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Worstpoaster_na

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  1. Upvote
    Worstpoaster_na got a reaction from Serene_Potato in New method to combat the rising plague of arty.   
    I've noticed a massive influx of arty in high tier games, and something needs to be done.
     
    constantly 3+ arty every side, because bads that played t10 tds have transitioned to arty.
     
    To combat this I've started to tell everyone to stop protecting arty, punish arty players by letting lights and mediums kill them.
    lol 261 bat about to kill you? well fuck you for playing cancer I ain't shooting him.
     
    spread the word, if the entire purple community starts to oblige by this we may combat this menace.
     

     
    I had one of the best nights I've ever had, 20 wins in a row with the 704.
    Like as soon as I get light, boom literally every single arty zooms to me and starts hitting me with 200 damage splashes before I delight.
     
    However EVERY FUCKING GAME SUCKED MASSIVE COCK BECAUSE EVERY GAME I WAS BEING XVM WHORED BY ENEMY ARTY.
    I died 11 times in those 24 games, and 10 of them was from arty.
     
    I should be pretty content with a 92% w/r night, instead I'm irritated by the fact every game now I have to hide like a little bitch in fear of being nuked by 50% bads using xvm.
     
    It already worked once, me and bmac let a bat kill our arty, they asked WTF 50b. I replied, this is your  judgment for playing cancer. Then he was like "fuck this I'm not playing arty anymore if my retard team won't protect me"
    see one cancer removed from the field.
     
     
    #STOP THE MENACE
    #STOP PROTECTING ARTY
    #PUNISH THE CANCER
     
    Let your arty die by enemy scouts mediums, so in the future they would be more hesitant to play cancer.
  2. Upvote
    Worstpoaster_na got a reaction from Flaksmith in New method to combat the rising plague of arty.   
    I've noticed a massive influx of arty in high tier games, and something needs to be done.
     
    constantly 3+ arty every side, because bads that played t10 tds have transitioned to arty.
     
    To combat this I've started to tell everyone to stop protecting arty, punish arty players by letting lights and mediums kill them.
    lol 261 bat about to kill you? well fuck you for playing cancer I ain't shooting him.
     
    spread the word, if the entire purple community starts to oblige by this we may combat this menace.
     

     
    I had one of the best nights I've ever had, 20 wins in a row with the 704.
    Like as soon as I get light, boom literally every single arty zooms to me and starts hitting me with 200 damage splashes before I delight.
     
    However EVERY FUCKING GAME SUCKED MASSIVE COCK BECAUSE EVERY GAME I WAS BEING XVM WHORED BY ENEMY ARTY.
    I died 11 times in those 24 games, and 10 of them was from arty.
     
    I should be pretty content with a 92% w/r night, instead I'm irritated by the fact every game now I have to hide like a little bitch in fear of being nuked by 50% bads using xvm.
     
    It already worked once, me and bmac let a bat kill our arty, they asked WTF 50b. I replied, this is your  judgment for playing cancer. Then he was like "fuck this I'm not playing arty anymore if my retard team won't protect me"
    see one cancer removed from the field.
     
     
    #STOP THE MENACE
    #STOP PROTECTING ARTY
    #PUNISH THE CANCER
     
    Let your arty die by enemy scouts mediums, so in the future they would be more hesitant to play cancer.
  3. Downvote
    Worstpoaster_na got a reaction from Oode in Deadeye/critical hit discussion   
    y'all should try the hitskins experiment.
     
     
    First game I played hitskins on, ammoracked full hp t54 and 1700 hp t57.
    there is like a little white marker on back of t54 turret that pinpoints EXACT hitbox of t54.
    I hit it there, boom 100-0
    Then after I few games I realized how much I missed animu skins, so I went back to them.
     
     
  4. Upvote
    Worstpoaster_na got a reaction from ANTICAMPER in Pr0turial on how to BM people in world of tanks.   
    This game sucks too much dick to actually play, instead I spend 99% of my time bming in chat.
     
    1. If they are a streamer, type their stream link in all chat and say no ghosterino. Usually they will rage fucking hardcore on their stream, I think I managed to make hardest slerg for 9 minutes straight.
    2. If you are playing arty or fv and 1 shot someone type . BACK TO GARAGE in all chat. 100% success rate in getting people butthurt. If you really want to be obnoxious you can do it for any tank.
    3. If you crush someone 15-2, always type
     
    WELL MET
    GG WAS CLOZE
    YOU GUYS REALLY TRIED GOOD GAME
     
    4. Accuse people of using gold rounds when they don't, 100% of the time they will argue til the ends of the earth they aren't a gold noob5.
    5. When playing arty, type in all chat THANK YOU XVM everytime you hit a purple.  (only reason I play arty anymore is because it's a fantastic bm machine)
    6. Try your hardest to throw games with stacked teams and say "OMFG WHY CANT PURPLES CARRY"
    7. Any time you have a dude with rommel in his name you have to mention the real reason why he killed himself was because he was in a love triangle with hitler and stalin.
    8.. Start typing tank erotica into all chat in really campy games. I can link you this really sick doujin if you want inspiration.
    9. All chat ARTY PLEASE FOCUS X PURPLE PLS TY in all chat.
    10. Accuse random people of being rerolls and watch them explode in anger usually when they try to defend them selves.
    11. When spamming gold, all chat "YOU LIKE DAT GOLD ROUND" every time you shoot someone with apcr/heat. Best done on 48% pubbies, they will splerg on chat for the entire game afterwards about gold noobs.
    12. When a unicum platoon loses all chat "so which unicum is going to get blamed for this loss?"
    13. When you spot a reroll, ALWAYS TALK SHIT, THEY WILL ALWAYS GET BUTTHURT AND TRY TO DEFEND THEIR STATS. Fucking hilarious.
    14. Accuse random unicums that derp hard of buying their accounts. all chat "EBAY? HOW MUCH U PAY"
    15. BMing is best done in a platoon with 2 other trolls.
     
     
     
     
  5. Upvote
    Worstpoaster_na got a reaction from #Lunaughty in Help me decide - Obj 140 vs. T62A   
    140 sucks dick
     
    get a 62a instead
     

  6. Upvote
    Worstpoaster_na got a reaction from cheesyhoney in Anime Thread   
    Give me a tank name and I can get you ecchi skins for it.
  7. Upvote
    Worstpoaster_na got a reaction from Ollie Tabooger in The ONLY thing that makes me rage in World of Tanks...   
    #1 tip I give for greens/blues on winning against stacked teams.
     
    Go the way their unicums don't go, cheese push and fast cap.
     
    if you go to where their purples are, you just get outplayed and die.
    If you push like fucking lakeville valley at least you have a chance of cheesing fast cap.
  8. Upvote
    Worstpoaster_na got a reaction from IVORK in Object 140 drivers thread   
    Object 140 is retardedly bouncy for some reason.
    Enemy arty super xvm whores platoon, 183 down very early, I get all my modules knocked out on so I was pretty much useless.
    Situation seemed grim, our pubbies were dieing fast, but behold
    Object 140 gets a steel wall+spartan because at 84 hp he can bounce 6 tier 10 rounds in a row.
     
