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Status Updates posted by Kymrel

  1. What utter RNG bullshit this Union 7 (Is anyone there) mission for the 279 is. Damage three internal modules or crew three battles in a row.

    I've left it on for a while now playing through the double-barrel tanks and premium tanks without ever getting more than two games in a row, and usually just one. I've even been trying with the 261 cancer. Gotten two in a row once in about 15 games now. Even games where I hit lightly armored targets that, when I'm playing them take module damage all the time all I do is track, at most. Multiple games with around 3k damage in this shit class with one or no internal crit. Just WTF?

    If Wargaming could fucking play their own game and then try to balance missions I'd be a hell of a less annoyed right now.

    1. hazzgar


      Yeah some of the missions basically require luck. 

      What's the min tier for this bs? I remember Circon or someone using some strange configuration derp med to do it.

  2. 1465 base XP is just 1st class on the Bourraesque. The purple unicorns out there are making the rest of us look bad. Also, just got a Tank Sniper on this thing on Prok. Don't know how the fuck. RNGJesus giveth and RNGJesus taketh away.

  3. Playing a bit of tier 6 for a change. This is the tier 6 experience these days. M44s all over the fking place. Looking up some of the guys playing this cancer and they have hundreds and thousands of games in this. But hey, let's not nerf this cancer Wargaming.


    1. Show previous comments  7 more
    2. Kymrel


      Very desirable, but will never happen. Capping arty to 1 per side would be almost as good.

    3. Diriz0n


      It really has to do with effort. Effort is the key point. Doing well, in something like B/Cromwell, T3485M, Type 64 still requires the user to place effort into what they do and/or accomplish. Even if the vehicles are strong to begin with. What they shoot at, commonly puts them in position to be spotted and/or shot at in return. 

      And this results in the ancient argument, while artillery may not be overpowered, and dominate games in damage dealt and kills and wins. They certainly are broken. They turn shit players, into valid threats. And they take absolutely no effort, other than pointing and clicking and waiting to repeat


    4. Istanbultaye


      *has 670 dpg in M44* (I only play SPGs for campaign missions, plz don't kill me!)

  4. Thanks for selling the Defender again Wargaming. I didn't really want to play this week anyway.

  5. Christ. Can't even have fun derping around in an EBR105. Every game has 2-3 per side, ruining the fun.

  6. How does that work? I tracked a T54 and got track damage. Yet, somehow, the game doesn't display a single damaged module from my shot in the end plate. It's an interesting bug that makes me think the missions where you need to damage modules are an even bigger shit show than they first appeared. Or am I missing some simple explanation?




    1. Show previous comments  1 more
    2. Wanderjar


      I'm not sure what your mission was but typically when they say modules they mean internal ones

    3. Kymrel


      It's not about the mission in this case. The point is that in game I clearly destroyed a module. The T54 tracks. I even got track damage. And still there is nothing about that in the end plates. Which leads me to speculate that the game might very well not count other critical hits, robbing us when it comes to those module missions.

    4. kolni


      it's a feature

  7. This is a friendly reminder. It's Christmas time so don't make any aggressive plays expecting any sort of support or intelligence from your teammates. This is mostly a reminder for myself but I figure others could benefit. The teams out there are horrific. 

    1. j_galt
    2. sohojacques


      Xmas day pubbies make Sunday pubbies seem positively talented.

  8. Union 7 for the 279 is so stupid. Damage 3 internal modules three games in a row. With the random saves for modules it's a complete shit show.

    Just came out of a game with the double barrel tank doing 3k damage with 8 penetrating hits. I shot a Udes 03 with both barrels, scorpion in the turret, IS-6 in the butt, T28 prot in the side and a turtle in the roof armor. Oh, and  a  Tiger II in the side and a Lynx in the side as well. Total number of internal modules damaged? 0. Zero. 

    What a complete rng shitshow this bullshit is.

    1. Show previous comments  11 more
    2. sr360


      Yeah, 261, or else you can use the ISU-152 with HE, v4 with HE or WZ113GFT with HE (lol).

    3. MagicalFlyingFox


      705A with HE.


      Any high calibre gun with HE.


      Missions and winning games aren't directly related to each other, just do what WG intended and throw games because of their terrible mission design. 

    4. hazzgar


      113 with HE on a med flank or is the shell too small? Obj 268 v4 is a good choice too since it can chase hits late game.

  9. You people are doing eeeeevil things with the 703II. 1337 base xp is a second class mastery badge!??! Also, this tank is really, really good. Snapshots like a god.

