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Posts posted by Ezz
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On the move and turret at 0.10 iirc. All about short range burst.
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For mine FLs had two major flaws.
One was the stale blob cap meta. I'm not sure how pronounced it was on other servers but on sea it basically distilled down to a bunch of fast tanks blobbing around. With cap / defence points being the fast road to general it was pretty much the most effective way to play, so that's what everyone did.
Second was the silly magic spells like spotter planes and smoke breaking the vision game.
Steel hunter i just played run away for as long as possible then died. Seemed to work. I just hope they do something about the obvious teaming that was going on.
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I think the tank was a myth.
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12500 lost on sea.
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12 minutes ago, Wanderjar said:
several times. most recently for a bit more than $20 USD
I bought loot boxes assuming i'd need that much gold for when it showed up in the advent calendar... now min bid is beyond that... sigh.
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Fewer obstacles for balancing changes? Did they go into any detail in what those were?
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17 minutes ago, Jesse_the_Scout said:
if seeing a horde of whining 20k game T67 clubbers leave the game.
The low tier ones stay in the game, just not as part of research trees. The clubbers will be unfazed.
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I'm feeling like a change adverse fuddy duddy but yeah, not seeing this as anything other than a step backwards.
- echo9835 and Madner Kami
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2
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Min winner on sea apparently around 55500.
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Sea was under a minute apparently.
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1 hour ago, kariverson said:
So I'm seeing now on EU they're giving out the correct tank to anyone that bought it. And they can keep their 14700 gold refund. So all in all people got it for 300 gold.
I kinda wanted them to charge 15k for a tree tank. It's the black market after all so getting dodgey shit can happen once in a while.
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31 minutes ago, Never said:
I made a tweak to query to fix an issue with the battles displayed in the periodic columns that might have something to do with it. I'll see if that's the case and if there's no workaround I'll revert the change.
To be honest i've only tested on about half a dozen player pages and mine is the only one not loading so not sure how widespread. If i'm one of the few broken ones i'm not fussed - it's been a godsend during my recent tier X event shittery!
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Not that it's of particular concern but since about the time of these fixes most player data appears to work fine while a few players (eg mine) time out.
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Apparently 3.8 on sea also got a tank.
(3mil and 7 credits did not...)
Why do the russkies have so many credits?
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Will give it a crack in my t92. Optics vents had it at 500ish while binocs should get it to 560 ish. Something bushed up be 50+ camo so in theory this will burn thru it up to 30m further away. Will have to see how it goes as I'm not sure yet which maps that will help much.
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Doesn't look like it will sell out on ANZ. 7k strikes me as a lot of gold for a 7 light.
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Bidding... Ewww. I'd rather the reverse. Full price for first hour then decrease subsequent hours. Seemed silly for a black market to want to offload stuff then just end up keeping a ton of tanks (or at least they did on sea for some of the undesirables). But it's wg after all...
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22 minutes ago, Wanderjar said:
my old clan commander's wife always made jokes about the underground Binoc meta
Was she talking about tanking?
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My guess is wg figure they needed some sort of incentive to get more people playing these events. Tier 8 prems are either broken or meh as far as the community is concerned so lost their allure.
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Binoculars making a comeback? I don't think I've run them on a scout higher than about tier 4 since about 2012. It kinda makes sense as vents always feel like a bit of a neither here nor there choice.
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9 minutes ago, sohojacques said:
@Ezz traditionally every wtf moment with SS has easily been explained by just watching the map for a bit. But I have had a very small number of instances where I 100% know I’m not lit. I peak through a bush and watch several red tanks instantly turn and shoot at me. Still alive as is my commander. No lightbulb.
Again, without a replay it's hard to diagnose, but just on the surface that sounds like someone had you lit permanently. As someone who spent a fair amount of time dicking around in lights, it's one of the joys when you light someone from an unusual angle, see them do what they think is dropping out of vision but still being lit, then popping back out. It's almost as good as playing a scout before SS was even in the game.
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57 minutes ago, Enroh said:
3s? Thought it was 2s?
3s for a normal SS commander, 2s if you run the directive on top of that.
28 minutes ago, sohojacques said:Even they’re not that fast. I’m talking about 1-2 seconds into the game with no line of sight.
Gotta say I find it funny that everyone is assuming the OP is just user error. Cause WG have such a good record of not fucking stuff up. Invisible walls and random camo levels from bush to bush just add to the indie vibe (all shit they still haven’t fixed from patch 1.0)
I'm basing it off my experience - namely that when it comes to SS i've not experienced oddities that weren't explained by much more than 'htf did that bloke get to there?!?' or 'lol, another broken camo tree' and similar. Which, as you say, isn't to say that wg couldn't fk something up, i've just never seen it when it comes to SS.
Bourrasque, Tier 8 Premium MT (Marathon)
in France
Posted
Admittedly based on a small sample, I would have said a bit above the 10/15 for goods, but yeah, nice summary. It can carve up at close range - even corridors can be used as long as you have distractions around you. Pop out, blap for lots, get safe. Plus the mobility of this allows you to easily choose where you want to create that numbers overmatch. Eg a 2 vs 2 with one enemy <700 is basically gg once you yolo in as the third gun. At range you need to be able to leverage the vision of this - which again is excellent. If you know your spots you'll get one or even two free shots from camo then be able to get back to cover safely. Naturally re exposing from the same spots will get you smacked, but 20s in this thing is half a map away...
In many ways it's a tank with extreme strengths but quirky awkwardness. Different combos obviously, but a bit like a 416. If you can work around the awkwardness and know how to bring the strengths to bear, it's a beast.