If you're allowed 1.5k and you're willing...
and undervolt the cpu
Otherwise select the first one as you want as much clock speed for laptops as you can get for games. I'd also replace the 5400 RPM to a 7200RPM
I'll give you that El Halluf and Ruinberg are hard, but the extreme stealth of the ELC EVEN 90 gives it something to work with, where other LTs aren't able to work. Literally the entire middle of El Halluf is camo over and if you're in the river you're nigh un-hittable. I don't try to push, I just try to control the space with vision, and let my team do the work. Its possible that this is an NA thing, not an EU thing. We do get the occasional completely clueless player, but for the most part NA players are hitting easy shots on stuff that is spotted. And then things die quickly. If the enemy meds rush the low ground...I'm never letting them out. They're going to be spotted every single poke, and their TD support also. And when they're worn down I'm going to go finish them off or else cross and begin gettin' butts and arty. This isn't an important part of the map - I agree. But neither base is easy to push into from NW when the TDs are undistracted and unflanked. http://wotreplays.eu/site/4132368#el_halluf-crabeatoff-elc_even_90 Enemy wins brawl, but instead of a blowout, I'm able to get a few clips/spots in, clear my side of the map. Low hp tanks and lots of space. Grand.
Airfield is broken OP in the ELC. You are unspottable on B line. It doesn't work even in the T-100LT, but the ELC makes it work, the extra 4.5% camo and the size. Every rock is cover, but not just like "cover from this 1 angle) but cover from 2 angles and sufficient to mitigate all but the biggest splashing arty. I don't even fire most of the time, except when the TD perch gets lit. I just push them back, corral them with vision, and then my team moves up. The frustration is practically palpable. http://wotreplays.eu/site/4132368#el_halluf-crabeatoff-elc_even_90
Ruinberg...south is tough. I've had success. Its just...so...small. The smallness gives the innate camo rating, but it also gives you the ability to straight up hide. The ditch that kinda hides a medium becomes full defilade. The bushes that cover no other tank suddenly become full concealment - control your proxy and you're fine. The positions to shoot the backs of houses that would get you killed by A line TD nest ARE BELOW THE RIDGE FOR YOU. Pull around, drop 440-660 and dance away. You can poke your turret over and spot their A line TDs with binos, sending them scurrying and giving your team confidence. http://wotreplays.eu/site/4132348#winterberg-crabeatoff-elc_even_90
I think you nailed it here Kolni
I'm not a good enough shot to carry off damage, so my slide into this niche is of necessity, and I recognize that limitation. Would I play your game if I could? Probably, but Garbad raised me up, so maybe not. And NA just isn't quite the same as EU in the players. I was watching Smylee stream a week or so ago and he noted "I think I win because the enemy spends so much time and energy trying to kill ME that they ignore my team, and my team actually does damage". This was during the FV4202 3 mark, but during the Sheridan sessions that followed he was literally dictating the flow of the game around the exposure and resulting enemy reaction to his Sheridan. Now thats not precisely the best example, as Smylee plays his LTs in much of the paper medium fashion BUT there is a decided effort to yolo suicide him with reliable regularity. Its not something I've seen extensively in watching skill4ltu play LTs. I've not caught many other EU streams in the last ~6 months though. Meta comments aside...I do use my team. I don't count on them, but as soon as they demonstrate any kind of capability I'll read and play off their positions (while absolutely minimizing my risks). I play the pure map control gameplay like the really old Chaffee days, and the ELC 90 in particular can do map control things in a way that larger less stealthy lights can't. Its the size of the Bulldog turret...
Played 40 games today on a 3 and half skill crew.
Not as bad as initially thought, but nevertheless, i think i can confidently im one of the better LT players on the server and im barely hitting my tier 8 LT average combined.
This tank is not good. It is however funny. Its the size of a tier 1, with the firepower of the pre 9.18 SP1C, and the hitpoints of a tier 7 tank. But, it has god tier camo, which means a little something, and you can at least do funny things with terrain.
46% camo, 11% firing
Tier 1 size - hide in all kinds of bullshit spots, invent cover on the fly, abuse terrain
Absurdly low hitpoints - 3 shots from almost anything and you're done
all HE will pen, and arty misses splash hard
6 tons of weight means all rams/bumps HURT
70 kph is nice
It's a LT - your mobility and size make for nice protection
Low hp/t at 23
Traverse on medium terrain is marginal, large turn radius
0.33 accuracy is enough
Depression -9 and a comfy +13 elevation
45 x 220 ammo is enough
Autoloader! (220x3 2.5 between)
Handling, aim-time, pen, interclip
Abysmal 1238 max dpm
@De1tacu Every new tank can have its own thread, but perhaps you didnt know that. OP could have been more in depth, but that just means that somebody who gives a damn about a new M4 clone can write about it under this thread.
Unless you're in love with the case, you can drop down to a mid tower for your components. You wont need anything crazy. Id take those savings there, and throw another 30 at the RAM and get 3000hz