    1. Show previous comments  15 more
    2. Kymrel


      Pretty much anything that works to kill the IS-3 works to kill the 703. But if he looks at you menacingly and doesn't fire for a  moment, take cover or eat a double shot. 

    3. Assassin7


      @hazzgar dont worry I bought ~25 last year and got gifted a 75 one the year before. No T8 prems yet. 

      Dont think ill buy any this year.

    4. Kymrel


      1393 XP is only first class. FML.

  10. Wow, haven't played the Progetto 46 in a while and took it out for a spin. Nice how 1,310 base XP is still 1st class and not an Ace...

  11. That's a new record for me. In a tier nine and ten game 9 friendly tanks managed to do 0 damage. On Steppes. Two more got a grand total of one shot of damage. WTF?


    1. echo9835


      That looks like NA server levels of shitlord teams. What the hell happened to the EU server?

    2. hazzgar


      Renegade marathon + free hellcat = we pour mountain dew on our crops type of people. It's basically get a carry tank or GTFO. Worst part is even low tiers got stupid. Usually you could escape the mouthbreathers by playing t6 but not anymore.

    3. echo9835


      Welcome to the NA server, we produce people like this all the time. No intelligent thoughts allowed.

  12. Quick mission question. I have three Block missions to go and then just the 15th mission for 3 groups to get the Chimera. I have 5 orders I could use. If I don't use those, can I use them for the 279e missions instead?

    If so, can I use them now and then when I'm not sick to death of playing German tanks go back and finish the missions to get them back?

    It's been so long since I finished the first campaign and I didn't need to use orders on the first step of this one so I literally can't remember.

    1. Show previous comments  1 more
    2. Kymrel


      Ah, so you need the secondaries as well. Better just stick to it. The three missions I need aren't that hard, it's just that playing German tanks is getting super boring. Need to do 5k damage, so playing Leo a lot and getting up to 4.9k a couple of times because reasons. It's a matter of time though, have done over 7k in the Leo. Then it's just a couple of topgun-missions. Since I'm no unicorn all three of those will take time and some luck.

    3. Sylvansight


      time and luck will cover a lot of it,  I liked to split them into missions I would likely hit with a tank I was still due to grind vs those where I'd have to actively start playing a different way, or probably needed a tier X. You'll get there, good luck.

    4. Kymrel


      Yeah, that's the problem, I have so few tanks left to grind. And really none I want to grind in the German or Japanese trees. I mostly have the arty to go (not really interested) and haven't bought  some of the tier 10s, but they are all unlocked apart from the PzKVII (and why would I want to play that tank?).

  13. I just played the first game ever in a Mauerbrecher (it's a rental, I'm not that stupid). And now I have pixel aids. What a garbage tank.

    1. echo9835


      Pixel aids are incurable, you are going to die. Sorry about that. :/

  14. Yeaaaah. Sand river with 7 wheeled shitters per side. Thanks for the EU special Wargaming. And fuck you very much.

    1. BadLuckCharm


      Seven?? Ouch, might want to take a break for a bit. Seems they got your number

    2. Jesse_the_Scout


      Wheeled vehicles might actually be the biggest fuck up of the past few years, and that's a competitive field.

    3. sohojacques


      @Jesse_the_Scout I think there’s no question that they are. There are lots of broken, OP, combinations thereof, vehicles coming in and out of meta. But only arty and wheelies actually break the gameplay itself.

  15. Wow. Ramming mission for the Germans is bugged. I did it in an E25, ramming a Hellcat for over 300 and killing it while taking about 200 myself. But then I get killed by some asshole who rammed me to death 5 minutes later and therefore I failed the mission. Slow clap Wargaming.

  16. Doing a spotting mission. So either I need to be stupidly lucky or get one of two maps where you can sort of reliably hope to get spotting damage. What an annoying lack of spotting maps...

    1. Show previous comments  5 more
    2. Kymrel


      Sadly for this one I need a USA or UK tank. FML. T92 or Sheridan...

    3. NightmareMk9


      The UK lights have a pretty good camo rating and view range.  I was easily able to get the Play your Tank Class Right Missions done with them.  They do have too few shells, but overall not bad.  They are also a little more likely to tip over.

    4. Kymrel


      Honestly, I feel like the UK tanks are disturbingly similar to the T92 in most ways. A bit higher alpha which they pay for with terri-bad DPM and limited ammo. I had a totally shit time playing the T92 and can't imagine the British lights are much different. I'm a light tank guy though, so if they get buffed I might be tempted. But I'm staying far away while they are in their current state.

  17. I fking hate TDs that camp all game right at the back and do one shot of damage. To me, killing me when I make a play. Like literally why the fk would you camp your redline when you have had no shots for 8 minutes???

    1. Diriz0n


      In 2O14, it was anfield who'd say this. Now its lemmingrush or TRUvoodoo.

      TD are particularly bad tanks. And they are multiplied by more bad, when played by bad people - which is over fifty% using avgs. 

      These bad people, in bad tanks, do 1-shot of 75O dmg, then are quickly spotted and killed, and A)  didn't even move far from spawn  B)  did nothing else all game  C) extremely predictable spots that most other bad people flock too and sit,  or extremely unpredictable in stupid positions no sane player would go, but they did.

      But the shitty point is, they did dmg when it mattered, to say a particularly skilled player being aggressive and/or carrying a team  -  and makes it all the more harder now. Passive play, passive concealed play, punishing players for being aggressive.

      Worse yet, WG bides by it, adding extremely dumb passive sniper spots in maps  AKA sand river, ghost town, fjords, mountain pass


  18. Trying to do some Block missions and after a few games in the STB-1 (which is a nice tank now) I splurged and got myself the Leo. Wow. What a comfortable ride that tank is. Aced it in the second game with just over 7k damage. That alpha on a high-velocity accurate gun and a mobile platform is giving me a boner.

  19. Only boring lines left to grind. Need more med lines plox.

    1. PlanetaryGenocide


      They need to add another Czech line so i can use the stupid blueprints I got and don't need

    2. Snoregasm2


      1 hour ago, PlanetaryGenocide said:

      They need to add another Czech line so i can use the stupid blueprints I got and don't need


      WG logic - let's give everyone 30 nation blue prints for a nation that has 1 line that has been out 4 years+.

    3. PlanetaryGenocide


      I used the first set to finish the 50/51... and then the other 28 or so that I have are just going to sit there.


      Didn't even have the courtesy to convert them to universals, fucking trash

  20. Getting really sick of those OP tier 10s. Chieftain and the 279(e) mostly. Just lost a game where the enemy team had a 279 that effortlessly did 5k damage chewing through our heavies and TDs. The player has a 53% WR, 63% in this tank in 360 is games. As a comparison, he has a 50% WR in his 907 in 180 games and 47% in the 260 in 300 games.  Noooo, the 279 isn't broken at all, Wargaming, good job.

    1. Show previous comments  4 more
    2. Kymrel


      It's like a super-conq but faster with better pen, 440 alpha and slightly worse gunhandling (but still excellent for a heavy). Not saying it's indestructible, but it is clearly better than the super-conq, which is one of the better tier 10 heavies. If you don't think it's OP we'll just have to agree to disagree I suppose.

      The 279 isn't indestructible either, but the fact that so many pubbies can't handle it gives it an automatic advantage. If it can quickly chew through a tank or two while taking no damage, either because the guys driving those tanks haven't got good HEAT ammo or because they don't switch until it's too late, the team with the 279 has a much better chance of winning.

      Both tanks are OP for sure, and seem even more so because generally they are driven by the best players. Whoever thought giving the best players OP tanks should be fired on the spot. As should everyone involved who didn't do anything to stop it.

    3. Snoregasm2


      I think that's a good description and I wasn't saying it wasn't OP (it is), but if we're talking an OP scale the Chief is much closer to the Super Conq and a few other regular tier 10s (277, WZ, etc.) - in that it has obvious strengths but also exploitable weaknesses if not hidden - than it is to the 279, which is just RRR, press 2 and win.

      I kind of agree putting OP tanks in good players hands is stupid, but there needs to be high tier rewards too. The 260 is a good example of a tank that has a lot of weaknesses to balance its strengths, and even its strengths are hard to use for a shit pubbie (speed, good turret but shit gun dep). More reward tanks like that make more sense, or the T-55A which again is really nice but not twice as good as a tech tree equivalent.

    4. Diriz0n


      What makes FV421 over powered, is an accumulation of many different things. It has the things that Super Conq sorely lacks, such as reverse gear top speed and HP/T. This is incredibly important, and game breaking, because it allows the tank to deploy across the map and obtain key hulldown points, Super Conq or TE5 have no chances in getting to, needing a few minutes of driving instead. When getting to hulldown, super conq can still get shot in the face, as the areas surrounding the gun are vulnerable to prem  (285 effective-) but FV is nearly indestructible. Like, we are talking 35O HEAT from VK721 won't break it. Next, FV won't feel as out-traded, as it deals higher alpha damage and matches many tanks like IS4, 113, 43OU

      The loss in HP, gun handling - can certainly be felt in flat maps that force close encounters, to which super conq DPM and gun handling feel alot better, but FV can still take med tank flanks, with great mobility. Lastly, it is important to note, super conq spaced armour glacis resists HEAT very well, but still gets hit by APCR from tanks like IS7, Maus, PzK Vll, Etc. Again, like its turret it is vulnerable to prem ammo, auto aimed. FV on the other hand, takes an approach like 113 or obj 268 V4, where the hull is extremely angled, promoting alot of ricochets. Not necessarily relying on thickness, but mechanics. This is whats really annoying. And its way too thick, to use HEAT to try to by pass ricochet angle. 

      9O7A, 26O, FV421, 279E are not good at all for the game. All of them need to go.



  21. How does a 45% player get a T95/FV4202? I had one in my game just now. Average damage on that tank is 1322.

    1. simba90


      lucky with the lottery? probably paid like 15k bonds for it.

    2. Diriz0n


      He could have paid for it.

      I know clans offered spots on their rosters, so long as you had the fitting tanks, and someone could play your acc for CW battles, you could pay for a spot within a clan and win the tank. Lot of running jokes, people paying three-four hundred US, for a spot for a campaign, then removed after. I am sure many of those were true, not just jokes


  22. Oh boy. The EBR 105 is as good as the EBR 90 is annoying. On the right maps, of course. Still horrible to drive on Ensk and corridor-fest maps.

    1. Show previous comments  2 more
    2. Kymrel


      The tier 9 has a terrible alpha (like most of the tier 9 lights), which really makes anything other than ambush shots very risky for little reward. The 400 alpha on the tier 10 is a vast improvement.

      The cars suck harder than other lights on city maps because they are far harder to control. If you try something clever you might end up ramming a corner and coming to a dead stop because you over/under steered a little. Or because there was a tiny bump that got you airborne and turned 90 degrees. I'd always prefer to be in my T100 than the EBR105 on a city map. But on an open map I'd take the EBR any day of the week.

    3. Diriz0n


      Russian light tanks can double as meds, especially if +tiered.  For instance, T54LT is basically an armoured medium tank when facing shit like T43 or comet. As I said, those don't really count.

      But compared with ridiculous shit like MTV, Bat Chat 12T, or HK12, or ELC Even.....being trapped in a city is horrible. At least an armoured car can sensibly zoom away, picking and choosing corridors and zooming down them 85km/hr, to which light tanks are incapable of. And when they come across skorp G, or SU-PM, they slap it for HE damage. 

      Ever play himmels or Ensk, drive off cratered rubble or rubble incline heaps, an over turn your RU251, or panzer wagen or T-5O-2? Well armoured cars maybe take 5 dmg from the small jump, then if overturned they right themselves up and everything is A-okay.  LT time out or are stuck on their side. Added plus of course, is no tracking.

      Even at their worst, ACs are better than LTs, because LTs are even worse than that worse. Except RU LTs, which basically are meds. 


    4. Kymrel


      I'm just giving you my experience man. As someone who's played a lot of lights and now a bunch of armored vehicles. And my experience is that it's better to be in a light tank in a city than a wheeled vehicle. Your opinion may differ, but it might be skewed since you, as far as I can see, don't have any games in the wheeled vehicles.

      The main problem is maneuvering, hitting random walls and corners coming to a dead halt if you miss your turn doing those 80+km/h drives you mention. And then having to back up, turn, go forward again. 

      I'm not the only one having problems steering the EBRs. I was watching Daki last night on Twitch. He drove his EBR through the trench in running through the middle of the new Kharkov (or whatever it's called) map. He's played wheeled vehicles a bunch and is a far, far better player than I can ever hope to be, and even he was hitting the wall and almost flipping driving down the trench. They are annoying to control and it becomes far more of an issue in a city.

      Another problem I have is overshooting. Which is probably something I'd get used to and compensate for, but it's still a problem I don't have in lights that becomes apparent in the wheelies. If I drive past an opening (a street) and plan to shoot a tank I know is there, I often don't manage to break in time, go too far and either miss my shot or have to back up. Again, this is something that will be less of a problem with time, I guess, but it's still annoying.

      Not whinging about wheelies on city maps, just mentioning a few reasons why I'd always prefer to be in a light tank than a wheeled vehicle on a city map.

  23. I'm getting ready to rip out my hair when driving the EBR90. Even the good games feel annoying. Any small bump you drive over can spin the fking tank sideways, which is incredibly annoying. You skidd endlessly and ram houses and walls regularly. Maneuvering around enemy TDs at close quarters can be a nightmare if they know what they're doing.

