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Intumesce last won the day on July 20 2015

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  1. Original article by @Intumesce Gold ammo and its family of gold-related items have been a topic of debate since the early days of World of Tanks, and both sides have had some fair points. In today's article I'll briefly debunk some of the gold/p2w arguments. Keep in mind I am pro-gold, but will try to be as objective as possible. 1: Gold ammo is better than regular ammo Obviously not true. First and foremost there are the blatant drawbacks of HEAT which worsens penetration versus spaced armor, no normalization, and much worse shell velocity on most guns that use it. While it doe
  2. Original article by @Intumesce Dealing damage is one of the core factors of World of Tanks. Teams that rush caps aside, battles are won by dealing more damage than the enemy team. Dealing damage is not only beneficial for your stats, but for your team in the battle as well! In this guide I'm gonna teach you what can make the difference between a greenie and a purple. Tank Selection The first thing you need to deal damage is a capable damage dealer. You don't need to be driving a tank destroyer, an autoloader, or an autoloading TD to deal damage. Most of the time, all you
  3. Original article by @Intumesce In this guide I will go over the most useful equipment pieces, which tanks use them best, and which tier they're the most useful in. I'll rank the pieces' usefulness on a scale from 1 to 10, with 10 being the best. Medium / Heavy / Artillery Gun Rammer - 10/10 Starting off with THE most important equipment piece, and one that is obligatory on any tank that can mount it. All tanks, save for autoloader-type tanks (with some exceptions) can mount this equipment piece. It's a 10% decrease to your reload time and a 10% increase to your damage per
  4. Original article by @Intumesce Crew skills are an important part of the game. They can do anything between extending your view range, to letting you know you're spotted. I'm gonna go through all the crew skills in the game and rank them from best to worst. I'll also tell you which tanks benefit most from which skills. My ranking is based on their usefulness, and I'll be ranking them on a scale of 1 to 10, with 10 being the most useful. Let's start off with the 4 crew skills available for every crew member. Firefighting - usefulness: 3 Firefighting does two things
  5. Hit = / = unangled hit. With arty especially you can't seriously expect AP to go through just cause you hit someone.
  6. The MBT-70 is more effective at winning games because it's an MBT, but the VFM 5 is a better tank overall (except at winning) but it requires a lot of good retrofits and crew skills to fix the horrible base accuracy, aim time, and long reload time. The MBT-70 pretty much always has shit DPM, accuracy, and aim time. The VFM can mitigate most (if not all) of those problems while being effectively autocannon immune. I have both and I like the VFM much more than the MBT-70.
  7. Posting my observations from the 0.14 test server: There are preview models for the SPHINX, Leopard 2A7+, and XM1A3. The tier 10 for the British MBT line is called the "Challenger 2b" and has no preview model. The PL-01 is in fact the tier 10 for the LT tree. M8 now has smoke grenades. There's a new tier 7 premium that costs 99,999 gold, the M1134 ATGM Stryker. There's a new "Insignias" tab on the service tab. According to Diedel, some LTs and TDs had their penetration buffed. No other buffs that are immediately obvious to me. Previews images of tier 10s and more here:
  8. That statement can mean 1 of 2 things: 1. Battles aren't balanced by skill, they're balanced by winrate, so by extension Spunky is saying that winrate is not affected by skill and is purely random. 2. Winrate takes skill, and battles are balanced by a player's winrate, so the matchmaker is skill balanced and punishes good players. Why can't Obsidian drop the pretense already and either admit they demand good players carry shit ones or drop any influence a player's stats has on the matchmaker?
  9. 29/2/2016 Developer Q&A [Source] Features in development Q: Are there any plans to let us fight bots in training rooms? A: Yes. We plan on making a special map specifically for training purposes where you'll be able to test drive new vehicles and such. It will be based off of the Petrovskoye-Alabino ruins. Q: When will you fix the "pixel hunting" problem with MBTs? A: We are aware of this problem and you'll see the first changes in 0.14. Q: Will there be an option to make the pipelines on Pipelines destructible? [Int: yes that's a confusing sentence, but how would you t
  10. Intumesce

    One Life

    So a single person using an aimbot can cause hundreds of dollars + thousands of hours spent to disappear in mere minutes? This game would make EA blush all the way to their ankles.
  11. Because when your mother eats so much she's bound to have a kitchen knife on her at all times, thus she is armed.
  12. - 88 Thisbe (asteroid), estimated weight of over 1019 (that's 10 quintillion) kilograms - Literally no weaponry What the fuck?
  13. "Know" anything? It just seems like a reskinned BMP-1P passed off as an exclusive vehicle. At best it's a clue Polish vehicles are coming soon, at worst it's just a quick way to make an "exclusive" tank for an event.
  14. Where did Rita's blog go? blogspot tells me it's been deleted.

    1. Deus__Ex__Machina



      its gone for me as well, maybe she quit or maybe someone hacked it idk.

  15. 11/2/2016 0.13 Patchnotes [Source] [Source] (Int: because there's a lot of unimportant changes and bugfixes that nobody really cares about, as there is with every update, I'll only be translating the changes that have any relevance at all.) Greetings, friends! Today you will need to update the game client to version 0.13. It is a 3.25GB big update and some of its features are as follows: New dealer: Chang Feng. Comes with new Chinese vehicles, from tier 3 to 8. New PvP map, Coastal Threat. Changes to the PvE reward system. A new matchmaking system. Sligh
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