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About warrends

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    It's not easy being (now various shades of) green

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  1. I thought Never deprecated this years ago. No?
  2. So bringing this up again. Factorio v0.15.0 is up and running. But I strongly suggest that you go right to v0.15.1 or 0.15.2. v0.15.0 had a kinda major bug --- it wouldn't load. List of things they added/changed in v0.15: https://forums.factorio.com/viewtopic.php?f=3&t=44505 There's a butt-ton of stuff in there. Biggest/most fun I see, at least for me: Research overhaul: 4 new science packs: Military, Production, High-tech and Space. Space science packs are generated by launching a rocket. So you now need to launch many rockets to complete these researches (is that a word???). One dev was complaining (yes, a dev!!) that launching a rocket to "win" is completely anticlimactic. And I think everyone agrees; in my current (now obsolete) map I've already launched dozens of rockets. I just kept going to try to increase my rocket rate of fire (some say they've done 1 every 3 seconds or something). So instead we now get to launch many times, and then ... I don't know what the end game is yet. Added infinite research. You can never complete the tech tree. How? They've added some researches and for those new and old that added speed or capability, they just made them infinitely researchable (is that a word???) rather than being able to top them out. Example: They added train braking speed, which increases how quickly your trains will brake by 2% per level (so far, I think this is pretty useless, but we'll see). Used to be that this would only have maybe 10-15 levels, but now it is infinite. Nuclear power. No idea how this works, as I am not even close to it yet. But another power source. Along with uranium to be mined for it, along with iron ore, copper ore, coal, and stone. Boilers are much bigger and all of the stats for pumps -> boilers -> steam engines have changed. Used to be a 1:14:10 optimum ratio. Now it's 1:20:40, so now a single pump can handle 20 boilers and 40 steam engines. Boilers also have a completely different form factor.I fired up my old map and had zero power. Went right to my steam engine setup and noticed that my boilers were out of line. So uninstalled them and spent 5-10 minutes figuring out how to place them, with the correct ins and outs. And you can now see steam (small white cloud icon in the pipes). Other stuff. See the list above. I'm excited. Which is a bad thing.
  3. If you haven't played before I'd recommend going pure vanilla for a while. Get used to the game and all of its intricacies before you start adding all kinds of complex content. But if you want mods ... This is where the mods are, sorted by number of downloads: https://mods.factorio.com/top. Some samples: RSO is by far the most popular. It spreads out your resources a lot, but also makes them larger and richer the farther out you go. Basically forces you to do a lot of railroading, which a lot of players enjoy, but has its own learning curve (I currently have a runaway train that I have a hard time catching up with to try to reconfigure its scheduling). Bob's Mods (there are bunches and bunches) are popular and add tons of new stuff. FARL is popular if you are gonna do a lot of railroading. Automates tree clearing, track laying, other stuff as you like. Long Reach lets you grab stuff from further away. (Promotes laziness ...) Factorissimo lets you build buildings (vanilla game doesn't really have buildings per se) and buildings inside of buildings and put a lot of your stuff inside of them. Was explained above. As I said above, none of the mods save RSO looks really interesting to me personally (and I have over 500 hours in). I have RSO installed now along with my map specs for fewer resource patches but much bigger and richer, specifically to force me to use trains. Someday I'll try some of the other mods. Installing them is incredibly easy, and you can do it in-game as well as checking for updates to your mods in-game.
  4. That's just to get electricity running. Then you need to do some auto-smelting.
  5. No excuse. I have two kids and I force my way into some playing time. Lots of time, actually. OK, way too much play time. One piece of advice: Don't get your kids into video games. They will eventually on their own, but don't encourage it. I got my son into Tanks when he was 7 or so (now almost 13) when I first began to play it, and while he's now moved on to other games, gaming is his primary mission in life. My bad, and probably the one thing I'd re-do as a parent if I had the choice. In the meantime ... my new Factorio world, just started earlier in the week, is coming along nicely. I'm still trying for "Towns" where I train each of the essential items (coal, iron and copper ore, stone) to their own "Towns", which will then each export and import what they need to make their own items, and so on and so on. Intent is lots of Towns each having its own product, as I've explained before. So probably 12 hours in and all I have so far are a thousand miles of railway (of the 50,000 I'll need), a really small central setup doing some very slow green research that will soon be broken down in lieu of my really big research setup, and tons of coal coming to a large area via train for smelting iron and copper (yet to be started). Having fun. While some enjoy the speedruns, I enjoy (because I don't have the brain for speedruns) truly taking my time as I design and build.
