1k, then it'll really stand out. Of course, the rating might (and probably will) creep like WN8. (You could have the player with the highest wn rating be a fixed number and compute people's stats based off of that, but that seems a bit too pessimistic, and I doubt you have the computational power for it.)
  10. Your links are 404ing for me. Maybe you set the replays to private? And if you really care about win rate, then you should probably platoon a lot. I normally solo pub, and I'm dealing with this:
  11. Teams tonight are literally a fucking joke. Lmfao.

  12. Isn't it Tomoe Mami?

    1. Show previous comments  2 more
    2. Mami_Momoe

      Mami_Momoe

      Honestly, it's not a good idea to set your username as a qt 2d grille. I got "Rachel.Alucard" in Tera, so people started calling me Rachel (and few mistook me for a girl). It's been an awkward year tbh.

    3. Megrin

      Megrin

      well..I got the username Megrin by changing the m of Megrim(basically means headache)to n, but still people around me(bunch of anime fgts) thought it was short of Megurine(the vocaloid character)

    4. Mami_Momoe
  13. Yeah, that was 100% you. You pushed up the hill exposing your side to the mediums across the map. You really need to go use the pass they carve out to cross otherwise you'll get spotted and get shot from the side and die...
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