    It can't carry unless the stars really align on prok or something with 240 damage and shitty pen at tier 9 and shitty view range compared to the other lights (and meds).

    The only thing it does better  than other light tanks is yolo-spotting, which I hate. If you have retards on your team you can work your ass off and the few tanks that actually bother shooting what you spot miss or bounce. Yolo scouting also relies on the enemies shooting poorly as you zig-zag like a moron. So you are putting both your impact on  the game and your life in the hands of other players.

    Rocking a 43% WR on this after 50 games. The 1390 is at 56% after 369 games, lightweight at 59% after a similar number. 

    Regretting ever deciding to play cars,  but I've found that to learn how to beat tanks you find annoying (yes, that includes arty) you need to play them a bit to find out what works. Apparently what works is playing tanks with super-shell velocity or getting lucky.



    1. tajj7


      The EBR 90 is pretty shit to be honest, compare it to the EBR 75, there is not a tier difference of stuff there. 

      Really the only WVs that are decent are the premium and the tier 10, all the rest suck, they lack too much gun power to actually compete and are not fast enough to avoid fire consistently, despite the whines from the bot masses.

      The EBR 75 has a gun that basically competes with the best other tier 8 lights have (if not better because it essentially pumps out 350 alpha), that together with its speed makes it competitive. The tier 10 is the fastest, with the best camo and is the only one with the usable view range, so that allows it compete despite its shit gun.

      The 90 has a gun barely any upgrade on the tier 8, with low alpha for tier 9 and you get like 5kph more speed than the ER 75, meaning its not fast to avoid fire as well because as you go up the tiers gun handling improves and shell velocities improve, so for 5kph more top speed you are facing more APCR standard rounds and tanks like the IS7 that can snap full turret with virtually no bloom, and you are still pumping out 240 alpha with crap DPM and have crappy 330 view range. 

      You just have to get through it, the tier 10 is a massive step up because you get 390 alpha, the 520 alpha HE, the bigger jump in speed, camo and view range so you can have more of an impact in unfavourable maps. 


    2. Kymrel


      Yeah, I figured as much. I think an EBR75 with 200 more HP would be superior to the EBR90 in most ways. Slightly worse pen but better alpha (well, -ish, with the clip), better shell velocity, better aim speed and better gun depression. 5 more KPH isn't really noticeable. It does have 20 meters less view range, which would be the only downside.

      I'm almost done with the EBR90. With the bonus xp for the premium account, some 5x wins and blueprints the grind on a tier 9 doesn't have to be what it used to. I have a terrible WR on this one, but with such few battles that's just the way things go when you get Ensk, Ruinberg, Tundra and Mountainpass in a loop one evening and only two games total on Prok (both Ace Wankers) and one on Campinovka.

      I rarely play tier 10 tanks, but I'll sell the 90 in a heartbeat and pick up the tier 10.

  24. Christ the cars are broken. Both ways. On the right maps they break the game. On the wrong map they are useless as fuck and terrible to drive. Why am I doing this to myself again?

    1. Show previous comments  1 more
    2. Archaic_One


      I am actually thankful for the cars. As much as I ranted about the Japanese heavies, the P2W prems, and the V4 - I kept playing - it was the cars that finally flipped the WASD Tank switch off for me.

    3. tajj7


      I have not and still don't get the fuss people make about them, they are really not hard to deal with and IMO they help break those OP camping spots, and seem to mainly camping TD players and arty players, they have improved gameplay IMO, too many maps infested with OP TD camping nests where they get all the advantages but WVs actually can yolo spot them and they get arty spotted and killed more often, so whats not to like. 

    4. Kymrel


      That's like using AIDS to fight cancer, IMO. The TD nests are a problem, sure. But cars are not the solution. Removing the idiot-prove nesting grounds is.

      The trouble with the cars is that on some maps they are OP as hell. On others you can barely drive without bumping into a building or flying off a rubble and ending sideways in front of the baddies or are stuck in a corridor fest with no way of being useful.

  25. That feeling when you are in an EBR90 on Prok as the only light and in the opening moves you get the only enemy scout killed with a lucky tracking shot in the open. Hello 11k combined damage and ace wanker...

    1. simba90


      And then remember you don't have LT15 selected.

    2. Kymrel


      Exactly. I have the 260, but had some other mission I didn't have the secondaries for selected. And I don't have the LT15 for the 260 with secondaries -_-

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