    #rng pls
     

  9. Downvote
    Worstpoaster_na got a reaction from _Boris_ in Movie Thread   
    a serbian film is very fappable 10/10 would recommend.
  10. Upvote
    Worstpoaster_na got a reaction from Altorax in Anime Thread   
    ayase best girl
     
     
  11. Upvote
    Worstpoaster_na got a reaction from xRightygamer in Anime is no longer allowed   
    wat if ur into futa keke
  12. Upvote
    Worstpoaster_na got a reaction from xRightygamer in Anime is no longer allowed   
    Popo can't catch me
     
    chink uses smoke screen
  13. Upvote
    Worstpoaster_na got a reaction from AGK47 in What kind of music does WoTLabs like?   
    Honestly I can't fine one genres(without going 2 specific ofc) without ONE good song.
     
    maybe except Christian rock
  14. Upvote
    Worstpoaster_na got a reaction from stressed in Marijuana Enthusiasts/Weed Thread   
    I personally think the dandelion is the most beautiful weed out there
  15. Upvote
    Worstpoaster_na got a reaction from mostlyhybrid in Anime Thread   
    I marathon animu.
     
    Entire season in 1 go or don't bother.
     
     
  16. Upvote
    Worstpoaster_na got a reaction from mostlyhybrid in Anime Thread   
  17. Upvote
    Worstpoaster_na got a reaction from Zepherex in [420][MLG][Ku$H][Hotpocketz]How to improve your stats   
    Imported from
    http://www.reddit.com/r/WorldofTanks/comments/1duj4i/wurstplayer_nas_guide_to_improving_your_stats/
     
    Part 1:
    What stats are important:
    W/R, nothing counts more than winning, you can do all the damage you want, you can can pad your wn7 all you want , but if you can't win, then you're still bad. I've played with superunicums that all they do is farm the lower tiers and pad amazing dpgs, but they can't win because they don't put damage on the right targets at the right time, like they straight up farm a tiger instead of a e75 because dat dpg bro. Sure you can pad it by getting carried in platoons, or playing in tank companies all day, but then it'll be easy to spot that it's padded by looking at dpg/other factors.
    DPG, damage, or damage upon detection for scouts and mediums. Doing damage without receiving damage is how you win matches basically, rule of thumb you want your average damage per game in a tank to be at least equal to your tanks hp.
    Wn7/efficency w/e, irrelevant really as they are really easy to pad if you know how to do it. Like I can play arty 24/7, and get 3k wn7 no problem as it'll see that I'm averaging 2.5k damage per game in a tier 6 tank, and wn7 metric can't figure out it's arty. Basically DEFENCE POINTS FAST KILLSHOTS FAST LEGGO AVERAGE DAMAGE PER TIER FAST However it's still useful as a general metric on a players skill.
    Guidelines on w/r and skill:
    Assuming they aren't padded as fuck from tank companies or seal clubbing;
    45% and under: I can't tell if you're a bot or a real player, that's how bad you are. 46-48%: Bad@tanks and where the average pubbie lies, you rarely contribute positively towards winning the game, if you ignore your confirmation bias you prob have this win rate as you just don't have enough impact on the game/do enough damage. 49-52%: Pretty good in comparison to the average pubbie, you have better decision making than most, but sitll haven't quite got to the level where you can consistently impact the game. 53-55%: where most of the "okaish to good" player lie, you usually impact the game positevely, but probably don't understand the intricacies of game mechanics to carry the bads. 56-60%: Nearing the unicum status, you have decent decision making and mechanical skill. 60%-64%: Unicums, most of them know the game mechanics very well compared to the average pubbie, and they can use their knowledge of the game to make decisions that consistently help carry the team. 65%+ : we're all dirty stat padders and really aren't that good mkay
    You might think, hey the server average is 48%, so I'm average right? well if you go to wotnews, players with 10k+ battles the average is actually 53%, because new players typically lose more as they learn to play the game. So infact the average player at 10k battles is actually 53% and thus 48%ers are bads that drag down their team.
    Do you feel offended being called a bad? Well have no fear, it's actually extremely easy to climb the w/r ladder if you truly put effort in it.
    PART 2: HOW 2 WIN
    First of all: come up with a gameplan to win. A common mistake I see players have is that they entire a pub match and just follow the horde, doing whatever. STOP
    First look at their tank lineup: where do you think their tanks are going to go? If they have a shit ton of tds in murovanka north side, you know they are going to stack forest, so just play the north and stay out of their firing lines. Xvm is also useful here, know which players are the largest threats(focus them first), but never overextend to kill a unicum, it's much better to kill his pubbie meatshields and swarm him later on, rather than yolodieing for the chance of damaging him.
    Look at their lineup, guess where their tanks are going and plan a route to be most effective accordingly, avoid playing where their line up would have an advantage (aka close range if they have lots of mid tier soviet heavies, or hilly areas if they have a t29 stack).
    Don't camp hard, I know people tell you to be patient, but that's actually terrible advice. Rule of thumb, 30 seconds if you don't have a firing lane on someone, and you can safely relocate, do it, because if you aren't in a position to spot or do damage, you are useless. Instead of camping to get favorable engagements, rather go aggressive and utilize map tricks to force the enemies into favorable engagements. I was going to write more map guides, like my el halluf one, but I'm lazy and I'll do it one day. But when you commit hard to a spot, always have an escape route ready when shits about to go down. But don't full yolo (unless you're me and have the pure swag to pull it off), if you need to camp because you're forced into a bad position, just do camp it out.
    Be aware of arty at all times, always assume if you're lite, arties about to fuck you over, so learn where arty can't hit you in common arty spots and hug that cover for dear life, especially in high tier games. Playing arty will give you a much better idea on how this is done. I'm really trying to hammer this into my mindset, I'm spotted, I'm about to get fucked by arty so I better back down.
    Have your tanks set up right, aka best crew skills(6th sense is god on everything), read up on my t10 crew skill guide for a general guideline, it's also in the reddit wot wiki. Have the best module set up and try to minimize how stock your tanks are, if you have spare gold, feel free to make yourself less of a burden to your team and at least get the best gun.
    Play good tanks if you really want to pad hard, aka is6/t29/heat54/hellcat.etc, tanks that over perform for their team or tanks that fit your playstyle. However I believe every tank in the game is good(other than the e4, it blows), and you can do well in them, just some do better than others.
    Always be prepared for the cap-fast, don't hesitate on returning to base, even if you have 5 tanks left and they only have 2 heading to base, never underestimate how retarded your pubbies can be, head back to base if you see they commit to cap fasting. Too many games I have lost because I asummed people were competent enough to defend.
    Be flexible, another extremely common mistake I see players I'm coaching make is head to a flank and stay there the entire game. Unless you're in a maus, you can always move. Hugging cover for a minute straight because you can't engage on their camping tds? well move the fuck away from there, head to the other side of the map(if you can do it safely) and turn the tide there. Really always think of where you can move if you don't think you are doing anything there. If you see replays on how I play, you'll see me roam the map hard, especially in mediums as I want to impact the game as much as I can.
    *Get your mechanics down * I can't stress this enough, like I got to 59% solopubbing pretty much only because I'm azn and was born with the ability to click good. If you keep playing, and take note of weakspots (http://wotguru.com/weak-spot-guides/
      [3] is a good place to study them) and start to commit them into muscle memory you will see your damage dramatically go up, thus winning more. Like I'm at the point where if I see a e75, my hand from muscle memory automatically just aims at it's lower glacis or turret hatch. It's automatic and in enough time, you'll get it down to that level too. Study the weakspots, practice on them ingame and eventually you'll get them down perfectly.
     
