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Verified Tanker [NA]
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Everything posted by Errants

  1. But Wargaming gets 2x the money! So it's a win/win... for them.
  2. https://worldoftanks.com/en/news/updates/1-5-wot-prem-account/ So, just like WoWS, there's going to be a WoT exclusive premium coming. RIP WoWP. And I'm calling it TP, because it seems shitty that they're going to exclusive premium. Highlights: At will applicable x3 exp multiplier. Seems 5/day use, but still tasty. Stackable with daily 1st win bonus, so possible of x5-x8 exp multiplier... Dayum. 10% bonus credits up to 750k/week (stored in a bank system thingy). Supah Speshul Meesions for TP holders only. 'Toon bonus: TP holders get 15% exp/credit bonus in pre-made platoons, everyone else gets 10% credit bonus. TP holder doesn't need to be the leader. Fuck Map rotation! - 100% more blocked maps for TP holders. (read: 2 total). Changes/minutae/bad stuff?: Same cost as Universal Premium (UP). When it is rolled out, all UP time becomes TP for WoT, remains UP for other WG titles. WoT Premium awards from campaigns/missions/etc will be TP only after rollout. Piggy bank awarded every week, or when your roll of TP runs out. Purchasing in-game will only give you TP, UP needs to be bought via launcher or store. TP and UP can be bought/acquired on same account, but run simultaneously and TP takes precedence for WoT. So, if you've been dabbling in more than just Tanks, it's a bit of a nerf... but WoWS has had Warships Premium (WSP) for a while now, and clearly it's worked out well for WG, as they're bringing it to the land side. If you main/only play WoT, though, it seems a straight benefit. Of course, WoWP players get fucked... but who cares what bots think? Thoughts, opinions?
  3. Victory Malinovka M24 Chaffee 1,677    38,709   2    Battle achievements 3 Marks of Excellence, Patrol Duty, Orlik's Medal, Mastery Badge: "Ace Tanker" Mission completed! Reward: Added: Large Repair Kit (x1) MoE: 95.48%    (+2.86%)    CMD: 2 752 Ammunition:    -47 600   Total:    -8 891      WN8: 6 951 (100)

    1. Wanderjar


      wow almost +3% MoE. bad ass game to put you over the top there

    2. Errants


      APCR spam and vision control for the win. I know it's only a tier V, but I was still proud of it.

  4. Cloudflare is cranky at @Never...

  5. Unsure where it came from, but TANKSHOT is a valid code. Found it in a ModPack chat.
  6. Tried again tonight, thanks for the correction and the work y'all are doing on compiling.
  7. Nope, copy-pasted, pasted as plain text, opened a new window and hand jammed it in... nada.
  8. So, with the cap rush meta, what tank do you start out in... and then what role do you try to do once you've found yourself on either Attack or Defense? I've been finding I lose more often on Defense, anyone else have similar experiences?
  9. This. The damage vs HP ratios are MUCH more skewed, especially coupled with DPM levels. Higher tiers allow for some mistakes... and if you lose 1/2 your HP, you've got 10+ seconds before that tank shoots you again. Whereas, the M2 Medium goes BURP 3 seconds later.
  10. I've still got them both in my garage. Both are fun.
  11. Still good, though, the M5A1 does everything that the Ke-Ho does, but a little better.
  12. Buy/Resell at leisure. Once applied, the discounts last until used. So, very useful if creating your own on-track and haven't researched the tanks, yet. However, the discounts do NOT stack with any other sale/discount that WG may offer. For instance, this year, I've used/bought/resold all my choices for Tier II-VI, used my discounts on Tier VII/VIII PL line, and used/bought the Type 4 and T-100. I'm still teching up the PL line (on tier VI), and while I could have made more credits on the VII with a different tank, since I need to grind the fucker anyhow, it was wiser for me. As the VIII discount is credit neutral, again, the PL VIII is the only VIII in the game I haven't teched to/through yet, so no brainer there.
  13. APCR spam? I've noticed the AP is a little slow...
  14. Hrm, may need to drop the Optics for Binos...
  15. Yeah, sorry for my lack of clarity, but you can apply them to any tank, researched or not. I give the options as you can only take advantage of BUYING them if you've teched to them. And, regardless of if they're the best credit return/savings... if you're not going up the line, there's not much of a point. I'm just insane and have all but 8 tech tree tanks unlocked.
  16. Thank you, x4 weekend. 132-1 and 50/51 unlocked! Also up to garage level VIII, and have dropped my Tier VII and VIII on the Polish lines. Still debating where to send IX and X, though. Leaning towards the T-100 LT, as I'm Scouty McScouterson, and the Kranberry is going on track, shortly.
  17. Researched:TVP T 50/51 researched. Undistributed experience spent: 207408   Free Experience spent: 592  

    1. Show previous comments  1 more
    2. mati_14


      It's not. When half of your games are full 10 with aids maps like Empire's Border and Paris, you are literally useless. Also maps like Fisherman Bay that used to be extremely good for TVP now it's complete aids because WG for some reason changed mid section for 1.0. Not to mention 3 arty games and all the HE bullshit that's meta right now.

