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Verified Tanker [SEA]
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Ezz last won the day on May 28

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About Ezz

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    Plays Forums More Than Tanks

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  1. Au is starting to see a second spike in one state at least. As you note, people get bored of caring and revert to selfishness. And yeah, the weekly cycle relates to testing. A similar graph would be how many tests were conducted each day.
  2. The tanks themselves didn't get worse, but wg's template mm made tier 9 in general less of a happy place. 9 meds in particular copped it. It means far less bullying and more support your 10s.
  3. Now they'll just slow down to the speed of a normal light. Pop another wheel and they're a med. For mine slowing them down was only part of their stupidity. Their farcical maneuverability was the main issue, and sadly that looks like it will be retained. Interestingly dezgames' video on the topic features an ebr cleaning up. Basically none of the nerfs mentioned would have impacted the dudes ability to carry (he barely got hit while moving - barely shot on the move). I'd guess most of the nerfs will impact the average and below players, so will probably scale the tank even more with ability, which is obviously a good thing.
  4. Both of the above underscore one of the key issues, they are simultaneously dominant in some roles yet they aren't overly influential from a winning sense. There are far more broken tanks in tier 10 yet likely none as annoying (except arty). And don't get me wrong, I'm all for adjusting them, they are stupid as they are but as someone noted elsewhere, maybe part of the issue relates to how weak the other lights are. If wg nerfs them too hard we'll just have another meh light in the game which is already dominated my heaviums.
  5. The issue with the vr nerf is it will limit it to even more of a suiscout role which is sadly how most get played anyway. They'll be equally annoying but less effective.
  6. It's a tank that my well be balanced but as above highlights how good the STD b is.
  7. On sea during the last campaign wg noted that they had too few tanks given participation numbers. So they reduced it by about 20% for this campaign.
  8. Based on what others have said it will be the best credit earner but probably not that exciting to play. Slow, no armor, and need to sit in a bush basically.
  9. Have to say, i was a little surprised at how little armor the turret has. It really isn't bouncing much in pubs.
  10. It's an aside to the core topic but things like average win rate of the player base mean little as to overall quality. A pool of bots playing each other will have the same average win rate as a pool of cum. As to expected values, I've noted a lot of fluctuation based on what's meta and who's playing tanks. Plus, if you turn around the thought and question what would make the values drop, it's because it's harder for people to do damage. Either because as per your theory, the players are worse, or because it's harder to farm because everyone else is better. It's one of the reasons comparisons between server gameplay jump out. Some servers appear to have more of the 'paid actors' making farming easier. Personal opinion, there are more bots now than ever, while the humans out there have improved slowly. Most now understand vision, most get angling, most even aren't afraid to use gold. All of which make it tougher to farm.
  11. I just accept the shitters and the toxicity they cause and click battle. For catharsis play an alt. Beyond that best of luck finding a new hobby. I'm told there are many rewarding ones out there.
  12. Just wait until you see his arty build.
  13. Year? Quote of the post 2015 balance tm era.
  14. I think the phrasing and internet's lack of context confused things. Either way, stb is at least a little less paper.
  15. Spotting for yourself plays a significant part. I guess as part of wg modelling a risk component. Hence if people are redlining they will be missing out on a lot of xp (but not wn8...).
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