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_pip_

Verified Tanker [EU]
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About _pip_

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    Chrysler Board Member

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    http://www.wotreplays.com/uploader/_pip_/id/261743

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    Nowhere, Norway
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    EU

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  1. Love watching Stanlock, cool that you rate him so highly.
  2. So yes here I go. I want to preface these replays with the fact that since coming back to the game one week ago I have not played much tier 10. Probably less than 100 games and most of them in my freshly bought and fully kitted 430U. All of the below replays are with that tank. I have 65 battles in it at this moment and average 2300 damage, 850 assisted and 55% win rate. I would be happy with 3500 average damage in it and will keep playing it until I have at least 200 battles to see if the Kolni method of spamming games in the same tank in tier 10 helps with getting better. If not I
  3. Wotlabs  channel on EU

    No pw

  4. My god this is a great thread! Learned a lot from the video of Miros' replays! Please more like this kolni!
  5. Sealclubbing in the Type 64
  6. Pools on Lakeville:

     

  7. Removed the boosts (a.k.a. ‘mountaingoating’ spots) on following maps:

    Karelia

    Steppes

    Lakeville

    Abbey

    Mines

    Sacred Valley

    Mountain Pass

    El Halluf

    Arctic Circle

    Wow WG! 2 good news in one day?

    1. Assassin7

      Assassin7

      I wonder which ones, or if its all of them or just the ones you couldn't do before the physics patch.

      you know what, I dont care. fuck boosts and boosting in general

    2. Marty

      Marty

      Honestly, the boosts that just allow you to get into area a different way are ok (onto Airfield balcony safely, onto 8 line on Abbey through middle, you get the idea). They actually make the map more playable in some ways.

      The ones that just allow somebody to camp base super effectively are pure ebola. 

      Aggressive ones I am 50/50 on, if they're broken with double bush like Fjords they should go but some are not that great and leave tanks really open, they could stay because they're super situational.

    3. Assassin7

      Assassin7

      I personally think that if its a position that is one of the defined "unaccessable areas" on the map, I.E the greyed out areas, it should be impossible to get on to. some boosts that allow access to other proper play areas im on the fence on, but anything where the actual position is on a greyed out area, yeah that can fucking go. 

  8. "We know how many of you hold the Bat.-Châtillon 25 t. dear. So do we! Upon considering your feedback on the changes we planned to introduce, we took a step back to review the testing results and didn't find a solid enough reason to rebalance this treasured vehicle. We will leave it unchanged for now."

    -YAY!

    1. Assassin7

      Assassin7

      Holy mother of thank the lord baby Allah of hinduism for that

  9. Yeah that is why I usually relocates somewhere else a bit faster than this game. Since the spotting damage kept pouring in I did a couple of more runs than normal before I left. And this was while 3 marking the tank as well so I kind of needed those games to be good.
  10. Thank you for the explanation mate. The thing is I find that it rarely comes to a fight for the cap in my encounter games. Maybe it is a meta difference? The only map off the top of my head where this is an issue is Murovanka. I might be turning off the encounter maps later to check if this makes a difference, but right now I don't find it to be that problematic.
  11. That is honestly far down the list of my frustrations in WoT. I would rather have that situation to deal with on an open map, than try to spot on Paris.
  12. This has worked quite well for me from the southern spawn:
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