    Don't hesitate to spam gold ammo: it's much easier with a premium account, but in CRUCIAL SITUATIONS, where the games outcome is decided, never be put into a position where you don't have enough gold rounds to swing the match. Run 80% ap and 20% gold in most tanks, because if you're in a vk3601h and theirs a tiger p that needs to be dead now, don't be caught in the position where you can't pen him and thus the game is lost. Gold ammo is a tool to be used, nto and exploit
     
    PART 3:
    My rule of thumb is, if I lose 3 in a row, I stop playing the game as I'll prob get mad and play even worse. There's no point in chasing that one last double if you're just going to get frustrated losing over and over getting to it. However if you don't want to stop playing entirely, just switch to a tank you drive very well for a few rounds before attempting to crack your loss streak on a certain tank.
    Camo, camo, camo, camo is the greatest form of armor in the game, once you play scouts and lights a lot, you'll have a better understanding of how the camo system works and how to abuse it. refer to this handy chart for a guideline on how good a tanks camo is: http://forum.worldoftanks.com/index.php?/topic/147120-083-tank-camouflage-tables/
       Really it's something you have to learn in game from experience. . Base rules, sit behind a bush for maximum camo, if you are within 50m of a tank you are automatically proxy spotted and if you fire in a bush, unless you are doubled bushed, you are probably spotted.
     
    Setting up a platoon right: First of all, look at your tanks MM, refer to the MM chart if needed. Try not to pair same tier lights, bring reg 8s into preferential 8s or generally stack too much of 1 type. I would try to find set ups of tanks that make up for each tanks weaknesses, for example the is6s weakness is accuracy and aim time at long distance, so I would pair an fcm to offset that, for the case where long range sniping to reset cap is needed.
    You can wolfpack 3 meds or the lul triple td alpha squad but it's better to bring tanks that round out the platoon. 2t54s and 1 e75 is another great combo.
    Choosing platoonmates with similar playstyles is also important, when I create platoons I don't straight up invite all the super unicums, I'll rather invite friends that I have fun with and are down to yolo with me. Like yesterday I suggested rushing f3 from north spawn el halluf and they were like, holy shit this idea is so stupid but fuck it yolo I'm coming with you. Turned out it worked pretty okay and it's probably the best route you can do on el halluf north spawn as a medium. A super unicum would have raged at me hardcore if I tried doing that risky move, and I don't enjoy playing with people that have the sole sense of playing to win and having 0 fun or trying new things. Just find people not really based on their stats(although their important in gauging how good someone is), but rather if they are compatible with you.
    Stop stressing so much about your stats(I see it all the time on this subreddit, people afraid to play), like really if you are 48% and you want to hit 50%, you're still considered a baddie by most unicums, so stop worrying about impressing others and play so that you can improve your skill level.
    Like I know how it feels to have video game anxiety, like I used to avoid playing ranked in LoL because I was afraid I would drop my elo, but eventually I stopped giving a fuck and just played so I could get better. Eventually I climbed 600 elo just trying random ass things along the way. If you don't want to play WoT because you are afraid your stats will drop, change your mindset.
    Play so that you get better, not so that you can impress someone at how your numbers look. Well tbh I don't even play to win these days, after getting 65% it's like, whatever fuck this shit I'll rather go troll a pub platoon and intentionally lose then get moar winz.
     
  18. Downvote
    Worstpoaster_na got a reaction from MrsmilieyfaceC8 in [420][MLG][Ku$H][Hotpocketz]How to improve your stats   
    Imported from
    http://www.reddit.com/r/WorldofTanks/comments/1duj4i/wurstplayer_nas_guide_to_improving_your_stats/
     
    Part 1:
    What stats are important:
    W/R, nothing counts more than winning, you can do all the damage you want, you can can pad your wn7 all you want , but if you can't win, then you're still bad. I've played with superunicums that all they do is farm the lower tiers and pad amazing dpgs, but they can't win because they don't put damage on the right targets at the right time, like they straight up farm a tiger instead of a e75 because dat dpg bro. Sure you can pad it by getting carried in platoons, or playing in tank companies all day, but then it'll be easy to spot that it's padded by looking at dpg/other factors.
    DPG, damage, or damage upon detection for scouts and mediums. Doing damage without receiving damage is how you win matches basically, rule of thumb you want your average damage per game in a tank to be at least equal to your tanks hp.
    Wn7/efficency w/e, irrelevant really as they are really easy to pad if you know how to do it. Like I can play arty 24/7, and get 3k wn7 no problem as it'll see that I'm averaging 2.5k damage per game in a tier 6 tank, and wn7 metric can't figure out it's arty. Basically DEFENCE POINTS FAST KILLSHOTS FAST LEGGO AVERAGE DAMAGE PER TIER FAST However it's still useful as a general metric on a players skill.
    Guidelines on w/r and skill:
    Assuming they aren't padded as fuck from tank companies or seal clubbing;
    45% and under: I can't tell if you're a bot or a real player, that's how bad you are. 46-48%: Bad@tanks and where the average pubbie lies, you rarely contribute positively towards winning the game, if you ignore your confirmation bias you prob have this win rate as you just don't have enough impact on the game/do enough damage. 49-52%: Pretty good in comparison to the average pubbie, you have better decision making than most, but sitll haven't quite got to the level where you can consistently impact the game. 53-55%: where most of the "okaish to good" player lie, you usually impact the game positevely, but probably don't understand the intricacies of game mechanics to carry the bads. 56-60%: Nearing the unicum status, you have decent decision making and mechanical skill. 60%-64%: Unicums, most of them know the game mechanics very well compared to the average pubbie, and they can use their knowledge of the game to make decisions that consistently help carry the team. 65%+ : we're all dirty stat padders and really aren't that good mkay
    You might think, hey the server average is 48%, so I'm average right? well if you go to wotnews, players with 10k+ battles the average is actually 53%, because new players typically lose more as they learn to play the game. So infact the average player at 10k battles is actually 53% and thus 48%ers are bads that drag down their team.
    Do you feel offended being called a bad? Well have no fear, it's actually extremely easy to climb the w/r ladder if you truly put effort in it.
    PART 2: HOW 2 WIN
    First of all: come up with a gameplan to win. A common mistake I see players have is that they entire a pub match and just follow the horde, doing whatever. STOP
    First look at their tank lineup: where do you think their tanks are going to go? If they have a shit ton of tds in murovanka north side, you know they are going to stack forest, so just play the north and stay out of their firing lines. Xvm is also useful here, know which players are the largest threats(focus them first), but never overextend to kill a unicum, it's much better to kill his pubbie meatshields and swarm him later on, rather than yolodieing for the chance of damaging him.
    Look at their lineup, guess where their tanks are going and plan a route to be most effective accordingly, avoid playing where their line up would have an advantage (aka close range if they have lots of mid tier soviet heavies, or hilly areas if they have a t29 stack).
    Don't camp hard, I know people tell you to be patient, but that's actually terrible advice. Rule of thumb, 30 seconds if you don't have a firing lane on someone, and you can safely relocate, do it, because if you aren't in a position to spot or do damage, you are useless. Instead of camping to get favorable engagements, rather go aggressive and utilize map tricks to force the enemies into favorable engagements. I was going to write more map guides, like my el halluf one, but I'm lazy and I'll do it one day. But when you commit hard to a spot, always have an escape route ready when shits about to go down. But don't full yolo (unless you're me and have the pure swag to pull it off), if you need to camp because you're forced into a bad position, just do camp it out.
    Be aware of arty at all times, always assume if you're lite, arties about to fuck you over, so learn where arty can't hit you in common arty spots and hug that cover for dear life, especially in high tier games. Playing arty will give you a much better idea on how this is done. I'm really trying to hammer this into my mindset, I'm spotted, I'm about to get fucked by arty so I better back down.
    Have your tanks set up right, aka best crew skills(6th sense is god on everything), read up on my t10 crew skill guide for a general guideline, it's also in the reddit wot wiki. Have the best module set up and try to minimize how stock your tanks are, if you have spare gold, feel free to make yourself less of a burden to your team and at least get the best gun.
    Play good tanks if you really want to pad hard, aka is6/t29/heat54/hellcat.etc, tanks that over perform for their team or tanks that fit your playstyle. However I believe every tank in the game is good(other than the e4, it blows), and you can do well in them, just some do better than others.
    Always be prepared for the cap-fast, don't hesitate on returning to base, even if you have 5 tanks left and they only have 2 heading to base, never underestimate how retarded your pubbies can be, head back to base if you see they commit to cap fasting. Too many games I have lost because I asummed people were competent enough to defend.
    Be flexible, another extremely common mistake I see players I'm coaching make is head to a flank and stay there the entire game. Unless you're in a maus, you can always move. Hugging cover for a minute straight because you can't engage on their camping tds? well move the fuck away from there, head to the other side of the map(if you can do it safely) and turn the tide there. Really always think of where you can move if you don't think you are doing anything there. If you see replays on how I play, you'll see me roam the map hard, especially in mediums as I want to impact the game as much as I can.
    *Get your mechanics down * I can't stress this enough, like I got to 59% solopubbing pretty much only because I'm azn and was born with the ability to click good. If you keep playing, and take note of weakspots (http://wotguru.com/weak-spot-guides/
      [3] is a good place to study them) and start to commit them into muscle memory you will see your damage dramatically go up, thus winning more. Like I'm at the point where if I see a e75, my hand from muscle memory automatically just aims at it's lower glacis or turret hatch. It's automatic and in enough time, you'll get it down to that level too. Study the weakspots, practice on them ingame and eventually you'll get them down perfectly.
     