    3. monjardin


      It was incredibly fun when it first came out. I haven't played it much in a while.

      The shocking thing to me is that @Errants blew 592 free XP! WTF?! That's very out of character.

    4. Errants


      Hey, I didn't want to lock any on the tank. Even with the 1 gp for 40 exp sale.

      And, I've been using it lately! I've been lazy on new crews, so been bumping them to BiA from the get go... I'm down to only 1.1 million available.

      Edit: And the funny thing, @monjardin, is that my wife had the same response you did...

  18. It's what I keep saying, but no clan lets me in... ^_^
  19. So, I went and did this for myself last year... And, since they're doing the same thing again, this year (II-V 100% off, VI 80%, VII 60%, VIII 50%, IX 40%, X 30%), let's see if anything has changed with the new nations. Please remember that all numbers will be what you net in profit unless otherwise stated. There may be tanks close to the leader/runner(s) up, but I'm using the rough rule of "close enough for Errants to mention", and not a hard and fast percentage for almost making the cut. Tier II - H35 - 2.1k - Still the winner, though the runners' up have changed... Runner(s) up - M14/41 @ 2.05k, and 7TP @ 1.975k. You also have the following all at 1.95k: Strv m/38, VAE Type B, Chi-Ni, LT vz. 35, FCM 36, Loyd GC, and UC 2-pdr Tier III - SU-26 - 26.5k - Unchanged Runner(s) up - Any other arty are 22.5k - 25.5k. Those vehemently anti-arty can lose out on at least 3k with the following: Type 91 @ 23.25k, Pz 1 C @ 22.9k, M15/42 @ 22.7k, and Chi-Ha @ 22.5k Tier IV - B1 - 92.5k - Unchanged Runner(s) up - D.W. 2 @ 85k, Type 95 @ 83k, VK 20.01 D @ 78.5k, St.Pz. II @ 78k, and SARL 42 or Luchs @ 77.5k Tier V - O-I Exp. - 222.5k - Unchanged Runner(s) up - T1 Heavy @ 217.5k, Type T-34 @ 215k, AT 2 @ 212.5k, and StuG III G @ 211k Tier VI - M4A3E2 "Jumbo" - 195k purchase, 487.5k sale, 292.5k net - Unchanged Runner(s) up - Churchill GC @ 289.5k, and Hellcat or O-I @ 285k Tier VII - O-Ni - 596k purchase, 745k sale, 149k net - Unchanged Runner(s) up - T29, IS-2, and 45TP all @ 145k, or Crusader SP, Chi-Ri, T-34-2G FT, and P.43 ter @ 144k So, for a total cost of 791k, you'll get back 1.5761m, or a net profit of 785.1k... Wow. Not that great, but making money. Again, we're already in the rabbit hole, so let's look at the higher tiers, and try to get the biggest savings (and see how much of our profit we lost)! Tier VIII - FV207 - 2.73m base, 1.365m purchase/sale, net 0 - Unchanged Runner(s) up (base costs listed) - SU-14-2 (2.72m); M40/43 (2.7m); T28 Prot., G.W. Tiger P, and AT 15 (all 2.65m); UDES 03 (2.62m); T32 (2.61m); 110 and 53TP (2.6m) Tier IX - 212A and Type 4 Heavy - 2.22m purchase, 1.85 sale, 370k loss net - Unchanged Runner(s) up (cost/loss following sale) - Foch (2.202m/367k); Obj. 704 (2.196m/366k); M103 (2.184m/364k); G.W. Tiger, Conqueror, Type 61, and Strv 103-0 all @ 2.16m/316k Tier X - They're all 6.1m, so 4.27m cost regardless. And if you're selling a Tier X... I dunno what to tell you, but I shouldn't be advising your actions. So, the new lines didn't shake up the best choices, but the ITL and PL tanks did make a showing, consistently, in the runner-up category. Might not be a bad option, in general, if you throw your discounts at either one of those lines. Assuming you've not started up them. Finally, we come to the reason I did this the first time, figuring where to spend my discounts on tanks I've not bought yet. Again, that shit will go into spoilers, because this thing is long enough as is.
  20. I kinda feel as though that shoulda been the mechanic for auto-reloaders all along. Longer for each successive shell, BUT the single shell reload shouldn't beat a single shot version... Give them the ability to dump, penalize them for playing poke games.
  21. Got through stage I and II tonight. Once one is complete, next one automatically unlocks. Unsure if overflow from previous on base exp goes into the next, though. Did base exp for I, and then Tier X reqs for II.
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