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Verified Tanker [EU]
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Everything posted by Kymrel

  1. Played randoms again this weekend after a two-week break. The game seems to be returning to normal somewhat, far fewer people playing the wheeled vehicles. Guess people figured out they are hilariously fun to play for a short while and then pretty annoying for both sides.

  2. Just had a tier 8 game where no one broke 1k damage on my team. Only two managed  over 500. It's the weekend...

    1. sohojacques


      I witnessed an amazing number of seemingly impossible throws last weekend. Poor pubbies trying to push when the current map meta punishes them for trying to play the game.

    2. ZXrage


      I mean, that also means that neither did you :^)

    3. Kymrel


      Very true. It was a two minute game.

  3. This seems like a really small baby step in the right direction. In a true WG style they go to ridiculous lengths to do what they perceive as the way to limit the effect of multiple arties per battle by devising a formula to reduce the chances of multiple arties perma-stunning a tank. Instead of biting the bullet and doing what they should have done from the start and limit them to one per team. Ideally they should remove all arty, but limiting them to one per team would be a compromise.
  4. It really is. Between yoloing wheelies and asshats in EBRs going behind enemy lines when attacking and taking out objectives before anyone can rank up they are not a good addition to this game mode IMO. I've played the Lynx a little, since I sort of want to grind out the rest of the modules in this mode on the large map, but the gun is so much worse than the premium wheelie for this game mode at least that it's extra painful. What it excels at is switching flanks and yoloing. And going 80 kph isn't much better than going 70 kph in the 432, which leaves yoloing and hoping the baddies can't hit you.
  5. With their record of "extreme professionalism" and "utmost reliability" that sounds plausible.
  6. Meh, I find that people are usually quicker than before to respond to fastcap attempts on A and B but other than that I see no difference. It's mostly just platoons of three wheelies with max engineering that can fastcap now. Mostly. When attacking we usually don't have problems capping. Sometimes I have to lead by example and start the cap, and then the others will pile hungrily in. C is always a problem, of course. I have, sadly, been able to confirm that playing arty, at least in the opening stages, is easy points. Since I need a German arty for missions I have progressed to the tier 8 cancer. I've started loading into Frontlines with arty, and then abandoning it when I'm either out of targets or out of ammo and switching to a proper tank. It is just so easy to farm points while staying safe and accumulating extra respawns. If I'm on defense I set up with shots on two caps and then shoot cappers. I thought it would be harder to rank up on attack, but shooting the heavies and meds that try to reset your cappers gets you huge amount of XP since everyone will nuke them once you've stunned them, netting you easy xp. If Wargaming had any brains (and we know they don't) they'd take away all the arty consumables (or give them 1 max) and reduce the ranking progress for decapping if you don't spot for yourself. Or just for arty, because fuck arty. The good news is that I'm grinding that clicker much faster in Frontlines than in randoms so I have to play far less with it than would normally be the case.
  7. Yeah. I hope they'll do that. I for one enjoy FL enough that I'll probably not play any normal games while that's on this week. Although I must admit it's getting a bit repetitive with only one map.
  8. Getting stuck as an attacker on C when it's being spawncamped by 15 reds and the other two fronts are full is not fun. Can't even drive out since for some reason three TDs camp the bridge. Awesome.

    1. 8_Hussars


      Yes, had that happen last night.  Game was over in 16 minutes.

      On the plus side, a toonmate and I successfully fast capped C off the hop twice in a row last night (with support)... so It can happen.

  9. What a bunch of incompetent morons. Why would you test changes to the MM with Frontlines running? It won't give you any sort of accurate reading. I wonder how long they will be testing.
  10. Kymrel

    HWK 30

    Yeah, that's a strange conclusion to reach. From the stats (I haven't played it) it looks decent but nothing special. I would have thought that the point is more that the HWK12 is underpowered. I'll cartainly never play it while it has 630 m/s shell velocity and 338 (!!!) on the HE rounds. That's slower than arty ffs.
  11. There is more to it than +0MM. Huge map, lack of corridors (mostly) and respawning is a pretty big reason to like Frontlines. It's not perfect, far from it in fact, but I share the feeling Jesse mentioned. The streamers don't like it because they can't grind marks in Frontlines... (I kid. Mostly.)
  12. Yeah, I'm cautiously optimistic. Not sharing when it goes live is just funny. As if most players with two brain cells to rub together can't figure out it's happening when 3-5-7 and 5-10 (and 15-0-0) aren't the only combinations thrown into battle.
  13. Just played against a guy with 14,5k games, thereof 10,5k in a VK 45.02B. Rest is all German. That's dedication for you!

