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Everything posted by sr360

  1. No, it was Crab. He can't play at home at all. I had to lower my settings significantly, but I'm still trucking along.
  2. sr360

    T49 -- Land Arty in a Bite-Size Package

    Haven't posted here in a while... but here's some stuff for you folks
  3. Out of the tanks you listed-- 705A is an OK pub tank, but no CW value. AMX M4 51 is super fun, but the 54 is not that good TVP 50/51 is still good Type 5 -- YES YES YES. WZ-113G FT bleecccchh 132-1 slightly less bleccch Progetto 65 -- solid, tier 9 is better Polish -- 7 is OK, 8-10 are fun
  4. EDIT: I play a large variety of tanks, across many lines and tiers. I will be posting notable games almost on a nightly basis, depending on what tanks I am playing at that point in time. The games will range from good to very good, and they will be chock full of my usual mistakes, bad shooting skill, questionable decision making, and all-around potatoness, but hopefully they will prove instructive to some.
  5. After having endured the AMX 65T, which is a bag of flaming poo that burned out, was rewarmed up and set on fire again, you get to the magnificence that is the AMX M4 51. This thing is GOOD. Decently mobile, with enough frontal armor to shrug off hits with sub-280 pen guns, and a punchy, well-handling 120 mm gun. I've been playing it ridiculously aggressively to fantastic effect. Hide from those who throw premium and from high pen guns, bully everything else. The downsides so far are paper-thin sides which lend themselves to @CraBeatOff and the Chode$starz, a gigantic turret which has to be kept pointed straight lest the back be exposed, and armor that is solid but can melt relatively fast once faced with 300+ pen rounds as it is difficult to angle and nigh-impossible to sidescrape. Nonetheless, enjoy the FRENCHIE POOSH:
  6. Here ya go, with a bonus Type 5 carry included
  7. So I tried Fulcrous' technique... and had a 7,380 dmg blocked game. Would have been more but apparently an enemy T28 Prototype carried 20 HE rounds and fired them all at me
  8. Nice write up, I need to play mine more!Your baiting shots tactic is quite reminiscent of how I used to play the VK4502B at its peak, and I'll have to try it with this tank. I also default to overangling it on a sidescrape like an E-100/Maus/E-75, so a tighter sidescrape will definitely help. Thanks! Also, teamoldmill
  9. Any word on where this branch will come off? ELC? 12T?
  10. sr360

    Talk to me about the IS-2

    So, taking advantage of the current on-track, I recently purchased the IS-2. My results with it, though, have been less than stellar. [placeholder for recent stats once I screenshot them from home] First up, 2 acknowledgements: -- The crew is my worst overall crew. It is only at about 70% first skill, training 6th/gunnery (I'm too cheap to retrain) -- The tank is being ground from stock (I'm too cheap to use any of the 165K free XP I've built up). I only have the first 122mm unlocked, and still lack the top engine and turret. -- Equipment is GLD/Rammer/Vents HOWEVER, the reasons I'm struggling with this tank are: -- A distinct lack of usable armor. It is rather disconcerting when a KV-1 with AP rounds is punching every shot through your frontal armor. -- Poor dispersion on the move, coupled with guns with base accuracy ranging from bad (0.42 for the 100 mm) to LOLBAD (0.48 for the first 122), and glacial aim times (2.9-3.4s). -- Poor accuracy with 2nd-lowest for-tier penetration (ahead of the CBP, tied with Soviet 122s) and slow reloads means there are a lot of misses/bounces, and each miss/bounce costs you a long reload. When you combine the above, you are left with a tank that has to sit, exposing its poor frontal armor, often for 4 seconds to settle in your shot completely. In return, it takes a lot of hits ... most of which pen. The first 122 mm frustrated me no end. In fact, I switched back to the 100 mm stock gun, and have actually improved my results significantly with that gun, with its 2.9 aim time, faster RoF, better accuracy, and acceptable APCR round with 235 pen (comparable to the 122's 250 HEAT pen after normalization). I acknowledge that no-one fears the 250 hit the 100 puts on you, and it is the same gun the T-34-1 gets, in a less mobile, less camo'd chassis with a softer turret, but so far it is the only gun I can make work for me. I actually pulled a 2K+ Ace Tanker on this thing using the 100 mm. Questions: (1) Is the D-25-T that much better? On paper, it doesn't seem so-- slightly better RoF than the first 122, but still bad accuracy at 0.46 with the 3.4 aim time. (2) How do I make this package work for me? Should I load up all HEAT and not bother with aiming? A tactic less viable with 250 pen than with 300, admittedly. (3) On a scale of 0 to Meow, how sexy is Ziddy?
  11. sr360

    My impressions of the Polish line (Wotlabs edition)

    Great review, and I generally agree. The tier 5 is capable, the tier 6 is terrible, the 7 only a bit better. The tier 8 is solid but is crippled by Tier 8 MM. I’m actually finding the T9 better tier for tier since (a) juicy 560 alpha at tier 9 and (b) tier 9 MM. I am not to the 10 yet, still 150k to go.
  12. sr360

    I seem to be washed up

    I was with you in a game yesterday, and you rushed to a not-so-key spot early without support and without really a plan on what to do when you get there. Just slow it down, relearn the maps, and things will flow from there.