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Verified Tanker [NA]
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Everything posted by Errants

  1. Northwest: 24+1=25 Pearl River: 46 South Coast: 27-3=24
  2. I was just recruited...

     Deputy_Dog (2/4/2018 1:23:27 AM) Good game, mate. Saw your performance in the last game we were in together and I thought you did well. As Chief Personnel Officer of Harm nation, I think you would be a great addition to our teams. We are very active with 4 clans in TeamSpeak. Our clans do strongholds, advances, platoons and Clan Wars. Join us on our TS to check us out at: harmcombat.clanwarz.wtf.

    Following a 1.2k exp Ace in my Badger.

  3. Northwest: 29+1=30 Need moar pine trees! Pearl River: 49 (I think we've found the winner) South Coast: 28-3=25 Sink the Greek!
  4. Going live on stream: www.twitch.tv/IsErrant

    Lurking in WoTLabs TS if you want to mock/chat live!

  5. If we can play with decent ping, and transfer over, I'm for it. I've sunk too much (time/money) into my NA account though, to restart. Fairly certain, though, that coming out with a formal statement on transfers (for or against) would be an actual death knell for NA - either everyone who WANTS to keep playing will swap, or everyone who sees that the game is on life-support will jump to something new. On the bright side, mebbe I'd start getting through my single-player archives of games.
  6. Northwest: 30+1=31 I loved seeing this map pop up in rotation. And it'd be interesting to see how well the map plays with the newer/faster LT's out now. Pearl River: 49 South Coast: 32-3=29 Maybe I'm too shit at the game, but I do NOT see the comparative love for this map. Not for randoms, at least. It needs to go.
  7. Shit, I'm not even good, and I'm looking for a server transfer to EU now...
  8. Dragon Ridge: 3 - 3 = 0 "I felt like destroying something beautiful..." Northwest: 26 + 1 = 27 I miss this map. It needed less delta elevation, and the area in the SE to be playable and not 1/2 water... But this was fun and nice. Oh, and I refuse to upvote South Coast. Pearl River: 50 Port: 16 South Coast: 32
  9.  Sold: 'Object 261' successfully sold. Received  :  3,059,900. Spent  :  20.
     Sold: 'T92 HMC' successfully sold. Received  :  3,050,000. Spent  :  20.
     Sold: 'E 100' successfully sold. Received  :  3,050,000.
     Sold: 'Pz.Kpfw. VII' successfully sold. Received  :  3,050,000.

     Purchased: 'T-10' successfully purchased. Spent  :  3,531,000.
     Purchased: 'Object 263' successfully purchased. Spent  :  6,100,000.
    Banked: 2.6 million for the new Soviet Tier VIII HT.

    Have a crew for the 263, should I drive it a time or two afore the change?

    Bought all 4 of those On-Track, so only lost about 5 million credits. Can't grind the 12.1 million by the end of the week, nor can I buy it as gaming budget is tapped.

    1. Errants


      Yup. Fully kitted for 9.22, now.

    2. monjardin


      I have to admit that I got kind of hard when I read the arty sales, but why dump the German heavies?!?

      Also, why purchase the 263? Is it to get the free tier 9? I don't see how that makes up for dumping two tier 10 tanks...

      Of course, do whatever blows your dress up. ;)

      Also, yes, I'd drive the 263 (if I had one) just to see what it's like before it gets dumped down to tier 9.

    3. Errants


      Hadn't yet played any of the 4, and all 4 are lacking crews (only the arty even had equipment)/competitive viability. I lost 5 million on selling, but with T-10 and 263 in garage, I'll get two free Tier IX's, which should sell for about 2.5 million, so only a net loss of 2.5 million... Which is what's going into buying the new Tier VIII Soviet HT. Essentially, I come out even, and I'll wait for future On-Tracks to pick those tanks back up. I held onto the Maus!

    4. Show next comments  12 more
  10. Going live, lurking in WoTLabs TS! www.twitch.tv/IsErrant

    Pubbie hate best hate, logged in to see this after playing last night/early morning:

    KKill_em_all (1/29/2018 2:28:08 AM) good game. good service record. lol. I did more damage than you.
    KKill_em_all (1/29/2018 2:28:14 AM) nyah...nyah
    KKill_em_all (1/29/2018 7:44:54 AM) You motherfucker.... 57%+ WinRate? ...You have to be a Jew.

    1. Tman450


      Casual antisemitism, nice. Must be European or a Neonazi.

    2. Haswell


      You can probably report him for racial insults if you just say you're Muslim :doge:

    3. Errants


      I reported him for racism regardless... He continued. Profusely and profanely.