    Don't hesitate to spam gold ammo: it's much easier with a premium account, but in CRUCIAL SITUATIONS, where the games outcome is decided, never be put into a position where you don't have enough gold rounds to swing the match. Run 80% ap and 20% gold in most tanks, because if you're in a vk3601h and theirs a tiger p that needs to be dead now, don't be caught in the position where you can't pen him and thus the game is lost. Gold ammo is a tool to be used, nto and exploit
     
    PART 3:
    My rule of thumb is, if I lose 3 in a row, I stop playing the game as I'll prob get mad and play even worse. There's no point in chasing that one last double if you're just going to get frustrated losing over and over getting to it. However if you don't want to stop playing entirely, just switch to a tank you drive very well for a few rounds before attempting to crack your loss streak on a certain tank.
    Camo, camo, camo, camo is the greatest form of armor in the game, once you play scouts and lights a lot, you'll have a better understanding of how the camo system works and how to abuse it. refer to this handy chart for a guideline on how good a tanks camo is: http://forum.worldoftanks.com/index.php?/topic/147120-083-tank-camouflage-tables/
       Really it's something you have to learn in game from experience. . Base rules, sit behind a bush for maximum camo, if you are within 50m of a tank you are automatically proxy spotted and if you fire in a bush, unless you are doubled bushed, you are probably spotted.
     
    Setting up a platoon right: First of all, look at your tanks MM, refer to the MM chart if needed. Try not to pair same tier lights, bring reg 8s into preferential 8s or generally stack too much of 1 type. I would try to find set ups of tanks that make up for each tanks weaknesses, for example the is6s weakness is accuracy and aim time at long distance, so I would pair an fcm to offset that, for the case where long range sniping to reset cap is needed.
    You can wolfpack 3 meds or the lul triple td alpha squad but it's better to bring tanks that round out the platoon. 2t54s and 1 e75 is another great combo.
    Choosing platoonmates with similar playstyles is also important, when I create platoons I don't straight up invite all the super unicums, I'll rather invite friends that I have fun with and are down to yolo with me. Like yesterday I suggested rushing f3 from north spawn el halluf and they were like, holy shit this idea is so stupid but fuck it yolo I'm coming with you. Turned out it worked pretty okay and it's probably the best route you can do on el halluf north spawn as a medium. A super unicum would have raged at me hardcore if I tried doing that risky move, and I don't enjoy playing with people that have the sole sense of playing to win and having 0 fun or trying new things. Just find people not really based on their stats(although their important in gauging how good someone is), but rather if they are compatible with you.
    Stop stressing so much about your stats(I see it all the time on this subreddit, people afraid to play), like really if you are 48% and you want to hit 50%, you're still considered a baddie by most unicums, so stop worrying about impressing others and play so that you can improve your skill level.
    Like I know how it feels to have video game anxiety, like I used to avoid playing ranked in LoL because I was afraid I would drop my elo, but eventually I stopped giving a fuck and just played so I could get better. Eventually I climbed 600 elo just trying random ass things along the way. If you don't want to play WoT because you are afraid your stats will drop, change your mindset.
    Play so that you get better, not so that you can impress someone at how your numbers look. Well tbh I don't even play to win these days, after getting 65% it's like, whatever fuck this shit I'll rather go troll a pub platoon and intentionally lose then get moar winz.
     
  19. Upvote
    Worstpoaster_na got a reaction from Flaksmith in The Merits and Validity of Platoon-Focused Clans   
    all it creates is limbo fag platoons in tier 6 that only plays hellcat
     
    running joke is that if you look at any of those imbo clans you can find every single member with shit dpg in tier 10 and having hellcat as most played tank
     
    Most people I know from that were once in those set of clans got out as soon as they padded hard enough to join another clan.
     