    1. Show previous comments  1 more
    2. Haswell


      To be fair, the VKB was a monster back then. Now it's just trash.

    3. Kymrel


      I liked it before the nerf. The lower front plate was awesome. It was still a slow, lumbering beast with sides made of ammo racks. 10.5k games even in its heyday would be madness!

    4. hazzgar


      It was strong before the nerf but boring. Still those times even the most boring tank was better becaues the game was better.

  14. Kymrel

    HWK 30

    Since I have the Bulldog that's a pass from me. Although I dislike the poor camo and slow shell velocity I also like other tier 8 lights much better (looks at the 432) so I have no reason to get it.
  15. I'm playing the SU-100 as well for missions, just played a 4k game in it, camping base on Sand River. Stay with it @EvilMonkee.
  16. You just need the right game with the SU-100. Bring plenty of ACPR and sacrifice a goat to the RNG-gods. It's 6 penetrating shots to get the mission (assuming no killshots and average RNG) so it's going to happen fairly often.
  17. This looks interesting. They will be an xp-pinata for arty, but I've been playing the Standard B so I'm used to that...
  18. As someone with far too little skill and consistent playing to three-mark tanks, I was quite happy with an effortless three-mark on the T20 trying to grind out a mission. People must be playing this tank pretty badly...

    1. sundanceHelix


      I suppose it IS a tank with a decently high skill ceiling and a rather low skill floor, so...

  19. I like smaller clip size and shorter reload. With the terrible intra-clip getting out a full clip of 4 is usually not going to happen. You get out two or three and then you either need to get into cover or your opponent has pulled back. But, as the other here have said, that isn't the big problem with these tanks. The terrible gun handling and poor penetration is a terrible combo. When I finished the Emil II grind (no, I haven't bought the Kran, why would I?) I was loading HEAT most of the time. The standard ammo would work the majority of the time if you could sort of hit the general area around a weak spot at close range. This is not the case. Forget aiming for the lower front plate of that T-10 at 100 meters. Aim for the hull with HEAT and you may just connect two out of four shots. Assuming he sit still. And is down wind.
  20. Update 1.4.1: We get random drops, blueprints and crew skins. Because that's what this game needed. Who is allocating development time to shit like this when there are so much more important issues to tackle? What is this even?


    1. Tman450


      They're probably going to start selling this shit for $$$ in the future. I know it says they will not be purchasable now, but just wait...

    2. Fulvin


      I mean WG has long since departed from being a small company trying to make a good game to just trying to milk it by pushing out periodic updates with new "content" like this to keep up an appearance of lively development

  21. This is pretty cool. A video showing slow-motion shooting from an Easy 8 76 mm and a Rusky 152 mm gun. Watch that and tell me how you wouldn't spot a tank shooting behind a bush...


    1. Show previous comments  2 more
    2. j_galt


      Also shows no WWII gunner would try for a cupola shot.  C'mon, real gunners used american white stars and german crosses for aiming points.  They sure as hell weren't aiming for lower plates hidden in grass and bushes either.

    3. cavman276


      sounds like you guys might be looking for the war thunder forum

    4. Kymrel


      Naw. I just like watching tank-related stuff. 

  22. Christ the Lynx is terrible. With this shit view range you have to work your ass off to try to do something for your team, taking unreasonable risks for usually very limited gains since your snipers always seem to be far worse than the enemy snipers shooting at you.

    1. kariverson


      The whole line sucks. I didn't know how much it did suck until I outspotted an ERB 105 in my FV4005 and one shotted him afterwards... Their view range needs fixing asap. 

    2. j_galt


      Naw, fuck that.  Let them die on the vine.

    3. Kymrel


      It just keeps getting worse. Meeting tier 10s a lot makes it sooo much worse than the tier 7. You get outspotted by everything, every game. Can't snipe with that gun, can't scout, shit DPM, no armor, no HP. Why is this in the game?

  23. Thanks Wargaming. I had just about stopped raging at the game after turning off the chat and accepting losses when I at least did my part. And then this marathon comes along where I need to win games. And I've started raging at the incompetent crayon-munching 0-damage morons on my teams again, even though I'm not really trying to finish this marathon. Great.

    1. sohojacques


      Teams have been so bad during the marathon I’ve pretty much stopped playing. Guess I should thank WG for that really.

  24. It must be really hard to detect bots. Really, really hard. If only there were some clues one could use. Some parameters to put into a computer to auto-detect this behavior. Sadly, nothing springs to mind...
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