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Gryphon_

Mathematics Contributor
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Everything posted by Gryphon_

  1. Its still up on NA through Tuesday until 2300 PDT.
  2. I highly recommend using Field Mods to allow two completely different playstyles on the French lights and mediums. First, sr360s stealth build (CVS/optics/exhaust) is awesome for maps where vision is king (prok, mur, red, etc.) For all other maps, running a gunfighter build (vents/vertstab/improved accuracy) is amazing as it fixes the awful gun handling and allows tanks like the Batchat and 13-105 to do lots of damage, even at distance. For teal players like me, making tanks like the Batchat able to deliver clip damage with dispersion of just 0.32 or better is an eye opener.

    1. hazzgar

      hazzgar

      People underestimate how much of a difference being able to reduce bad gun stats on tanks matters. Kran really works for me with 0.3 acc and I will upgrade the bounty aiming to put it at 0.29

    2. Snoregasm2

      Snoregasm2

      As I unlock more field mods on my tier 10s, i'm going to lean into this more, particularly on tanks which don't have purple equipment already.

      Mostly, i've only unlocked all field mods on my most played tier 8s from Frontlines, and i've not really taken advantage of the potential variation in set-ups.

      Have either of you two been purchasing the trade-off upgrades? I've not seen one yet that I genuinely want, although there is one on the VZ-55 i'm close to, which allows you to trade hitpoints for gun stats which I might purchase (given you get extra hitpoints anyway for getting to level 6 in the field mods).

  3. Now don't you go posting the one where I was spotted by Noobs and then got one shotted by a FV4005, will you?
  4. I think you've opened the door to my next phase of WOT play. I like playing the AMX13-105 but the gun lets me down 50% of the time I pull the trigger. Today, I put 2 rounds into the back of a 907 at 200m and neither penned. I lose every brawl as at least one round doesnt pen. I can back these statements up with multiple replays from any day I play. The spotting is great with the stealth build, but the damage sucks. On the other hand, the Bat is a better damage dealer but without the exhaust the lower camo makes it noticeably easier to get spotted (and die). So I will field mod it for stea
  5. Now we have Field Mods, this tank is one of the major beneficiaries. Now it's possible to run 2 builds: 'Stealth' build (CVS/optics/LNES) - for maps that have lots of bushes and vision is king 'Streetfighter' build (vents/improved accuracy/vertstab) - for Himmelsdorf and those like it where running build 1 would get you into trouble. (EDIT: after more testing I prefer IA to IRM in this build - cant beat lower dispersion) You can also run 2 builds of ammo and consumables, making it easy to run food and carry more gold ammo if the lineup looks challenging.
  6. It's really neat being able to swap out the 'stealth build' for a 'streetfighter build' when you get a city map in a light. So Field Mods is a change I approve of!
  7. Played a few hundred battles with this build and I get a stellar result in about 1 in 20 battles. The much more usual result is lots of spots but team fails to hit or even shoot at what is spotted. I'm enjoying the SR360 youtube vids but I'm now sure having the unicum platoon is key to more frequent success. I'm looking forward to Field Mods in 1.14 so I can just turn on the stealth when the map is worth it. I have played so many Himmelsdorfs and Pearl Rivers lately it makes me weep.
  8. Field Modifications is going live in 1.14, which hits EU/RU on 14th August and NA soon after. EDIT: ASIA: August 9 NA: August 10 EU: August 11 RU: August 11
  9. This tank is a prime candidate for bond vertstab. I tried to play it with the full stealth build but lost every fight with any other light who got close, so on went the vstab instead of CVS. I still think it needs -27.5 rather than -20% so I'm saving up 5000 bonds to fix that. I found an old Ilya Red video on the 13-105 and its still relevant today:
  10. I've been running these builds for over a week now and after 144 battles I'm at 61% winrate, which is about 10% above my recent 1000 winrate. MOEs rising. Highly recommend that 300m minimap circle I mentioned in the above post, it really helps keep the tank at the optimum range from the bad guys.
  11. As this build allows you to push the limits of view vs camo, sometimes in the open, if you use xvm try adding this line to the minimapCircles.xc file in your config. { "enabled": "{{my-vtype-key=LT?true|false}}", "distance": 300, "scale": 1, "thickness": 0.7, "alpha": 60, "color": "0xFF0000" }, This draws a red circle at 300m radius on the minimap if you are playing a LT. The significance of 300m is that 500m of view range will break 45% camo at 298m, so its a good tool to use to figure out what the other team is rocking. I find having that circle makes it far easier to fine tune how fa
  12. Nice game. I've just found and upgraded some bounty optics for the 13-105 so I'll alter playstyle to do more on the move spotting.
  13. Hmm well a bush is +25% and LNES +6%. But it seems to be working nicely - here is a fair example of how the binos open up the map. Also shows how I had to pause twice to let binos come up to try find the 4005. http://wotreplays.eu/site/5960488
  14. Ok then - as I dont have any improved eqpt, I realized that as there is no rng in vision/camo calcs, I would always lose the spotting game against someone who has that eqpt. Then I saw a video (below) where a guy used binos instead of optics, so I'm now running CVS/LNES/Binos. Now I can outspot anyone as soon as I'm bushed up. My first session with that build was 7/10 wins, 1300 dpg, 1600 assisted, 3.7 spots/game. I'll try this a little longer...
  15. And another change. Now I'm using vents/vstab/optics and making use of bushes to get the camo I need to survive. Result: having more good games as the gun is 'usable' with vents and vert, and the optics preserve ability to scout; however, leaving off the improved rotation for optics means I lose dogfights as a) reload and b) bloom isnt good. "The EBR always wins"... No easy answers on this tank I guess.
  16. I'm currently breaking with the faith and have moved from the stealth build to one recommended by skill4ltu for the french light autoloaders: vents / vstab / optics (all vanilla, no bond/bounty for me). All I'm doing different is keeping greater distance from likely TD positions as my camo is not as good as before, but the vents help with a lot of things especially getting shots on target. My numbers aren't anywhere near what a purple can do but they are now moving in right direction.
  17. I used a 30% off coupon to pick one of these up for $15. Lots of fun, especially dumping a full clip without lifting off the trigger. LNES, optics, vertstab seems to work pretty well.
  18. I've set up half my lights with CVS/optics/LNES and the other half (mainly autoloaders) with optics/rotation/VS. It's strange how the stealth build seems to work really well at tier 9; I guess its to do with the teams actually being able to shoot at what you spot. Tier 8 (LT432) has some good results but never as good as tier 9 IMHO. Tier 10 I'm not competitive in anything as I don't have improved or bounty equipment on anything apart from a couple of tanks. However, no surprise to find that vision/stealth works well on the T100LT but not the AMX13105 - I need the gun handling mods to make th
  19. The success was short-lived. Fuck EBRs and most of those who play them (present company excepted). On the AMX I went back to my 'full scout' build (LNES, optics, CVS) to make sure that at that start of every game I keep their EBR lit as long as possible while remaining unseen. When he dies, game on. The derpy gun is a small price to pay.
  20. I'm finally having some success with this tank by abandoning vision and camo builds in favor of a gun handling and agility build. Vents + VStab + Improved Rotation is the build that Quickybab recommended in a recent vid and the results are worth a try. However, it gets tough if you are the only light in an all tier 10 battle as you'll almost certainly be outscouted in the wrong situations. For example, dont try to run the 2 line on Prok or the 0 line on Pilsen unless you have a vision and camo build....
  21. I wouldnt be surprised if they didnt buff the brit mediums next, now they have addressed the urgent need to buff the 140 and the E50M. Playing the 7/1 right after 120 or so battles in the WZ120 (buffed, ha!) it feels very comfy, but it certainly isnt competitive with the best. Having some epic hulldown ridgefights, bouncing a lot of incoming, but the slow reload is a high prce to pay for the 268 pen. Crew skills (smooth ride, snap shot, BIA) help with the gun handling - and anyway they are waaay better than the 'buffed' WZ.
  22. Gryphon_