    4. Show next comments  12 more
  11. Dragon Ridge: 17Northwest: 30Pearl River: 49Port: 29 + 1 = 30 Why not, it was fun for Chaffee racing...South Coast: 29 - 3 = 26 New day, new vote, no new reason other than it is the worst out of those left.
  12. Didn't notice it died. I blame @Darvek . Out of the 5 left, it's the one I liked the least. Port has been gone so long, and I was too much of a shitter then, so I've no strong feelings about it. There is still just one of me, with only -3 per day. It's not an agenda, just a preference, I just don't have much more to say on it than I already have. Also, I'm not crying over Province dying. It was shit at anything above BT 2, but it was useful for that, and better than Mittenguard.
  13. Scouting is my preferred, even if it isn't my strongest class, so it seems very very tasty. I was a hard pass on the T92 until your reviews and recommendations, and have been enjoying it greatly, so I think I can take your advice on the EVEN as well.
  14. Dragon Ridge: 19 + 1 = 20 Bushes everywhere, but no major shooting lanes meant it was fun for scouts... and not a campfest for TD's. Also, a tricky map for low-arc arty, which rewarded skill and location of more than 50m away from spawn. Northwest: 33 Port: 29 South Coast: 30 - 3 = 27 The same reason some like it is why I feel it was bad. Counter-play was non-existant if you were against co-ordinated players, and your team was 15 soloists. Additionally, South spawn had a bias in terrain. Is that why it was named South Coast?
  15. You've sold me on it, Crab... Now just to wait on gaming budget reload, and/or arrival for gold.
  16. Dragon Ridge: 25 Northwest: 32 + 1 = 33 'Murica! It was nice to have a non-European setting... shame it died. Also, was enjoyable, though mebbe change the delta in elevation from the rest of map and the SE corner. Pearl River: 49 Port: 29 Province: 6 South Coast: 29 - 3 = 26 Laney and terrible to play randoms on. Organized it wasn't bad, but most gameplay isn't in organized. Was glad to see it go.
  17. Dragon Ridge: 28 Northwest: 31 Pearl River: 49 Port: 31 - 3 = 28 So many stupid attempts at kamikazes offa the bridge, and rather imba for the South spawn. Rework might not be bad, but it was trash when it left... Also, stop stealing PLAYABLE areas of the map for water. So many suicides. Province: 11 + 1 = 12 Holding the torch. Keep it gated to tiers I & II and it worked. Would rather have this than the idiotic furball that is Mittenguard. South Coast: 28 Did the math for zbran and Kolni's poasts.
  18. Dragon Ridge: 28 Northwest: 30 Pearl River: 49 Port: 31 Province: 16 + 1 = 17 It's not Mittengard - at least not everything is lit the instant the battle starts. South Coast: 30 - 3 = 27 I groaned every time I got this map in Randoms.
  19. Paying different amounts for different speeds/data caps is not a violation of net neutrality as once you've gotten your internet access, anything you do with it is treated the same. It doesn't matter if you're rocking a 14.4 kbps modem, or 1 gbps fiber connection, when you go onto a web page, your traffic is treated the same by everything and everyone else. Without Net Neutrality, companies could restrict (either banning or slowing) traffic to sites they didn't want to carry information for, and free up or expedite those they want to promote. E.g. Comcast makes a video hosting site, and h
  20. Dragon Ridge: 33 Northwest: 32 Pearl River: 47 Port: 34 Province: 24 +1 = 25 As a full tier map, shit. However, as BT 1 and 2, this was a decent map, as it taught vision control to pubbies. Also, useful for farming Ace's on shittier tanks. South Coast: 29 - 3 = 26 Campy, laney, and generally not fun. Overlord is this map, done better (beach on west, hilly medium zone on east, west/central brawling area).
  21. Dragon Ridge: 36 Hidden Village:10 - 3 = 7 Single corridor of heavy tank and arty fuckery, 2/3rds of open stupidity with stealth caps... Yet, all this gameplay area was still only 1/2 the map, thanks to mountains and "aesthetics". Fuck this shit. Only halfway good part was that the building in the NE/Center was mostly destructible. Northwest: 31 Pearl River: 42 + 1 = 43 Fun, interesting, multiple avenues for all classes. Rough on slow tanks due to size, but was nice eye candy and always fun to play. Port: 34 Province: 27 Severogorsk: 4 South Coast: 28
  22. Dragon Ridge - 32 + 1 = 33 Hilly and interesting and exciting, oh my! I loved running around and the plethora of flanking options for lighter tanks. Hidden Village - 25 - 3 = 22 On the other hand, if you weren't brick/hull-down/both, this map was trash. Open EVERYWHERE but the south corridor, absolute PITA to play. Komarin - 12 Northwest - 28 Pearl River - 37 Port - 33 Province - 27 Severgorsk - 18 South Coast - 28
  23. Just pulled a 3.5k dmg Tier IX battle, thanks to some help when an IS-6B yolo'd me. Replay thingy
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