    And they always seem to talk shit, it's hilarious when I was platooning with 2 g members and LIMBO tried to call them out on being shitty statpadders.
     
    top lel
  20. Upvote
    Worstpoaster_na got a reaction from Flaksmith in Please Read Before Neg Rep- An Informal Study, Unicums and Artillery   
    What arty fags deserve
     
    *spoiler is cuz people die



  21. Upvote
    Worstpoaster_na got a reaction from Panzer9Supertiger in [420][MLG][Ku$H][Hotpocketz]How to improve your stats   
    Imported from
    http://www.reddit.com/r/WorldofTanks/comments/1duj4i/wurstplayer_nas_guide_to_improving_your_stats/
     
    Part 1:
    What stats are important:
    W/R, nothing counts more than winning, you can do all the damage you want, you can can pad your wn7 all you want , but if you can't win, then you're still bad. I've played with superunicums that all they do is farm the lower tiers and pad amazing dpgs, but they can't win because they don't put damage on the right targets at the right time, like they straight up farm a tiger instead of a e75 because dat dpg bro. Sure you can pad it by getting carried in platoons, or playing in tank companies all day, but then it'll be easy to spot that it's padded by looking at dpg/other factors.
    DPG, damage, or damage upon detection for scouts and mediums. Doing damage without receiving damage is how you win matches basically, rule of thumb you want your average damage per game in a tank to be at least equal to your tanks hp.
    Wn7/efficency w/e, irrelevant really as they are really easy to pad if you know how to do it. Like I can play arty 24/7, and get 3k wn7 no problem as it'll see that I'm averaging 2.5k damage per game in a tier 6 tank, and wn7 metric can't figure out it's arty. Basically DEFENCE POINTS FAST KILLSHOTS FAST LEGGO AVERAGE DAMAGE PER TIER FAST However it's still useful as a general metric on a players skill.
    Guidelines on w/r and skill:
    Assuming they aren't padded as fuck from tank companies or seal clubbing;
    45% and under: I can't tell if you're a bot or a real player, that's how bad you are. 46-48%: Bad@tanks and where the average pubbie lies, you rarely contribute positively towards winning the game, if you ignore your confirmation bias you prob have this win rate as you just don't have enough impact on the game/do enough damage. 49-52%: Pretty good in comparison to the average pubbie, you have better decision making than most, but sitll haven't quite got to the level where you can consistently impact the game. 53-55%: where most of the "okaish to good" player lie, you usually impact the game positevely, but probably don't understand the intricacies of game mechanics to carry the bads. 56-60%: Nearing the unicum status, you have decent decision making and mechanical skill. 60%-64%: Unicums, most of them know the game mechanics very well compared to the average pubbie, and they can use their knowledge of the game to make decisions that consistently help carry the team. 65%+ : we're all dirty stat padders and really aren't that good mkay
    You might think, hey the server average is 48%, so I'm average right? well if you go to wotnews, players with 10k+ battles the average is actually 53%, because new players typically lose more as they learn to play the game. So infact the average player at 10k battles is actually 53% and thus 48%ers are bads that drag down their team.
    Do you feel offended being called a bad? Well have no fear, it's actually extremely easy to climb the w/r ladder if you truly put effort in it.
    PART 2: HOW 2 WIN
    First of all: come up with a gameplan to win. A common mistake I see players have is that they entire a pub match and just follow the horde, doing whatever. STOP
    First look at their tank lineup: where do you think their tanks are going to go? If they have a shit ton of tds in murovanka north side, you know they are going to stack forest, so just play the north and stay out of their firing lines. Xvm is also useful here, know which players are the largest threats(focus them first), but never overextend to kill a unicum, it's much better to kill his pubbie meatshields and swarm him later on, rather than yolodieing for the chance of damaging him.
    Look at their lineup, guess where their tanks are going and plan a route to be most effective accordingly, avoid playing where their line up would have an advantage (aka close range if they have lots of mid tier soviet heavies, or hilly areas if they have a t29 stack).
    Don't camp hard, I know people tell you to be patient, but that's actually terrible advice. Rule of thumb, 30 seconds if you don't have a firing lane on someone, and you can safely relocate, do it, because if you aren't in a position to spot or do damage, you are useless. Instead of camping to get favorable engagements, rather go aggressive and utilize map tricks to force the enemies into favorable engagements. I was going to write more map guides, like my el halluf one, but I'm lazy and I'll do it one day. But when you commit hard to a spot, always have an escape route ready when shits about to go down. But don't full yolo (unless you're me and have the pure swag to pull it off), if you need to camp because you're forced into a bad position, just do camp it out.
    Be aware of arty at all times, always assume if you're lite, arties about to fuck you over, so learn where arty can't hit you in common arty spots and hug that cover for dear life, especially in high tier games. Playing arty will give you a much better idea on how this is done. I'm really trying to hammer this into my mindset, I'm spotted, I'm about to get fucked by arty so I better back down.
    Have your tanks set up right, aka best crew skills(6th sense is god on everything), read up on my t10 crew skill guide for a general guideline, it's also in the reddit wot wiki. Have the best module set up and try to minimize how stock your tanks are, if you have spare gold, feel free to make yourself less of a burden to your team and at least get the best gun.
    Play good tanks if you really want to pad hard, aka is6/t29/heat54/hellcat.etc, tanks that over perform for their team or tanks that fit your playstyle. However I believe every tank in the game is good(other than the e4, it blows), and you can do well in them, just some do better than others.
    Always be prepared for the cap-fast, don't hesitate on returning to base, even if you have 5 tanks left and they only have 2 heading to base, never underestimate how retarded your pubbies can be, head back to base if you see they commit to cap fasting. Too many games I have lost because I asummed people were competent enough to defend.
    Be flexible, another extremely common mistake I see players I'm coaching make is head to a flank and stay there the entire game. Unless you're in a maus, you can always move. Hugging cover for a minute straight because you can't engage on their camping tds? well move the fuck away from there, head to the other side of the map(if you can do it safely) and turn the tide there. Really always think of where you can move if you don't think you are doing anything there. If you see replays on how I play, you'll see me roam the map hard, especially in mediums as I want to impact the game as much as I can.
    *Get your mechanics down * I can't stress this enough, like I got to 59% solopubbing pretty much only because I'm azn and was born with the ability to click good. If you keep playing, and take note of weakspots (http://wotguru.com/weak-spot-guides/
      [3] is a good place to study them) and start to commit them into muscle memory you will see your damage dramatically go up, thus winning more. Like I'm at the point where if I see a e75, my hand from muscle memory automatically just aims at it's lower glacis or turret hatch. It's automatic and in enough time, you'll get it down to that level too. Study the weakspots, practice on them ingame and eventually you'll get them down perfectly.
     
    Don't hesitate to spam gold ammo: it's much easier with a premium account, but in CRUCIAL SITUATIONS, where the games outcome is decided, never be put into a position where you don't have enough gold rounds to swing the match. Run 80% ap and 20% gold in most tanks, because if you're in a vk3601h and theirs a tiger p that needs to be dead now, don't be caught in the position where you can't pen him and thus the game is lost. Gold ammo is a tool to be used, nto and exploit
     
    PART 3:
    My rule of thumb is, if I lose 3 in a row, I stop playing the game as I'll prob get mad and play even worse. There's no point in chasing that one last double if you're just going to get frustrated losing over and over getting to it. However if you don't want to stop playing entirely, just switch to a tank you drive very well for a few rounds before attempting to crack your loss streak on a certain tank.
    Camo, camo, camo, camo is the greatest form of armor in the game, once you play scouts and lights a lot, you'll have a better understanding of how the camo system works and how to abuse it. refer to this handy chart for a guideline on how good a tanks camo is: http://forum.worldoftanks.com/index.php?/topic/147120-083-tank-camouflage-tables/
       Really it's something you have to learn in game from experience. . Base rules, sit behind a bush for maximum camo, if you are within 50m of a tank you are automatically proxy spotted and if you fire in a bush, unless you are doubled bushed, you are probably spotted.
     
    Setting up a platoon right: First of all, look at your tanks MM, refer to the MM chart if needed. Try not to pair same tier lights, bring reg 8s into preferential 8s or generally stack too much of 1 type. I would try to find set ups of tanks that make up for each tanks weaknesses, for example the is6s weakness is accuracy and aim time at long distance, so I would pair an fcm to offset that, for the case where long range sniping to reset cap is needed.
    You can wolfpack 3 meds or the lul triple td alpha squad but it's better to bring tanks that round out the platoon. 2t54s and 1 e75 is another great combo.
    Choosing platoonmates with similar playstyles is also important, when I create platoons I don't straight up invite all the super unicums, I'll rather invite friends that I have fun with and are down to yolo with me. Like yesterday I suggested rushing f3 from north spawn el halluf and they were like, holy shit this idea is so stupid but fuck it yolo I'm coming with you. Turned out it worked pretty okay and it's probably the best route you can do on el halluf north spawn as a medium. A super unicum would have raged at me hardcore if I tried doing that risky move, and I don't enjoy playing with people that have the sole sense of playing to win and having 0 fun or trying new things. Just find people not really based on their stats(although their important in gauging how good someone is), but rather if they are compatible with you.
    Stop stressing so much about your stats(I see it all the time on this subreddit, people afraid to play), like really if you are 48% and you want to hit 50%, you're still considered a baddie by most unicums, so stop worrying about impressing others and play so that you can improve your skill level.
    Like I know how it feels to have video game anxiety, like I used to avoid playing ranked in LoL because I was afraid I would drop my elo, but eventually I stopped giving a fuck and just played so I could get better. Eventually I climbed 600 elo just trying random ass things along the way. If you don't want to play WoT because you are afraid your stats will drop, change your mindset.
    Play so that you get better, not so that you can impress someone at how your numbers look. Well tbh I don't even play to win these days, after getting 65% it's like, whatever fuck this shit I'll rather go troll a pub platoon and intentionally lose then get moar winz.
     
  22. Upvote
    Worstpoaster_na got a reaction from tahitifan in WorstPlayer_NA's potty mouth or Why would you be less than civil in chat?   
    Obivously geographically Middle East is in Eurasian continent, but that's not relevant when you are trying to troll
  23. Upvote
    Worstpoaster_na got a reaction from Ollie Tabooger in [420][MLG][Ku$H][Hotpocketz]How to improve your stats   
    Imported from
    http://www.reddit.com/r/WorldofTanks/comments/1duj4i/wurstplayer_nas_guide_to_improving_your_stats/
     
    Part 1:
    What stats are important:
    W/R, nothing counts more than winning, you can do all the damage you want, you can can pad your wn7 all you want , but if you can't win, then you're still bad. I've played with superunicums that all they do is farm the lower tiers and pad amazing dpgs, but they can't win because they don't put damage on the right targets at the right time, like they straight up farm a tiger instead of a e75 because dat dpg bro. Sure you can pad it by getting carried in platoons, or playing in tank companies all day, but then it'll be easy to spot that it's padded by looking at dpg/other factors.
    DPG, damage, or damage upon detection for scouts and mediums. Doing damage without receiving damage is how you win matches basically, rule of thumb you want your average damage per game in a tank to be at least equal to your tanks hp.
    Wn7/efficency w/e, irrelevant really as they are really easy to pad if you know how to do it. Like I can play arty 24/7, and get 3k wn7 no problem as it'll see that I'm averaging 2.5k damage per game in a tier 6 tank, and wn7 metric can't figure out it's arty. Basically DEFENCE POINTS FAST KILLSHOTS FAST LEGGO AVERAGE DAMAGE PER TIER FAST However it's still useful as a general metric on a players skill.
    Guidelines on w/r and skill:
    Assuming they aren't padded as fuck from tank companies or seal clubbing;
    45% and under: I can't tell if you're a bot or a real player, that's how bad you are. 46-48%: Bad@tanks and where the average pubbie lies, you rarely contribute positively towards winning the game, if you ignore your confirmation bias you prob have this win rate as you just don't have enough impact on the game/do enough damage. 49-52%: Pretty good in comparison to the average pubbie, you have better decision making than most, but sitll haven't quite got to the level where you can consistently impact the game. 53-55%: where most of the "okaish to good" player lie, you usually impact the game positevely, but probably don't understand the intricacies of game mechanics to carry the bads. 56-60%: Nearing the unicum status, you have decent decision making and mechanical skill. 60%-64%: Unicums, most of them know the game mechanics very well compared to the average pubbie, and they can use their knowledge of the game to make decisions that consistently help carry the team. 65%+ : we're all dirty stat padders and really aren't that good mkay
    You might think, hey the server average is 48%, so I'm average right? well if you go to wotnews, players with 10k+ battles the average is actually 53%, because new players typically lose more as they learn to play the game. So infact the average player at 10k battles is actually 53% and thus 48%ers are bads that drag down their team.
    Do you feel offended being called a bad? Well have no fear, it's actually extremely easy to climb the w/r ladder if you truly put effort in it.
    PART 2: HOW 2 WIN
    First of all: come up with a gameplan to win. A common mistake I see players have is that they entire a pub match and just follow the horde, doing whatever. STOP
    First look at their tank lineup: where do you think their tanks are going to go? If they have a shit ton of tds in murovanka north side, you know they are going to stack forest, so just play the north and stay out of their firing lines. Xvm is also useful here, know which players are the largest threats(focus them first), but never overextend to kill a unicum, it's much better to kill his pubbie meatshields and swarm him later on, rather than yolodieing for the chance of damaging him.
    Look at their lineup, guess where their tanks are going and plan a route to be most effective accordingly, avoid playing where their line up would have an advantage (aka close range if they have lots of mid tier soviet heavies, or hilly areas if they have a t29 stack).
    Don't camp hard, I know people tell you to be patient, but that's actually terrible advice. Rule of thumb, 30 seconds if you don't have a firing lane on someone, and you can safely relocate, do it, because if you aren't in a position to spot or do damage, you are useless. Instead of camping to get favorable engagements, rather go aggressive and utilize map tricks to force the enemies into favorable engagements. I was going to write more map guides, like my el halluf one, but I'm lazy and I'll do it one day. But when you commit hard to a spot, always have an escape route ready when shits about to go down. But don't full yolo (unless you're me and have the pure swag to pull it off), if you need to camp because you're forced into a bad position, just do camp it out.
    Be aware of arty at all times, always assume if you're lite, arties about to fuck you over, so learn where arty can't hit you in common arty spots and hug that cover for dear life, especially in high tier games. Playing arty will give you a much better idea on how this is done. I'm really trying to hammer this into my mindset, I'm spotted, I'm about to get fucked by arty so I better back down.
    Have your tanks set up right, aka best crew skills(6th sense is god on everything), read up on my t10 crew skill guide for a general guideline, it's also in the reddit wot wiki. Have the best module set up and try to minimize how stock your tanks are, if you have spare gold, feel free to make yourself less of a burden to your team and at least get the best gun.
    Play good tanks if you really want to pad hard, aka is6/t29/heat54/hellcat.etc, tanks that over perform for their team or tanks that fit your playstyle. However I believe every tank in the game is good(other than the e4, it blows), and you can do well in them, just some do better than others.
    Always be prepared for the cap-fast, don't hesitate on returning to base, even if you have 5 tanks left and they only have 2 heading to base, never underestimate how retarded your pubbies can be, head back to base if you see they commit to cap fasting. Too many games I have lost because I asummed people were competent enough to defend.
    Be flexible, another extremely common mistake I see players I'm coaching make is head to a flank and stay there the entire game. Unless you're in a maus, you can always move. Hugging cover for a minute straight because you can't engage on their camping tds? well move the fuck away from there, head to the other side of the map(if you can do it safely) and turn the tide there. Really always think of where you can move if you don't think you are doing anything there. If you see replays on how I play, you'll see me roam the map hard, especially in mediums as I want to impact the game as much as I can.
    *Get your mechanics down * I can't stress this enough, like I got to 59% solopubbing pretty much only because I'm azn and was born with the ability to click good. If you keep playing, and take note of weakspots (http://wotguru.com/weak-spot-guides/
      [3] is a good place to study them) and start to commit them into muscle memory you will see your damage dramatically go up, thus winning more. Like I'm at the point where if I see a e75, my hand from muscle memory automatically just aims at it's lower glacis or turret hatch. It's automatic and in enough time, you'll get it down to that level too. Study the weakspots, practice on them ingame and eventually you'll get them down perfectly.
     
    Don't hesitate to spam gold ammo: it's much easier with a premium account, but in CRUCIAL SITUATIONS, where the games outcome is decided, never be put into a position where you don't have enough gold rounds to swing the match. Run 80% ap and 20% gold in most tanks, because if you're in a vk3601h and theirs a tiger p that needs to be dead now, don't be caught in the position where you can't pen him and thus the game is lost. Gold ammo is a tool to be used, nto and exploit
     
    PART 3:
    My rule of thumb is, if I lose 3 in a row, I stop playing the game as I'll prob get mad and play even worse. There's no point in chasing that one last double if you're just going to get frustrated losing over and over getting to it. However if you don't want to stop playing entirely, just switch to a tank you drive very well for a few rounds before attempting to crack your loss streak on a certain tank.
    Camo, camo, camo, camo is the greatest form of armor in the game, once you play scouts and lights a lot, you'll have a better understanding of how the camo system works and how to abuse it. refer to this handy chart for a guideline on how good a tanks camo is: http://forum.worldoftanks.com/index.php?/topic/147120-083-tank-camouflage-tables/
       Really it's something you have to learn in game from experience. . Base rules, sit behind a bush for maximum camo, if you are within 50m of a tank you are automatically proxy spotted and if you fire in a bush, unless you are doubled bushed, you are probably spotted.
     
    Setting up a platoon right: First of all, look at your tanks MM, refer to the MM chart if needed. Try not to pair same tier lights, bring reg 8s into preferential 8s or generally stack too much of 1 type. I would try to find set ups of tanks that make up for each tanks weaknesses, for example the is6s weakness is accuracy and aim time at long distance, so I would pair an fcm to offset that, for the case where long range sniping to reset cap is needed.
    You can wolfpack 3 meds or the lul triple td alpha squad but it's better to bring tanks that round out the platoon. 2t54s and 1 e75 is another great combo.
    Choosing platoonmates with similar playstyles is also important, when I create platoons I don't straight up invite all the super unicums, I'll rather invite friends that I have fun with and are down to yolo with me. Like yesterday I suggested rushing f3 from north spawn el halluf and they were like, holy shit this idea is so stupid but fuck it yolo I'm coming with you. Turned out it worked pretty okay and it's probably the best route you can do on el halluf north spawn as a medium. A super unicum would have raged at me hardcore if I tried doing that risky move, and I don't enjoy playing with people that have the sole sense of playing to win and having 0 fun or trying new things. Just find people not really based on their stats(although their important in gauging how good someone is), but rather if they are compatible with you.
    Stop stressing so much about your stats(I see it all the time on this subreddit, people afraid to play), like really if you are 48% and you want to hit 50%, you're still considered a baddie by most unicums, so stop worrying about impressing others and play so that you can improve your skill level.
    Like I know how it feels to have video game anxiety, like I used to avoid playing ranked in LoL because I was afraid I would drop my elo, but eventually I stopped giving a fuck and just played so I could get better. Eventually I climbed 600 elo just trying random ass things along the way. If you don't want to play WoT because you are afraid your stats will drop, change your mindset.
    Play so that you get better, not so that you can impress someone at how your numbers look. Well tbh I don't even play to win these days, after getting 65% it's like, whatever fuck this shit I'll rather go troll a pub platoon and intentionally lose then get moar winz.
     
  24. Upvote
    Worstpoaster_na got a reaction from hallo1994 in [420][MLG][Ku$H][Hotpocketz]How to improve your stats   
    Imported from
    http://www.reddit.com/r/WorldofTanks/comments/1duj4i/wurstplayer_nas_guide_to_improving_your_stats/
     
