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PityFool

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Everything posted by PityFool

  1. I thought it was solid back when I bought it, 2013/14 sometime. Good god it did not age well. Honestly the IS6 is still a solid performer, but I spam APCR from it, there's no other way.
  2. Replay would be good. My guess is he out-positioned you. I play on a 50cm 360, I play a shitload of FPS so I just carried over the same sens into WoT
  3. This is the last, last extensive guide I'm making. For real this time, I have some other threads in mind for content but not in this manner.. This isn't just for the players the title fits, but it's going to be focusing on these players and why they aren't improving and how to start doing so. For the sake of numbers, I will be using tier 10 for this, but everything applies to the game as a whole. Intro: Great, you're decent at the game. This is where things ramp up a lot in difficulty and where almost all of these players stagnate. Performance in this game
  4. This is the last, last extensive guide I'm making. For real this time, I have some other threads in mind for content but not in this manner.. This isn't just for the players the title fits, but it's going to be focusing on these players and why they aren't improving and how to start doing so. For the sake of numbers, I will be using tier 10 for this, but everything applies to the game as a whole. Intro: Great, you're decent at the game. This is where things ramp up a lot in difficulty and where almost all of these players stagnate. Performance in this game
  5. Interesting. I was getting full pens and only seeing 1-2 internal crits.
  6. I agreed fully with everything you said.. but I honestly think the maps are worse than before. Almost all the re-worked maps are significantly worse than their previous versions. Fishermans bay is my favourite example, the old version was one of my favorite maps, now its a complete shitshow of one-sided bushes and no arty cover. I returned to the game christmas 2019, not expecting to play much, I had quit the game completely since 2015. But I've played about 6k battles since returning, my honest opinion is that in an overall comparison, the game is better today than it was back in the gl
  7. Yea I spent about 2 days trying to do it with the FV or T49, I even tried arty. I didn't even get close.
  8. A couple things I can add Alliance 8 - Destroy 30 internal modules/crew. I made the mistake of thinking FV4005 or T49 for this... no. Take your Chimera and shoot HE. Aim for the sides of turrets, commander hatches, engine decks etc. This was probably the easiest mission I had, took me roughly 6-7 games. Any of the damage missions, Alliance 2 and 4 are the main ones if I remember correctly. I found this very easy to do with the T57 heavy, you have so much DPM and its an autoloader so you can pluck damage from nowhere. Highly recommended. Alliance 15 was
  9. There's your problem and your answer. I play more cautiously in T10 because you get punished much harder for your mistakes. T10 games are always packed with TD's and arty, especially FV/JPE spammers that are just waiting for their 1 pen per game. In the games where I'm not getting much damage early, patience usually pays off later on once the battle opens up a little and there's more room to move with less consequences.
  10. Link your WG account to your profile with account verification. It is under account settings.
  11. What is your IGN and which server do you play on?
  12. You are well below average. Here's some advice, stop looking at WN8. Just stop. Focus entirely on learning to win more games and you'll get better.
  13. Pretty sure the game's spotting system does "checks" at certain intervals. At least that used to be my understanding of the system, I may be completely wrong.
