-
Content Count
4,636 -
Joined
-
Last visited
-
Days Won
23
GehakteMolen last won the day on January 21 2022
GehakteMolen had the most liked content!
About GehakteMolen
-
Rank
322 since the beginning
Profile Information
-
Gender
Male
-
Server
EU
Recent Profile Visitors
-
the good part is though: when you turn the rocket booster on, you cant turn if off AND you have like no reverse speed. So idiots using it at the wrong momebt get themself killed rly easy (or they push teammates out of cover with their turborcharged heavy tank...) Also you only have 4 charges, if u use them early game, u get shafted in the end (because without rocket, they seem slow) yet ``keeping the rocket for late game`` is also stupid, if your a baddie who never lives till the end anyway... The main problem with these is the idiotic alpha dmg, the rest can be balanced i guess
-
can we make a class-specific ban list?
GehakteMolen replied to Sylvansight's topic in Map Discussion
Class specific would be nice, but too complex for average noobs i guess, so untill them Im just permabanning Empires border and sand river** and if we ever get a 3e slot, its 100% that shitty snow map with sunken ships. ** Sand River was garbage when it was added as Sandy River, or whatever it was named, they reworked it 2x (or 3x?) and its still shit, best arty map of the game makes it worst map for anything else... -
https://worldoftanks.eu/en/news/general-news/recon-mission-2022-results/ After two weeks of intense battles on six map candidates, the Recon Mission event is over. We appreciate your solid input into shaping the future of World of Tanks. Over 205,019 players in Europe tested out the proposed map prototypes, and 172,547 of them found time to complete the questionnaires. In total, more than 4,784,850 Recon Mission battles were played in Europe. And we’re happy to report that everything went smoothly: we received valuable feedback, gathered loads of battle statistics, and can now officially
-
Supertest applications now available for EU server
GehakteMolen replied to Ham_'s topic in Upcoming Changes Discussion
the 50% winratio thing is the main problem, hehe i understand why they do it, but having a group of +57% players also test it, in a smaller, more basic format, would greatly improve the results Stuff like chieftain is for joe avg not better as a T110E5 or IS7, because they will push, stay too far back, or in front, wont hull down, or go hull down at the wrong place, making it ``balanced``, put a good player in it and well... -
Yoh Tank Line - Upcoming American Heavy Line
GehakteMolen replied to ZXrage's topic in Upcoming Changes Discussion
Is the patriot better as M-III-Y? (on paper the M-3 seems better, quit a bit more dpm, a little better gun handling and a lot better gold round, not much luck with mm so far, but it seems a decent tank ps: im on t8 atm, the t7 was simply not good, but t7 heavys are almost always weak imo -
kurwa, 4 days banned for blocking and i dont even know who i blocked (if i had kicked someone down in the river on erlenberg, i would atleast think: worth it)
unfair plane!
-
Whats also interesting is that GLD is 10% aim time, while IAU is only 5%, while aiming gears is 5% / 3%, so if u want to improve aim time, ur better of with an IAU and field mod aim time, as with GLD and field mod accuracy, this seems an small oversight, WG made either IAU too weak, or aim time penalty to small (from field mod) TL:DR: the field more is now 50% of GLD and 60% of IAU
- 18 replies
-
- overlord_prime
- game mechanics
-
(and 1 more)
Tagged with:
-
Snoregasm2 reacted to a post in a topic: Overlord_Prime's Ultimate Gun Mechanics Guide
-
Only if u can still dump clip full speed without extra aiming, with autoloader being able to dump clip in minimum time is imo essential (autoreloaders excluded perhaps) so dunno if kranv with worse aim time can still do it, but otherwise its not worth it (i still have GLD on amx 50B, and that one has better a tad better gun handling (but faster intra clip))
- 18 replies
-
- overlord_prime
- game mechanics
-
(and 1 more)
Tagged with:
-
ah, well, was expected it wouldnt work on ``zoom out`` Here you also go into playstyle territory, imo padding removal (more top speed on super heavys) is 100% worth it, yet some streamers / guides say its not worth it (which i rly cant understand) But your right in that most will follow good player (how many choose optics over vents, pure because garbad said so? lats years (partially due to Kolni i guess?) vents became rly popular, but optics beiing ``default on meds`` was for years the opinion by many (and a silly one imo...) Current overrated equipment is IRM, on ce
- 18 replies
-
- overlord_prime
- game mechanics
-
(and 1 more)
Tagged with:
-
There is however 1 important thing people always forget about aim time and what it is (not the math definition, but the ``in-game`` definition) Aim time = The property of your gun, that tries to reduce your bloom to zero. In other words, everytime you change your speed / turn and you gain bloom, your crosshair becomes bigger, till it reaches its maximum size (for that movement speed) and the moment you lower speed / stop turning, your bloom will reduce to the new maximum value for that speed, the time needed to go from 80% bloom to 50% bloom is depending on aim time, so when your dri
- 18 replies
-
- overlord_prime
- game mechanics
-
(and 1 more)
Tagged with:
-
Panzergraf reacted to a post in a topic: Overlord_Prime's Ultimate Gun Mechanics Guide
-
Panzergraf reacted to a post in a topic: Overlord_Prime's Ultimate Gun Mechanics Guide
-
Grille, and other tanks with insane bloom, have bad accuracy due too 2 things: Terrible bloom (hue hue) Server lag Long ago (2010-2012??), you could turn on server recticle, aka the real place you are aiming, you could see that there is a delay between where u think u aim and where u are really aiming, this same delay is also there when you zoom in, on a tank with very high bloom, en fast aim time, this difference is a very big. while on tanks with low bloom and slow aim time, like ruskie heavies, this difference is minimal. Hence why russian heavys can snipe better as
- 18 replies
-
- overlord_prime
- game mechanics
-
(and 1 more)
Tagged with:
-
Parallax Adjustment vs. Aiming Gears Lapping Is for me most interesting, what i suspected, that base accuracy is more important, seems to be true. Only thing thats not really adressed i think, is vents vs the others, v-stab seems better as vents, i suspect IAU and GLD are also better (pure for gun handling) but is that true?
- 18 replies
-
- overlord_prime
- game mechanics
-
(and 1 more)
Tagged with:
-
Not sure, rammer and stab by default, but 3e? optics is not needed i think, so turbo, for some more speed? or just vents? i need to drive it first i guess
-
Bump, because of discounts (all tier 10 tanks 15%) i can buy some more tanks, got a leopard, but in doubt about the following: I hate rear turret tanks, i hated IS-M, i hated 705 even more, buuuuut, im still tempted to buy 705a, mainly because it looks awesome (and high alpha sometimes just works, because herp derp) And while the tank doesnt look good, i just got a VK-VII few weeks ago, and its suprising decent / fun to play, which got me thinking, what about this one? I also sorta enjoy type 5 heavy (with 140mm) and 705a should be quite a bit better... Will also get an UDE
-
Pornvagn - IKEA´s answer to the Concept 1B
GehakteMolen replied to hall0's topic in Upcoming Changes Discussion
yeah, this tank seems rly shit, Caliban is a 50/50 tank, 1 game its good, 1 game its hate, but this one... i might get some more boxes, but i rly hope i dont get this one, hehe- 11 replies
-
- tornvagn
- swedish tanks
-
(and 1 more)
Tagged with: