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Status Updates posted by Kymrel
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How WG could reduce the annoyance from grinding tanks and events by 90%? Give the top 3 tanks in the losing team winning team xp and the bottom 3 tanks in the winning team losing team xp.
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I still grind lines because I sort of feel it's part of the 'experience' of the game to try out different tanks at different tiers, but mostly also to grind crew because I don't have that many crew skillbooks, so I usually blueprint/free-XP up to either tier 6 or tier 7, and then grind up the line from there (and by the time you get to tier 10 that way, you usually have a decent crew). I still mostly do stock grinds too (except maybe for tracks), again just because I kind of feel it is part of the 'experience' of the game, but I feel it's much better now because at least if I end up coming across a stock grind or a tank I just cannot stomach playing, it's very easy to blast past it with boosters, free-xp, blueprints and having a premium account. If anything, I think it's one of WG's big issues with introducing new lines at the moment, because any half-established player barely needs to grind anymore because so much has been done to shorten grinds (heck, it's one reasons Field Mods are done the way they are, it's designed to make people grind again and give them a reason to go back to previously unlocked tanks and/or use free-XP).
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I don't grind anymore, I don't have to because of the blueprints. Also if you are in a clan, you can get vehicle fragments from tour of duty. If you just play few games a week, you will unlock all the tanks in a new line in about 6 months without even touching the tanks.
I still play the tanks and 'grind' some xp, usually 10 games or so. I mean what is the point of the game if you don't play anything. I'm using free xp for the modules though, I want my tanks fully kitted out (apart from field mods).
The xp grinding has gotten a lot easier in past few years with blueprints, manageable xp and x5 missions. Back in the day without boosters or anything, only event that gave you extra xp was the x3 or x5 weekends. An that was just one win. Nowadays first win of the day usually gives less xp than subsequent wins, because the x5 missions don't work on the first win.
Anybody remember the "+5% experience for 6 hours" boosters?
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Playing the Type 59 again for giggles. Having a limited match maker and not meeting tier 10s is great. Well, it would be. But every single game is tier 8 and tier 9. Tier 7 occasionally shows up but tier 6 not once.
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That was weird. Got the Type 59 gold in the warehouse. Had to refresh four times, of course, and the pickings before that were three alternative versions of tanks I already had and a hydrostat, but it was all worth it in the end. Too bad I have the original Type 59 or this would have been even better...
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What am I missing with the "new" tanks that are supposedly coming in the Black Market? The T-22 and WZ-1111111Qilin. The T-22 looks like a worse version of the 140 (though it might have some armor shenanigans at a tier where everyone shoots gold anyway) and the WZ is apparently exactly the same as the tech tier one. Why would I want either one?
The only tank I want, just for the memes, is the Rampanzer, the others I either have or don't want...
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@Bobi_Kreeg it's not exactly out of meta as being able to reverse sidescrape should still give it an edge over most other tier 10 mediums in corridor brawls which happen on 9/10 maps.
that said, when it's not doing its thing, it's basically a tier 9 so it is very mediocre
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This is why you don't pack all your crew into a tank the size of a small-ish bathtub. All three crewmen of a full HP ELC Even 90 killed by a 400-damage HE hit to the front of the hull. Today was a good day.
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@Strawberry_Milk
https://gunmarks.poliroid.ru/
https://www.tomato.gg/moe
Has it as well but I think tomato gets its data from the other side.
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Well, 100 boxes purchased, all three tier 8s I didn't have (had the Borat) and the new tier 6 as well as all the other ones. Just under 51k gold, about 10 million credits and 40ish premium days. I'm set for a year or so.
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Yeah, after 2 years of doing very well, my luck has run out this year. 75 boxes, only the new Italian heavy out of the tier 8 prems (so at least 1 of the 2 I really wanted, the other being the Bour - I also would't have minded trying out the GSOR) and only 1 of the skins (for the WZ, which I don't even have). About 25k in gold (which is always nice for getting more premium time) and about 5 million credits. A few doubles of the lower tier premiums, but don't really care about those.
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The hamster keeping the EU servers up is on a break again, it would seem. Started with lags and then the servers just went down. GG Wargaming.
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Same here. Have had a long break and lost the feel for this game but last week tried some games
at my parent's place. Their WLAN cant be compared to my old rig but still.. This game was frustrating enough
upfront. Every 2.game things simply crashed. Extremely unstable connection although ping appeared to be quite okay.
All the WG $ firmly in lootboxes on Cyprus I reckon- no time for server maintenance
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I will realistically only get to about 50% off the 274 and am torn on whether to get it or not. I have the disposable cash, but just wonder if I would ever pick that tank over the Lis in my garage (which I like quite a lot). Trading mobility and gun handling for a bit more armor, that is still unreliable at best, seems like a pretty bad deal for me...
Halp?
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After a few weeks off from the game I've played a bit for a couple of days now. The one-sided roflstomps on both sides are just crazy. I mean, they were before my break as well but they are just so obvious after a little time off.
Is it how easy it is now to get to the high tiers? And what could WG do about it?
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@PlanetaryGenocide, in my dataset, for BT8 and above (1309 battles), the average duration is 7 minutes and 10 seconds. My average score difference on a win was 7.7. My average score difference on a loss was -6.8.
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@PlanetaryGenocide I have an 9853 game data set.