    Part 1:
    What stats are important:
    W/R, nothing counts more than winning, you can do all the damage you want, you can can pad your wn7 all you want , but if you can't win, then you're still bad. I've played with superunicums that all they do is farm the lower tiers and pad amazing dpgs, but they can't win because they don't put damage on the right targets at the right time, like they straight up farm a tiger instead of a e75 because dat dpg bro. Sure you can pad it by getting carried in platoons, or playing in tank companies all day, but then it'll be easy to spot that it's padded by looking at dpg/other factors.
    DPG, damage, or damage upon detection for scouts and mediums. Doing damage without receiving damage is how you win matches basically, rule of thumb you want your average damage per game in a tank to be at least equal to your tanks hp.
    Wn7/efficency w/e, irrelevant really as they are really easy to pad if you know how to do it. Like I can play arty 24/7, and get 3k wn7 no problem as it'll see that I'm averaging 2.5k damage per game in a tier 6 tank, and wn7 metric can't figure out it's arty. Basically DEFENCE POINTS FAST KILLSHOTS FAST LEGGO AVERAGE DAMAGE PER TIER FAST However it's still useful as a general metric on a players skill.
    Guidelines on w/r and skill:
    Assuming they aren't padded as fuck from tank companies or seal clubbing;
    45% and under: I can't tell if you're a bot or a real player, that's how bad you are. 46-48%: Bad@tanks and where the average pubbie lies, you rarely contribute positively towards winning the game, if you ignore your confirmation bias you prob have this win rate as you just don't have enough impact on the game/do enough damage. 49-52%: Pretty good in comparison to the average pubbie, you have better decision making than most, but sitll haven't quite got to the level where you can consistently impact the game. 53-55%: where most of the "okaish to good" player lie, you usually impact the game positevely, but probably don't understand the intricacies of game mechanics to carry the bads. 56-60%: Nearing the unicum status, you have decent decision making and mechanical skill. 60%-64%: Unicums, most of them know the game mechanics very well compared to the average pubbie, and they can use their knowledge of the game to make decisions that consistently help carry the team. 65%+ : we're all dirty stat padders and really aren't that good mkay
    You might think, hey the server average is 48%, so I'm average right? well if you go to wotnews, players with 10k+ battles the average is actually 53%, because new players typically lose more as they learn to play the game. So infact the average player at 10k battles is actually 53% and thus 48%ers are bads that drag down their team.
    Do you feel offended being called a bad? Well have no fear, it's actually extremely easy to climb the w/r ladder if you truly put effort in it.
    PART 2: HOW 2 WIN
    First of all: come up with a gameplan to win. A common mistake I see players have is that they entire a pub match and just follow the horde, doing whatever. STOP
    First look at their tank lineup: where do you think their tanks are going to go? If they have a shit ton of tds in murovanka north side, you know they are going to stack forest, so just play the north and stay out of their firing lines. Xvm is also useful here, know which players are the largest threats(focus them first), but never overextend to kill a unicum, it's much better to kill his pubbie meatshields and swarm him later on, rather than yolodieing for the chance of damaging him.
    Look at their lineup, guess where their tanks are going and plan a route to be most effective accordingly, avoid playing where their line up would have an advantage (aka close range if they have lots of mid tier soviet heavies, or hilly areas if they have a t29 stack).
    Don't camp hard, I know people tell you to be patient, but that's actually terrible advice. Rule of thumb, 30 seconds if you don't have a firing lane on someone, and you can safely relocate, do it, because if you aren't in a position to spot or do damage, you are useless. Instead of camping to get favorable engagements, rather go aggressive and utilize map tricks to force the enemies into favorable engagements. I was going to write more map guides, like my el halluf one, but I'm lazy and I'll do it one day. But when you commit hard to a spot, always have an escape route ready when shits about to go down. But don't full yolo (unless you're me and have the pure swag to pull it off), if you need to camp because you're forced into a bad position, just do camp it out.
    Be aware of arty at all times, always assume if you're lite, arties about to fuck you over, so learn where arty can't hit you in common arty spots and hug that cover for dear life, especially in high tier games. Playing arty will give you a much better idea on how this is done. I'm really trying to hammer this into my mindset, I'm spotted, I'm about to get fucked by arty so I better back down.
    Have your tanks set up right, aka best crew skills(6th sense is god on everything), read up on my t10 crew skill guide for a general guideline, it's also in the reddit wot wiki. Have the best module set up and try to minimize how stock your tanks are, if you have spare gold, feel free to make yourself less of a burden to your team and at least get the best gun.
    Play good tanks if you really want to pad hard, aka is6/t29/heat54/hellcat.etc, tanks that over perform for their team or tanks that fit your playstyle. However I believe every tank in the game is good(other than the e4, it blows), and you can do well in them, just some do better than others.
    Always be prepared for the cap-fast, don't hesitate on returning to base, even if you have 5 tanks left and they only have 2 heading to base, never underestimate how retarded your pubbies can be, head back to base if you see they commit to cap fasting. Too many games I have lost because I asummed people were competent enough to defend.
    Be flexible, another extremely common mistake I see players I'm coaching make is head to a flank and stay there the entire game. Unless you're in a maus, you can always move. Hugging cover for a minute straight because you can't engage on their camping tds? well move the fuck away from there, head to the other side of the map(if you can do it safely) and turn the tide there. Really always think of where you can move if you don't think you are doing anything there. If you see replays on how I play, you'll see me roam the map hard, especially in mediums as I want to impact the game as much as I can.
    *Get your mechanics down * I can't stress this enough, like I got to 59% solopubbing pretty much only because I'm azn and was born with the ability to click good. If you keep playing, and take note of weakspots (http://wotguru.com/weak-spot-guides/
      [3] is a good place to study them) and start to commit them into muscle memory you will see your damage dramatically go up, thus winning more. Like I'm at the point where if I see a e75, my hand from muscle memory automatically just aims at it's lower glacis or turret hatch. It's automatic and in enough time, you'll get it down to that level too. Study the weakspots, practice on them ingame and eventually you'll get them down perfectly.
     
    Don't hesitate to spam gold ammo: it's much easier with a premium account, but in CRUCIAL SITUATIONS, where the games outcome is decided, never be put into a position where you don't have enough gold rounds to swing the match. Run 80% ap and 20% gold in most tanks, because if you're in a vk3601h and theirs a tiger p that needs to be dead now, don't be caught in the position where you can't pen him and thus the game is lost. Gold ammo is a tool to be used, nto and exploit
     
    PART 3:
    My rule of thumb is, if I lose 3 in a row, I stop playing the game as I'll prob get mad and play even worse. There's no point in chasing that one last double if you're just going to get frustrated losing over and over getting to it. However if you don't want to stop playing entirely, just switch to a tank you drive very well for a few rounds before attempting to crack your loss streak on a certain tank.
    Camo, camo, camo, camo is the greatest form of armor in the game, once you play scouts and lights a lot, you'll have a better understanding of how the camo system works and how to abuse it. refer to this handy chart for a guideline on how good a tanks camo is: http://forum.worldoftanks.com/index.php?/topic/147120-083-tank-camouflage-tables/
       Really it's something you have to learn in game from experience. . Base rules, sit behind a bush for maximum camo, if you are within 50m of a tank you are automatically proxy spotted and if you fire in a bush, unless you are doubled bushed, you are probably spotted.
     
    Setting up a platoon right: First of all, look at your tanks MM, refer to the MM chart if needed. Try not to pair same tier lights, bring reg 8s into preferential 8s or generally stack too much of 1 type. I would try to find set ups of tanks that make up for each tanks weaknesses, for example the is6s weakness is accuracy and aim time at long distance, so I would pair an fcm to offset that, for the case where long range sniping to reset cap is needed.
    You can wolfpack 3 meds or the lul triple td alpha squad but it's better to bring tanks that round out the platoon. 2t54s and 1 e75 is another great combo.
    Choosing platoonmates with similar playstyles is also important, when I create platoons I don't straight up invite all the super unicums, I'll rather invite friends that I have fun with and are down to yolo with me. Like yesterday I suggested rushing f3 from north spawn el halluf and they were like, holy shit this idea is so stupid but fuck it yolo I'm coming with you. Turned out it worked pretty okay and it's probably the best route you can do on el halluf north spawn as a medium. A super unicum would have raged at me hardcore if I tried doing that risky move, and I don't enjoy playing with people that have the sole sense of playing to win and having 0 fun or trying new things. Just find people not really based on their stats(although their important in gauging how good someone is), but rather if they are compatible with you.
    Stop stressing so much about your stats(I see it all the time on this subreddit, people afraid to play), like really if you are 48% and you want to hit 50%, you're still considered a baddie by most unicums, so stop worrying about impressing others and play so that you can improve your skill level.
    Like I know how it feels to have video game anxiety, like I used to avoid playing ranked in LoL because I was afraid I would drop my elo, but eventually I stopped giving a fuck and just played so I could get better. Eventually I climbed 600 elo just trying random ass things along the way. If you don't want to play WoT because you are afraid your stats will drop, change your mindset.
    Play so that you get better, not so that you can impress someone at how your numbers look. Well tbh I don't even play to win these days, after getting 65% it's like, whatever fuck this shit I'll rather go troll a pub platoon and intentionally lose then get moar winz.
     
  25. Upvote
    Worstpoaster_na got a reaction from Joebob73 in 1V1 ME CS GO /1.6 AWP ONLY   
    ^title
     
    Finally unvac banned from steam
     
    so bring it bitches
     
    rules:
     
    quickscope only
    no head glitching
    no camping
     
    http://steamcommunity.com/id/loliislove
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