-
Content Count
7,335 -
Joined
-
Last visited
-
Days Won
32
Content Type
Profiles
Forums
Blogs
Articles
Posts posted by Ezz
-
-
Iirc the old credit retraining was capped at about 39k xp for 20k credits per crew. Just give us a similar capped option and the retraining and multiple crew should be fine. 750 covers the old 200 gold per crew, so 75k credits would be equivalent.
-
Kinda sad that most of the content people I've watched so far are either completely unaware of the impact of the new xp cost of retraining or are deliberately leaving that out when making their assessment on the new system. I'm beginning to wonder whether wg put out a list of 'don't mention...' topics they'll hope the players won't notice.
-
It's small consolation but it should be noted that everyone else who had been happy grinding multiple 3-4 skill crews will be in the same boat wrt competitiveness. The overall drop in effectiveness of crews upon conversion is going to hit everyone.
-
Only less than one full skill crews get booked. At 3 skills you're stuck with useless bunk sitters.
-
A bit less view range isn't purely a bad thing as it was saturated already in the upper tiers. But yeah, simple solutions would have been far less convoluted way to get the main wins for crew 2.0.
-
Imo the issue is if wg should be addressing HE as a balance for hull down tanks prior to addressing map design and the dominance of those hull down spots. Moreover it highlights my view that HE ranks below a number of other balance related issues in terms of fixing priority (specific tanks, maps).
-
So are hull down heavies struggling? Sconq with low mobility and low alpha must be relegated to shit tier with all the HE spam.
-
I'm not sure about na, but are the 60tp and e3 dominating there?
-
Nice that you found time to test this and that it was apparently repeatable. I'd noticed it but just figured it was just wg's servers doing strange things.
One i'm curious if anyone else has noticed, but i think there are situations where you kill the commander (maybe within that 1.65s) and then don't get spotted. Guessing i killed the commander at least as i don't have whatever that perk is that tells you. Could explain some. Could also be their commander was already dead and or it's just wg's odd spotting where some feather floating between my spotting points and theirs kept me unspotted.
-
Tried the 105, it's ok, but imo not worth the xp. The 120 is in line for the rhino anyway and offers better dpm.
-
37 minutes ago, crapcannon said:
I take that back. Comparing this to the Pregetto 46, this tank is trash. I'm praying the tier 9 is better when I free XP past this POS.
That says more about the prog than the pant. It's still excellent compared to most tier 8 meds. But yeah, the std b is so worth it. Imo still one of, if not the best 9 med.
-
Have to say, that sounds mostly like a pubbie issue as opposed to the map. But then that's a common issue for most maps really. I guess then ban the maps pubbies are worst at.
-
Turbo instead of vstab... I'm intrigued. That does sound fun.
-
Paris. Never got any enjoyment playing it. It seemed to suck regardless of what tank I was in so it's been blocked since the option became available.
-
Fwiw the next iteration gets a dpm and aim time buff. Still won't be a dpm monster or anything but will help.
-
I still reckon they were all meant to be a tier lower, then someone forgot to make the 10 so they shifted them all up one tier.
-
I was hoping for the notch turret snipe, but the platoon double tap was worth it too.
-
44 minutes ago, Fedaykin89 said:
Yeah... I think one of my first reactions was "didn't Skill say this thing is not so good, with standard equipment at least?"
He kind of changed his mind after toying a bit with bounty/improved eq., but still...From watching it he tried a normal set up, did ok but found it slow driving up the himmels hill. Then went full ham with turbo but no vstab and noted the gun bloom... like derr... so reverted to improved equipment. Normal vents vstab rammer / optics vstab rammer and it seems fine.
-
Played my first couple with it yesterday. Basically as per all the reviews. Also clearly at this point it's mostly good players in it and doing well. 1180 raw was a 3rd class on sea.
-
Getting the shits with wg is fine, it was that voice that grated. Still agree with most of his thoughts tho. Sadly the next closest thing seems to be claus whose tank shittery grates even worse.
-
Another side note, off road helps terrain resistances which also help your rotation. I tend to go for it before clutch. Doesn't help your equipment choices a lot, but I'd say those are down to optics vstab rammer or vents vstab rammer.
-
Personally I didn't change from optics vstab rammer. The tank doesn't really need much help on the rotation side of things as it's already very nimble, so I just went for all out stabilisation.
-
It was like they left it as a mediocre 6 scout just long enough for the marketing team to have a crack at it, then nerfed it after that before we got to touch it.
-
Fwiw I dropped vstab mostly because it never went all that fast. It would be ironic if adding a turbo then made a vstab more of a requirement.
Crew 2.0
in Upcoming Changes Discussion
Posted
It's basically meaningless to even care at this point, but of all the ways they could make the game more gimmicky, did they really have to go with such unrealistic ones?