Miros and my numbers agree quite well. I will link the data later tonight.
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Playing the Italian tier 6 again to get XP for the new heavy line. Fucking hell the arty shitters are everywhere. Three per game, 90% of those are M44, with thousands of games in this cancer-spreader. Wargaming still has its thumb up its ass and does nothing. Tier 6 used to be fun.
/rant
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The last arty rebalance (higher RoF for reduced HE damage) absolutely broke low-tier arty (tier 5 and tier 6 arty in particular) because the reduction in HE damage absolutely no way offset the much higher rate of fire because most low-tier tanks have minimal armour, plus are typically slower, so hits on meds and lights absolutely wreck face.
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That feeling when you surprise an EBR 105 and frontally ram him in an LT-432 with both of you going full speed. Shot and rammed from 0 to dead. I lost about half health. 10/10 would do again.
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Anyone here feel like the CS-59 burns a lot? I've switched from food to extinguisher and repair fuel tanks religiously now.
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I've played tier 6-8 Polish tanks now. Not that far into the tier 8, but enough to form an opinion. Tier 6 was OP as fuck with the gold derp but so slow I felt bored playing it. Tier 7 was boring but had nice alpha for tier. Tier 8 is a shittier version of the Lansen that doesn't make any credits and somehow seems to hit even less. Unless the tier 9 is worth it (as some say) this line seems to be a colossal waste of time.
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It takes a little getting used to that the Polish meds have no armor. They look like they should and I found myself playing the tier 6 and 7 ones like they do. I need to get more in the Leo Proto mindset, I guess.
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Thanks for buffing arty ROF with the 2.0 equipment you Wargaming morons. Playing the lower tier Polish tanks is pure hell with the M44s raining down even faster than before.
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Trying to get blocking missions for the 279 done in the Bobject is just impossible. Every game is all-tier 10 with 2-3 arty and 2-3 EBR shitters. After playing the Leo PTA for a while now playing anything that doesn't have a railgun is fucking uncomfortable as well.
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Fuck all mercy low--rolls. Rolled a 315 min damage from Leo Proto on a Super Conq, leaving him on 26 HP and loosing the game. FML.
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I agree with that. I remember this one but forget the ten other times I won when I rolled above average to win the game or set someone on fire etc. That doesn't make it less frustrating when this shit happens. Especially since I had just bounced a shot aimed for his lower front plate but RNG decided should hit the very edge of the upper front plate instead. So RNG gave him double protection.
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Ive always sorta felt that if they have less health than your guns alpha it should be a garunteed killshot.
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If it hit the gun the mod is indeed inaccurate, since it shows the enemy tank gun position. I've seen shots that hit the gun (and didn't pen because of it) and it was shown clearly. I can't think of another explanation than the mod being inaccurate, but I've used it for a while now and usually when I don't pen what I thought I should have, it shows that I hit some part of the tank at an extreme angle when I thought I hit the flat surface right next to it. This one I can't explain any other way.
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Finally at 30k bonds. For someone who doesn't play clam wars, ranked or anything else, this is a milestone. Haven't spent one, ever, so I wonder if I should. Don't have a tank that I like enough to get bond equipment and only the M60 appeals somewhat to me. The question is, should I get some super-equipment or just keep hoarding and hope they eventually put a tank I want for sale for bonds?
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The other way to look at it is to buy 3 pieces of equipment, and then move them to flavour of the month tanks at 600 bonds a time (at most - if you have bounty rammer and vents, then just spend the gold).
To really min-max, the vert stab is nice but not as good as the vents/rammer combo, so you could just buy them. As others have mentioned, the vents really make vision game tanks pop that little bit extra.
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After playing the Char Futur 4 for a bit and sort of liking the tank, I played a game in the Standard B. It is just such a comfortable, fun tank and no 30+ second reload at the wrong moment.
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Trust Wargaming to make what could be a fun, simple PvE game a complicated annoying mess. I've played 5 or 6 games now at tier 1, lost every single one since two or three morons in the team just press W and die, again and again. And the reward? Yet another IS clone. That's a hard pass from me.
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My problem every single game has been that I can't kill the baddies fast enough at the end because I have only one or two friendly tanks. Not because I camp, but because I actually use cover, angling and side-scraping. Doesn't save me from the frikking lazer-guided shots from some of those bots, but it is better than sitting in the open taking fire from two directions like my teams seem to like doing.
I guess this could be OK for a platoon of 5 guys, but as is I won't bother with this.
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In my game max 1 guy is dead. Mostly all have 2-3 tanks. They just shoot what is closest or play it too slow instead of avoiding as many tanks as possible to get to commander tanks.
Then again EU meta is cancer. I started playing EBR again since everybody camps for 10 minutes then suicides and that's the only tank that can exploit that.
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Is the meta in Frontlines changing? I'm seeing more and more heavies and far less lights and meds, in general. I've even started taking the Renegade out and it performs pretty well. Still prefer the usual Progetto/LT432/EBR but playing something else is a bit refreshing.
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I forced myself to finish to rank 15. That way I only have to get rank 10 next time. I played the Rene a lot this time, mostly for a change of pace. It can bully somewhat, especially at range, but it suffers like all non-EBRs when a swarm of those totally balanced and not at all bullshit cars come for you.
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