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Removed the boosts (a.k.a. ‘mountaingoating’ spots) on following maps:
Karelia
Steppes
Lakeville
Abbey
Mines
Sacred Valley
Mountain Pass
El Halluf
Arctic Circle
Wow WG! 2 good news in one day?
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Honestly, the boosts that just allow you to get into area a different way are ok (onto Airfield balcony safely, onto 8 line on Abbey through middle, you get the idea). They actually make the map more playable in some ways.
The ones that just allow somebody to camp base super effectively are pure ebola.
Aggressive ones I am 50/50 on, if they're broken with double bush like Fjords they should go but some are not that great and leave tanks really open, they could stay because they're super situational.
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I personally think that if its a position that is one of the defined "unaccessable areas" on the map, I.E the greyed out areas, it should be impossible to get on to. some boosts that allow access to other proper play areas im on the fence on, but anything where the actual position is on a greyed out area, yeah that can fucking go.
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"We know how many of you hold the Bat.-Châtillon 25 t. dear. So do we! Upon considering your feedback on the changes we planned to introduce, we took a step back to review the testing results and didn't find a solid enough reason to rebalance this treasured vehicle. We will leave it unchanged for now."
-YAY!