    WZ-120

    I agree, I've just done the (8 module) grind, and the tank doesnt exist until you get the 122mm. I have no idea why they wanted us to grind 3 x 100mm guns on a chinese med before getting the 122mm, but there you go. As soon as you have it, you can actually pen and do huge dmg. The poor gun dep makes this the 'pit viper' of mediums... always go to the lowest ground, and shoot up. If ridges exist, peek around never over. Running vents / vert / rammer, which seems to be what the streamers do. Check out Straik's 2 hour stream with 'buffed' WZ on youtube. Note he spams HEAT 24/7 but he's
  23. I think a lot of these wtf changes are down to how they test (or rather don't test). The test server is a joke; all you have on there is everyone playing whatever they want as long as its a tier ten they probably don't own. It would be far more effective if the test server gave you access to only the tier and type of tanks that are the focus of the update - so for example this time your garage would have only the tier ten mediums, all with full skill crews (like sheriff / match accounts). Less experienced players might find they only have tier 8s, or tier 7s. Data gathered from a fe
  24. With the new equipment options available in 1.0.10.1, I mounted LNES, optics, vents, to bring the camo value up to snuff. With that build it scouts pretty well, but the gun is woeful. The only plus (on paper) that this tank has is 390 alpha and a 200mm turret, but it seems you frequently dont pen even well placed hits but the enemy always manages to snapshot and pen you (turret bounces are rare). Playing the WZ alongside the Sheridan and T100LT it comes a distant third. So what does the tank need? 1) Competitive camo values 2) Much better dispersion - current values are dou
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