  6. Well I may be screwed. I'm already infatuated with this damned game. And in mid-Feb I'll be off of work for a week due to some upcoming surgery (hopefully minor, but with a week's recovery -- they have to take a cyst or something out of my gut). So my problem? Not my health -- I'm actually not worried about that. But the fact that I'll be at home, pretty immobile (have you ever had abdominal surgery? I had my appendix out 3 years ago and afterward it took me 20 minutes each morning just to roll out of bed --- seriously --- try getting up without using ANY stomach muscles at all), means that I'll have not very much to do except for reading, TV and video games. Which means hours upon hours of Factorio. Life is hell. But I am actually worried about this. ... Anyway ... OOP, just spend the $20US (whatever that converts to in South African money) and buy it. And Rexxie, have fun. I'm a friggin' engineer and I have a helluva hard time designing the infinite types of configurations in this game, trying to make them as efficient as possible, for everything that needs to be done (even "simple" stuff like belt balancing). So instead I go for pretty: I try to be efficient, but also go for symmetry and straight lines and such. I'll never excel to the level that the Factorio unicums do, being able to envision a red circuit build and then plop belts, buildings and inserters down immediately, power it up and have it work right away. So I go for my own best. I gave up on super-efficient long ago (I have well over 500 hours in this game). So I make them pretty and then put a nice concrete base underneath it all. Makes for a nice neighborhood, until the biters and spitters come a-knockin'.
  7. You are officially screwed. Welcome to the gang. If it's your thing for this game, try a multiplayer instance sometime. My son and I did that when we first bought it. Just used our personal IP address and hard-wired link from PC to PC. But we found we have different playing styles. At 12 (a wicked bright 12) he moves really quickly, yet very efficiently, whereas I tend to stare for of a couple of hours, think a bit, and then work for 5 minutes, and then repeat the staring thing. So, as the Dad, I kept telling him "No, we're doing it THIS way." After a while, we both got tired of that and he moved on to other 12/13 year old games. There are also evidently tons of public servers out there, some of which take upwards of 12 players or so I think (the game is somewhat inherently (or intentionally?) limited). But no idea how to get to them, as I'm not interested in haggling with others on exactly what configuration to use for which furnaces, assembly machines or belt lines. As the community says, which I like, there is literally no wrong way to go about doing anything in this game. There are certainly compact and efficient methods, but that's not necessarily "right". I'm certainly not the most advanced player out there, as I still have to figure out how train signals work (did some tinkering last night so getting there) and the entire circuit network thing I haven't even begun and will take me months to figure out but I'm sure there is a lot of fruity goodness in there, but as I find some time I'll post some really great YT videos and playlists. Note that to really get a sense of this game via YT it literally takes a few hours of watching and listening. It's just that long a game; not quite like Tanks where you can (theoretically) watch a few decent YT videos, get a sense of what to do and what buttons to push, and then play. But if you love building out stuff, along with designing, prototyping, wrecking your entire design just to start over, wrecking a portion of your design either to make if smaller/more efficient/whatever or because it's become redundant, and if you love to let that OCD thing take over completely, this is absolutely the way to go. Dunno how many times I've wrecked an entire part of my factory ... just to move it one box to the right ... just for symmetry. Actually, I did that 2 nights ago. Moved 6 already-built furnace lines (actually 12), which took probably close to an hour to build, exactly 5 boxes to the left so they'd fit with my future plans ('lectric furnaces).
