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PityFool last won the day on March 1

PityFool had the most liked content!


About PityFool

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    Ain't Gettin' on No Plane
  • Birthday 12/19/1995

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    New Zealand
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  1. You are well below average. Here's some advice, stop looking at WN8. Just stop. Focus entirely on learning to win more games and you'll get better.
  2. Pretty sure the game's spotting system does "checks" at certain intervals. At least that used to be my understanding of the system, I may be completely wrong.
  3. @kolni Thanks, very helpful, I will adjust my thought process there for future games. Yea I've always tended to favour the more passive deployment there over the middle lane where you suggested I go, simply because that was the normal arty preaim spot prior to the map changes. Now with the changes I feel my position is preaimed and focused more frequently. I also find I'm normally able to dig most tanks out from where the 263 played, but in this case yes the moment I saw the 263 there I knew it wasn't really feasible. My issue was in making a decision on what else to do. I've also resolved my
  4. I'll put one up, I haven't been playing much lately as I've been addicted to Escape From Tarkov. But my last few sessions getting back into things has just been so underwhelming, I just feel downright rusty. I would put up more but I've been playing mostly tier 8. Anyway, ignoring the fact that my platoonmate informed me of the WZ's location in the bush roughly 3min earlier, I completely fucking forgot about his existence moments before my death. That's the type of mistake I don't normally make, kinda sets the tone for my recent performance. I picked this replay because I feel awkwar
  5. > Playing 112 > T8 pref MM heavy > Peeking a JT because I have 250 HEAT and he can't pen me lmao > Proceed to shit all over tier 6 and 7s for the rest of the session because LOL pref MM free wins > Open forum > "bad tank gun suck "
  6. 112 is the most capable tank on that list
  7. @Bobi_Kreeg Seems like that's server specific pubbie meta. It's so retarded though because giving up the mid control and brawl area opens up massive vision and angles for enemies to dig out your teams camp. I do remember around 2013 there was a meta on NA for the south spawn heavies to camp the bridge hulldown. So that lane became a stalemate most of the time which focused more effort in field. Currently on NA the brawl area and mid are the most focused zones. Might be worth looking into playing the rice fields more aggressively, but again if the enemy has mid control then you'
  8. What is the "short route" you're talking about? I don't really understand what you're saying, because none of the situations you have described have actually occurred in my games. I've taken the AMX 51 there too and it dominates. Arty can't really hit you without positioning correctly, and they tend to choose the easier targets on the lower parts. I take anything with armour there, slow or fast. It is such a controlling position if you have any ability at all you can just crush the flank and in the cases when they get pinned at the entrance, deny it completely. I'm just confused beca
  9. I pulled all my replays on the map for a damn near 90% WR. Keep in mind this includes my first battles on the map since it returned and a lot of me re-learning it. Here is what I do, almost every time. I take the most direct route to purple zone, seriously if you get there quickly you almost guarantee the win on that flank. Most of the time you cause panic because the enemy heavies don't want to push across exposing their sides. So what usually happens is the first 2 heavies push in and get rolled by your tanks on the lower ground with you shooting down on them from a hulldown positi
  10. This is something my brother and I run a lot. We duo platoon a lot and double bourr frequents the lineup. What is absolutely game-breaking is that we have factored in some coordinated deployments on a number of the maps where we delete a tier 8 heavy 30 seconds into the game. Cliff is a prime example, we both roll up to the mid bushes immediately, focus the easiest target and byebye 1500 HP + a tank from the enemy lineup before the game has even begun. Just this morning we had a game on Pearl River which came down to a 3v8 which a decent TT-6 player in a Bisonte helped us to carry. The ve
  11. Thanks! Haha if only I was capable of maintaining that WR for a relevant number of games. I remember the Abbey game, that was simply a 3min 15-0, but I tend to get ahead of myself when the enemy HP pool is hemorrhaging and ended up getting punished by a couple skorpion Gs (thanks advent calendar), which left me limping around trying to scavenge damage without any HP to spend. Small brained mistakes like that cost me in quite a few games, leaving me with an average game rather that the potentially big score I could have achieved if I was just less idiotic. I used the gun differently with t
  12. 3 Mark secured thanks to @sr360 and @CraBeatOff's rather unique setup. Here are the numbers for the session, it took me 29 games (from 91%) purely due to my inconsistency as an LT player, I made some critical errors in a number of games which absolutely butchered my results. I have sorted the replays by date, so they progress from the first game I played with turbo/ivent/ioptics until the final game where I obtained the 3rd mark. Highlighted relevant numbers for your convenience.
  13. So I've been testing crab's build today, for 5 games, and it does seem to produce higher combined damage. I got 3 ordinary 3-3.5k combined games and then 2 over 6k, including a 7.5k combined game on Paris. I have been hovering around the 90-93% mark since the tank was released. My usual build is vents/vstab/IRM which still got me to 450 VR, but with really solid gun handling. With the crabsetup of turb0ner/ivents/ioptics I'm sitting at 511 VR, but my god the difference in gun handling is astounding. I will most likely use this build to grab the 3 mark and then switch back to my old build,
  14. You just described my perfect map. I should probably add that I almost exclusively play heavies and brawler meds. I actually enjoy studz most of the time, it is pretty great late game. My only issue being how powerful the trench up the middle is, quite often the team lineups pretty much gift the most powerful part of the map to one side or another. Studz is almost exactly the same as mines, rather than a hill you have the mid trench, so it makes sense that you have both of them banned. But if you yolo trench every game, spamming help to your team and pinging it, I guarante
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