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Verified Tanker [NA]
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Everything posted by Errants

  1. But Wargaming gets 2x the money! So it's a win/win... for them.
  2. https://worldoftanks.com/en/news/updates/1-5-wot-prem-account/ So, just like WoWS, there's going to be a WoT exclusive premium coming. RIP WoWP. And I'm calling it TP, because it seems shitty that they're going to exclusive premium. Highlights: At will applicable x3 exp multiplier. Seems 5/day use, but still tasty. Stackable with daily 1st win bonus, so possible of x5-x8 exp multiplier... Dayum. 10% bonus credits up to 750k/week (stored in a bank system thingy). Supah Speshul Meesions for TP holders only. 'Toon bonus: TP holders get 15% exp/credit bonus in pre
  3. Victory Malinovka M24 Chaffee 1,677    38,709   2    Battle achievements 3 Marks of Excellence, Patrol Duty, Orlik's Medal, Mastery Badge: "Ace Tanker" Mission completed! Reward: Added: Large Repair Kit (x1) MoE: 95.48%    (+2.86%)    CMD: 2 752 Ammunition:    -47 600   Total:    -8 891      WN8: 6 951 (100)

    1. Wanderjar


      wow almost +3% MoE. bad ass game to put you over the top there

    2. Errants


      APCR spam and vision control for the win. I know it's only a tier V, but I was still proud of it.

  4. Cloudflare is cranky at @Never...

  5. Unsure where it came from, but TANKSHOT is a valid code. Found it in a ModPack chat.
  6. Tried again tonight, thanks for the correction and the work y'all are doing on compiling.
  7. Nope, copy-pasted, pasted as plain text, opened a new window and hand jammed it in... nada.
  8. So, with the cap rush meta, what tank do you start out in... and then what role do you try to do once you've found yourself on either Attack or Defense? I've been finding I lose more often on Defense, anyone else have similar experiences?
  9. This. The damage vs HP ratios are MUCH more skewed, especially coupled with DPM levels. Higher tiers allow for some mistakes... and if you lose 1/2 your HP, you've got 10+ seconds before that tank shoots you again. Whereas, the M2 Medium goes BURP 3 seconds later.
  10. I've still got them both in my garage. Both are fun.
  11. Still good, though, the M5A1 does everything that the Ke-Ho does, but a little better.
  12. Buy/Resell at leisure. Once applied, the discounts last until used. So, very useful if creating your own on-track and haven't researched the tanks, yet. However, the discounts do NOT stack with any other sale/discount that WG may offer. For instance, this year, I've used/bought/resold all my choices for Tier II-VI, used my discounts on Tier VII/VIII PL line, and used/bought the Type 4 and T-100. I'm still teching up the PL line (on tier VI), and while I could have made more credits on the VII with a different tank, since I need to grind the fucker anyhow, it was wiser for me. As the VIII
  13. APCR spam? I've noticed the AP is a little slow...
  14. Hrm, may need to drop the Optics for Binos...
  15. Yeah, sorry for my lack of clarity, but you can apply them to any tank, researched or not. I give the options as you can only take advantage of BUYING them if you've teched to them. And, regardless of if they're the best credit return/savings... if you're not going up the line, there's not much of a point. I'm just insane and have all but 8 tech tree tanks unlocked.
  16. Thank you, x4 weekend. 132-1 and 50/51 unlocked! Also up to garage level VIII, and have dropped my Tier VII and VIII on the Polish lines. Still debating where to send IX and X, though. Leaning towards the T-100 LT, as I'm Scouty McScouterson, and the Kranberry is going on track, shortly.
  17. Researched:TVP T 50/51 researched. Undistributed experience spent: 207408   Free Experience spent: 592  

    1. Show previous comments  1 more
    2. mati_14


      It's not. When half of your games are full 10 with aids maps like Empire's Border and Paris, you are literally useless. Also maps like Fisherman Bay that used to be extremely good for TVP now it's complete aids because WG for some reason changed mid section for 1.0. Not to mention 3 arty games and all the HE bullshit that's meta right now.

    3. monjardin


      It was incredibly fun when it first came out. I haven't played it much in a while.

      The shocking thing to me is that @Errants blew 592 free XP! WTF?! That's very out of character.

    4. Errants


      Hey, I didn't want to lock any on the tank. Even with the 1 gp for 40 exp sale.

      And, I've been using it lately! I've been lazy on new crews, so been bumping them to BiA from the get go... I'm down to only 1.1 million available.

      Edit: And the funny thing, @monjardin, is that my wife had the same response you did...

  18. It's what I keep saying, but no clan lets me in... ^_^
  19. So, I went and did this for myself last year... And, since they're doing the same thing again, this year (II-V 100% off, VI 80%, VII 60%, VIII 50%, IX 40%, X 30%), let's see if anything has changed with the new nations. Please remember that all numbers will be what you net in profit unless otherwise stated. There may be tanks close to the leader/runner(s) up, but I'm using the rough rule of "close enough for Errants to mention", and not a hard and fast percentage for almost making the cut. Tier II - H35 - 2.1k - Still the winner, though the runners' up have changed... Runner(s) u
  20. I kinda feel as though that shoulda been the mechanic for auto-reloaders all along. Longer for each successive shell, BUT the single shell reload shouldn't beat a single shot version... Give them the ability to dump, penalize them for playing poke games.
  21. Got through stage I and II tonight. Once one is complete, next one automatically unlocks. Unsure if overflow from previous on base exp goes into the next, though. Did base exp for I, and then Tier X reqs for II.
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