  8. OK. Factorio thread started. Enjoy: http://forum.wotlabs.net/index.php?/topic/26386-the-ultimate-factorio-thread-whats-in-your-burner-inserter/
  9. OK. Time to start talking about Factorio. Started due to this thread I began in an effort to find other base building games. But turns out that Factorio may be the best there is. Not much time right now for a huge intro as I'm at work and I should ... well ... do some work. Quick synopsis: You're stranded on a strange planet (How'd you get there? I have no idea.). You have to start from almost nothing to eventually build a rocket to leave said planet. As soon as your rocket launches, you win. Most people don't really seem to bother with the endgame though; rather, they strive for other self-made in-game goals. Only impediment is the 'aliens' who are actually the planet's residents, as you are the true alien. Main game page is at https://www.factorio.com/. Also available on Steam at http://store.steampowered.com/app/427520/ See the forums at https://forums.factorio.com/. Pros: $20. That's it. For now anyway. With the next version due in a couple of months (I think) they will be out of Early Access and the one-time cost may go up. No in-game purchases. $20 buys you a lifetime of wasted hours. Great general gameplay. This is a true base building adventure. You begin with almost nothing and have to generate stuff to generate other stuff to research stuff to generate even more stuff. Sweet graphics. Not super hi-res but enough detail to see the machines at work when you zoom in. And this will easily work on low-end PCs. Makes you think, I mean really, really think. The community is the best I have ever seen. I have yet to ever see anyone rage at anyone else, either players or the devs, in the forums, on Reddit, anywhere. It's actually people helping people. The devs listen to the community. Every patch includes not only a bit more content, much of it requested, but also tons of bug fixes as noted by the players. Tons upon tons of mods available, generated by the community. Installation takes about 5 seconds each. Seriously. Extremely configurable, either vanilla or with any number of mods. I love this quote from a Steam review: "Factorio is a super duper awesome game where we use conveyor belts to shoot aliens." Cons: Ain't much. For me, the endgame as I said is a bit anti-climactic. Build the rocket and leave. So go for something else. Oil production setup is a pain, but after you get used to it, it gets a bit better. Unfortunately this is the latter 2/3rds of the game. Bottom line: Watch some YT videos (there are thousands) to get an idea of how to start the game, drop the $20, install, and then kiss your life goodbye.
  10. PG: Factorio is exactly what brought me back here to the Labs gaming experts looking for other base building games. But based on my own research and the comments above and my researching the suggestions above, it doesn't really look like there are (too) many other games out there as good as Factorio, either in gameplay or in graphics (as I said above, I'm not a fan of the cartoony-looking games). I do appreciate everyone's inputs though. They were all a great help. Sorry for not posting this earlier, but during the big holiday sales I spent around $90 (US) and bought (not in any particular order): X3: Albion Prelude and the entire bundle of its six X-, X2- and X3-related games Banished Evil Genius Supreme Commander: Forged Alliance bundle Stellaris - Nova Edition (includes some DLC and other game content) The big Offworld Trading Company 6-pack bundle Three weeks in and I've only even touched Evil Genius for about 15 minutes and Stellaris (beautiful graphics; just need to spend time figuring out how the damned thing works: I can tell there's a helluva lot of good stuff in there). My son played OTC a little bit, as he was excited from some YT videos he saw. But now I'm back full-time into Factorio. I just installed RSO into Factorio. My first mod addition. Honestly in looking thru the hundreds of mods, this is the only one that really looks interesting to me (at least for now). This time I'm going for something like what MangledPork did here: Factorio Towns. Since the Factorio endgame is kinda boring to me (as soon as your rocket leaves, you're done ...), instead try for other in-game goals. For this one, instead of building my factory in one place as is usually done, I'm going big (not by quantity or speed, but by area). Build different "towns" around the map, each with its own 'export'. And then they all feed into other towns that need their products, which in turn make their own items and export them. I've only just begun this one, and I work very slowly (at 3x and 4x speed I can barely keep up with Bentham's discussion in his Towns videos linked above). So this requires a helluva lot of trains and a huge rail system (meaning i need to learn how the hell signals work). Belts and bots just won't do for this size. After 4-5 hours in this new game I'm just now starting to get some iron ore into my "Iron Ore Town" (name to be decided later on), which will then consolidate all of the ore inputs and send them to furnaces to turn them into plates. Then onto copper. And then stone. And in the meantime, I'm building out my coal supply, which is also leading me to grow my electricity supply. Oh, and all the while making turrets and piercing ammo to keep the bugs away. So that's why I wanted to try RSO: to get the main resource supply pools far away from each other, but also bigger as they get farther away, something that RSO supposedly does, which all forces big area and rail use. But anyway, yeah bots rock. But I won't bother with them until waaaay later on when I need them for smaller stuff inside of any specific 'towns'. Maybe we should start a Factorio thread? It's that good. And again, appreciate everyone's insights above into suggestions to buy and what not to buy. Eventually I'll actually play some of the games I just bought.