  14. @kolni Thanks, very helpful, I will adjust my thought process there for future games. Yea I've always tended to favour the more passive deployment there over the middle lane where you suggested I go, simply because that was the normal arty preaim spot prior to the map changes. Now with the changes I feel my position is preaimed and focused more frequently. I also find I'm normally able to dig most tanks out from where the 263 played, but in this case yes the moment I saw the 263 there I knew it wasn't really feasible. My issue was in making a decision on what else to do. I've also resolved my
  15. I'll put one up, I haven't been playing much lately as I've been addicted to Escape From Tarkov. But my last few sessions getting back into things has just been so underwhelming, I just feel downright rusty. I would put up more but I've been playing mostly tier 8. Anyway, ignoring the fact that my platoonmate informed me of the WZ's location in the bush roughly 3min earlier, I completely fucking forgot about his existence moments before my death. That's the type of mistake I don't normally make, kinda sets the tone for my recent performance. I picked this replay because I feel awkwar
  16. > Playing 112 > T8 pref MM heavy > Peeking a JT because I have 250 HEAT and he can't pen me lmao > Proceed to shit all over tier 6 and 7s for the rest of the session because LOL pref MM free wins > Open forum > "bad tank gun suck "
  17. 112 is the most capable tank on that list
  18. @Bobi_Kreeg Seems like that's server specific pubbie meta. It's so retarded though because giving up the mid control and brawl area opens up massive vision and angles for enemies to dig out your teams camp. I do remember around 2013 there was a meta on NA for the south spawn heavies to camp the bridge hulldown. So that lane became a stalemate most of the time which focused more effort in field. Currently on NA the brawl area and mid are the most focused zones. Might be worth looking into playing the rice fields more aggressively, but again if the enemy has mid control then you'
  19. What is the "short route" you're talking about? I don't really understand what you're saying, because none of the situations you have described have actually occurred in my games. I've taken the AMX 51 there too and it dominates. Arty can't really hit you without positioning correctly, and they tend to choose the easier targets on the lower parts. I take anything with armour there, slow or fast. It is such a controlling position if you have any ability at all you can just crush the flank and in the cases when they get pinned at the entrance, deny it completely. I'm just confused beca
  20. I pulled all my replays on the map for a damn near 90% WR. Keep in mind this includes my first battles on the map since it returned and a lot of me re-learning it. Here is what I do, almost every time. I take the most direct route to purple zone, seriously if you get there quickly you almost guarantee the win on that flank. Most of the time you cause panic because the enemy heavies don't want to push across exposing their sides. So what usually happens is the first 2 heavies push in and get rolled by your tanks on the lower ground with you shooting down on them from a hulldown positi
  21. This is something my brother and I run a lot. We duo platoon a lot and double bourr frequents the lineup. What is absolutely game-breaking is that we have factored in some coordinated deployments on a number of the maps where we delete a tier 8 heavy 30 seconds into the game. Cliff is a prime example, we both roll up to the mid bushes immediately, focus the easiest target and byebye 1500 HP + a tank from the enemy lineup before the game has even begun. Just this morning we had a game on Pearl River which came down to a 3v8 which a decent TT-6 player in a Bisonte helped us to carry. The ve
  22. Thanks! Haha if only I was capable of maintaining that WR for a relevant number of games. I remember the Abbey game, that was simply a 3min 15-0, but I tend to get ahead of myself when the enemy HP pool is hemorrhaging and ended up getting punished by a couple skorpion Gs (thanks advent calendar), which left me limping around trying to scavenge damage without any HP to spend. Small brained mistakes like that cost me in quite a few games, leaving me with an average game rather that the potentially big score I could have achieved if I was just less idiotic. I used the gun differently with t
  23. 3 Mark secured thanks to @sr360 and @CraBeatOff's rather unique setup. Here are the numbers for the session, it took me 29 games (from 91%) purely due to my inconsistency as an LT player, I made some critical errors in a number of games which absolutely butchered my results. I have sorted the replays by date, so they progress from the first game I played with turbo/ivent/ioptics until the final game where I obtained the 3rd mark. Highlighted relevant numbers for your convenience.
  24. So I've been testing crab's build today, for 5 games, and it does seem to produce higher combined damage. I got 3 ordinary 3-3.5k combined games and then 2 over 6k, including a 7.5k combined game on Paris. I have been hovering around the 90-93% mark since the tank was released. My usual build is vents/vstab/IRM which still got me to 450 VR, but with really solid gun handling. With the crabsetup of turb0ner/ivents/ioptics I'm sitting at 511 VR, but my god the difference in gun handling is astounding. I will most likely use this build to grab the 3 mark and then switch back to my old build,
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