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Captain Virgil Hilts

Verified Tanker [NA]
  • Content Count

    214
  • Joined

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About Captain Virgil Hilts

  • Rank
    Russian Bias Believer
  • Birthday 08/05/1963

Profile Information

  • Gender
    Male
  • Location
    TN
  • Server
    NA
  1. Not my idea of fun, not going to play that way. That's just miserable. Just another reason wargaming doesn't earn any of my money. They do not know how to balance game pieces, nor do they know how to balance battles.
  2. I had a Farragut, and just plain had to get rid of it, the damned thing took me from 48% wins and improving to 44% and tanking. Like CV's, I'd like to learn to play DD's, but unlike CV's I find myself not improving in DD's, but rather getting rapidly worse. I feel compelled to get in and do real damage before too long in the battle, and the DD's simply get trashed. Every single hit I take disables the engine and the rudder, leading to the ship being a blazing wreck soon to be extinguished by sinking.
  3. Wow, I'm so looking forward to the grind. Or maybe, not. I can see a metric shit ton of misery on the horizon. The lack of speed will only serve to exponentially magnify my shortcomings in positioning skills. The poor accuracy will only cause me to focus more on making good shots, which will further distract me from everything else, so I'll be trying to make shots when the rest of my team has fled the area, leaving me to be focused down by a half dozen ships, including 4 cruisers hosing me with fire starting HE. Oh joy..........
  4. 1. Not necessarily so. U.S. carriers were mostly set on fire due to bombs or kamakaze attacks. And the U.S. had very little success with torpedos (witness the battle of Midway) against any ship. Torpedo bombers were slow and vulnerable, and had to get in very close to make very well aimed attacks with a lot of torpedos in the water, in order to get even a relatively poor hit ratio. Unescorted torpedo bombers were, for the most part, easy pickings for fighters, and once they were low and slow enough to get into a torpedo run, for anti-aircraft batteries. All of Torpedo 8 was shot down, with only George Gay surviving, at Midway, with no hits. Not sure the U.S. even scored a torpedo hit with any of the 3 torpedo squadrons. And the U.S. dominated that battle for the most part. 2. Actually, the later U.S. battleships were designed, and then regularly updated, to be anti-aircraft platforms. The most modern of them were good at it. It's one reason the U.S. sacrificed some armor for speed, in order to have battleships be fast enough to stay with carriers and screen for them. Destroyers didn't really even have enough firepower to defend themselves, cruisers were iffy, but later U.S. battleships could fill the air with a steel umbrella, eventually the Japanese resorted to suicide attacks of one form or another just to get hits. 3. If any player can consistently get reliable torpedo hits against a decent enemy player, provided the "victim" isn't alone or nearly alone, and very slow, then topedo bombers are fairly OP compared to reality. 4. That's somewhat true, in some cases. But, most often, carrier squadrons were launched a couple of scouts first, maybe, attack planes shortly after, and then fighters, to escort the attack groups. Then another wing of fighters usually launched even later, as a CAP (combat air patrol) to protect the fleet. Attack planes were regularly and often used to actively search for the enemy in likely areas. Outside of PBY scout amphib planes at Midway doing early spotting, it was attack planes that found the Japanese at both Coral Sea and Midway, for example. By late 1942, the U.S. considered torpedo bombers to be almost completely obsolete. At best they were a decoy to keep the ememy from concentrating on the dive bombers. I can see dive bombers being pretty powerful, but if torpedo bombers are all that and a bag of chips, then something is really wrong.
  5. If you're doing well, and having fun, then power grind. If you stop having fun, start losing, or playing poorly, walk away. I used to not walk away. I do now.
  6. My problem is now resolved, everything works well. Thank you sela.
  7. I can remove it, but I do not think it is the source of my problem. I was having problems with the game locking up instead of loading into a battle, it's why my recent stats suck, I never loaded into 4-5 battles I tried while I was working on the problem. I'm just sitting it out for a while, real life has me too busy to play much any way. Is sort of a downer that I didn't get to use my free day of premium, and I didn't get to play for the Tetrarch, I'd have gotten gold and a slot instead. Oh well, the small things are no big deal.
  8. Thanks sela. I'm sitting back waiting on your fix. I do not feel confident that I can make adjustments to solve my problem, and I won't risk not being able to load a battle, leaving my team short handed, that isn't fair, even if I have a bad battle and just absorb damage.
  9. Because some clown at wg arbitrarily decided it is now (after the move from tier X to tier IX) a "tank destroyer" and tank destroyers don't mount vertical stabilizers (never mind the fact that the real prototype T30 was capable of mounting one, and was a heavy tank). Probably the same clown who arbitrarily decided the T34 should have worse view range when it was at tier IX than the T29 did at tier VII, and you should have to grind about 200K or so to get to the 120MM when it started out equipped with the T29's 105MM. That same genius decided that the T29 was so good that the T32 should not get anything better than the 105MM on the T29. The T7 155MM has always struggled with random bouts of stupidity, this might improve it slightly, but will not resolve it. I'll take what I can get. But the damned thing suffers from RNG as though it were a piece of indirect fire artillery.
  10. I installed the latest version, 9.7.4, the base mod, then Melty's Mathmod, then Locostan's detailed stats. Then went back and turned off noscroll. The problem is, I can load the game, and log in. But then when I click battle, I stay hung on the intro screen until I kill the game with Ctrl+Alt+Delete. So I just did a fresh download, and started over. It did it again. So I did a fresh reload just now, logged in, and played a battle just fine. This is pretty much the same set up I've run for a long time, trouble free.
  11. Applied last Saturday. Still waiting. Probably won't make it in, no invite code, either.
  12. LOL. I probably still can't get close to the ceiling.
  13. This. Oddly enough, I do fairly well in it. Especially considering I'm a mediocre player.
  14. I agree. Within reason. I'm not sure the big meta swings are.
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