  11. But ... but ... I was an alpha tester. I even have proof! I played during alpha and beta, and got a freebie card or something, noticed and complained that it only worked in IE and not Firefox (or maybe it was the other way around), and then just stopped playing. It wasn't that fun.
  12. 4X games are absolutely fine. I guess what I'm looking for are 1) Logistics: building, designing, building in and designing in efficiencies, other related things ... 2) Exploration, which in many cases can be the most fun part of a game (back in the 80s there was a DOS game called Star-something ... Starcraft? ... in which you traveled to different planets and had to mine them for various resources and transport those resources back to your home planet, and all the while you'd bump into alien beings, some friendly and some not so much. Exploration at its best ... 30 years ago. 3) Combat, but in minimal form (in Factorio you can set the bugs to only attack if provoked or to be relentless, and you can choose how big, rich and frequent their bases are). 4) Play at my own rate, stop when I want, restart when i want, no real-time pressures. And the game stops when I stop, as opposed ot any 24/7 games where you can get pummeled by other players (human or AI) while you're gone), so I think that Eve is out of the questions, from what I've heard. 5) Basically, I think, no other humans involved, except for perhaps the ability to play multi-player cooperative (as in Factorio, which is usually cooperative). Prison Architect I looked at, but it's a friggin' cartoon. Same with many of the other very-highly-rated games of this genre. Maybe you get what you pay for ... but for $20 (which may go up when they finally get out of beta) Factorio has much, much, much better graphics. My gaming rig is definitely underutilized for this, but our 6 year old family laptop runs it quite easily, smoke particles and all.
  13. Thanks to everyone so far. Took a quick look at them all and bookmarked them. More looking as I get time. Prefer the not-so-cartoony games though. http://www.bay12games.com/dwarves/http://www.bay12games.com/dwarves/ Looks similar like NetHack (http://nethack.org/ or https://nethackwiki.com/wiki/NetHack_3.6.0), a text game I played back in the 80s which they're still developing 30 years later. Will Wheaton from Star Trek TNG fame was known for playing NetHack.
  14. Friend of mine recommended Factorio (http://store.steampowered.com/app/427520/) a while back. I'm somewhat addicted, except for oil production which is a pain in the butt to set up and maintain and try to understand the proper production ratios. And bots which I still just don't understand. And other higher-level stuff that isn't as simple as setting up truly symmetrical production facilities with full-on production capabilities. The community is fantastic; I've yet to see any raging at all in their forums, in REDDIT, anywhere. And their devs are very proactive and communicative with the community. Wondering if any of the gaming experts here have other ideas for good base building games. I like the idea of solo play cuz I can just relax and not worry about any real-time humans coming after me in real-time, and I can put my engineering education and experiences to work, along with some (basic) math (like I said, Factorio oil production is a PITA). Thoughts? Steam preferred though not mandatory. I've looked at a few other "recommended base building games in Steam but none of them really look that good to me personally, regardless of the fact that some of them get 10,000 extremely positive reviews. Base building in space is fine; doesn't have to be terrestrial like Factorio. (Even tried one of the Sim Cities, but that got really old really fast.) TIA
  15. Just saw this (just came back to Tanks and Ships after a good 6+ month long break, and other games). Surprised there are no threads on it here. Is it that bad? Or did WG do such a bad job of advertising it that nobody noticed? Thoughts on the game from anyone who's tried it please. Thanks. http://hybridwars.net/
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