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SynapticSqueeze

Verified Tanker [NA]
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About SynapticSqueeze

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    Team Kills Sheriffs

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  1. A simple fix would be for 0 damage "hits" to not stun you. That takes this sort of thing into account as well.
  2. Working as intended, Comrade. Mighty artillery shell is scaring your crew paralyzed, obviously!
  3. Still have my Chinese one sitting around. Can't decide whether to put it on the Type 59 I just won in the scavenger hunt or save it for the 113. Seems more flaunty to put it on the type, but the 113 gets up close and personal more often. It is a rather sexy looking camo, I'd agree.
  4. That's a pretty liberal use of the word barely =) It loses almost 3 rounds per minute from its current top 85mm, just under 600dpm down to 1600. Aim time goes up by .2. That's a pretty significant change in firepower. It's essentially a stealthier, more mobile paper 34-1 at the cost of about 25% of the firepower.
  5. The part that kills me is that rather than disengage the aimbot and take the easy shots on the TOG, he is clearly trying to manipulate it into firing into the flat rear. Was definitely worth a good laugh watching him ricochet off the sides instead.
  6. This particular map with this particular spawn has turned into an issue for me. I struggle to play that in anything medium. Inevitably it ends up being super passive, because I don't see any good solid plays that don't carry a ton of risk. Going castle often means getting shot to shit by their back hill crew because there's no good concealment. Going fully into the castle means relying on team to not get swamped, and that usually ends predictably for me. Playing around the hills to engage their hill means exposure to both back line TDs and opposing team playing castle and hiding in the shrubbery over there. I just end up waffling around until it's too late. I'm probably better off just going over to the grinder in the East and hope to swing that, while being ready to flex back. That flank often gets bogged down though. Help?
  7. They'll probably just implement the same thing they have in Blitz. It rather ruins immersion, so hopefully you can turn it off.
  8. I don't think that would be legal under the new policy, though there is some grey area (I know, big surprise.) The policy, as written: Alerting you when spotted vehicles are reloading, including displaying an enemy's reloading timer The mod you're describing would, for a brief time, alert you that the tank is reloading. I don't think it would be a safe assumption that a "just fired" indicator would be treated as something other than a "this tank just went on reload" indicator.
  9. I recently returned from a year-long break and joined up with some old clan mates in a social clan. However, I'm already itching for more activity and need a place where I can take part in strongholds and CWs. In a perfect world, that would also include the upcoming campaign but I don't really have any idea what clans have a good shot at tanks and whether I have a shot at any of those. In the long run, having a good group to play with is more important, though that M60 is so damn sexy! Through a combination of rust, meta changes, and grinding stock tanks and arty that doesn't agree with me (34/100, M12 for missions, stock China IS-2 in particular) I've managed to shave a good chunk off my numbers since I came back as the graphs will show. I think I am starting to turn it around finally, and can get back to working on being less of a shitter and figuring out how to play support autoloaders in pubs. Since I love (dis)organized play I'll rarely pass on those. I have useful tanks at CW tiers. I play most nights, probably 6 of 7 on average. Due to offspring, I can make 9pm EST drops and later. It would be nice to log in and see more than a couple people around at that time. I did a decent amount of CW with M--M and Jimbo, and ran the IS-5 campaign with the latter. I pay attention on comms and don't clutter it with bitching and moaning. That's gotta count for something, right? So, what clans make sense to reach out to? Stretch goals and safety schools would be nice =)
  10. This tank deserves to come with its own in-game sound track of various American classics. In a perfect world, enemy tanks would hear those same songs as you approach their position. Nothing like "Born in the U.S.A." blaring over some poor sod's speakers while you face-hug him and force-feed him freedom one APCR round at a time.
  11. Consider the likely intent: They want you to fight clans at roughly the same level (as determined by stronghold tier) as you for boxes, while actively discouraging top clans from fleecing the little guys' supply. It's not intended to be an even fight, it's intended to not be a fight in the first place. TLDR: Stop sealclubbing shitter clans for their boxes and the problem goes away. Working as intended, Comrade!
  12. The nerfs to medium pen seems a bit excessive, especially dropping the Russian wedges to 232. Some of the lower plates that are now fairly safe to aim for with APCR become a coin flip when straight on and a waste of time with just a bit of angling. As others have mentioned, people will simply stop trying to shoot at weakspots and just load gold if it's not convenient to flank. On the plus side, I'm sure I will enjoy the STB changes. The pen is still reasonably workable, and the gun handling buff should help it a lot.
  13. Would it be okay to arrive a bit late? Damn kids refuse to accept me getting in-game/online as a reasonable explanation for an early bed time.
  14. Do you have any 9.8 replays to share? I didn't see any in your thread. Thanks!
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