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Everything posted by Intumesce
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Original article by @Intumesce Gold ammo and its family of gold-related items have been a topic of debate since the early days of World of Tanks, and both sides have had some fair points. In today's article I'll briefly debunk some of the gold/p2w arguments. Keep in mind I am pro-gold, but will try to be as objective as possible. 1: Gold ammo is better than regular ammo Obviously not true. First and foremost there are the blatant drawbacks of HEAT which worsens penetration versus spaced armor, no normalization, and much worse shell velocity on most guns that use it. While it doe
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Original article by @Intumesce Dealing damage is one of the core factors of World of Tanks. Teams that rush caps aside, battles are won by dealing more damage than the enemy team. Dealing damage is not only beneficial for your stats, but for your team in the battle as well! In this guide I'm gonna teach you what can make the difference between a greenie and a purple. Tank Selection The first thing you need to deal damage is a capable damage dealer. You don't need to be driving a tank destroyer, an autoloader, or an autoloading TD to deal damage. Most of the time, all you
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Original article by @Intumesce In this guide I will go over the most useful equipment pieces, which tanks use them best, and which tier they're the most useful in. I'll rank the pieces' usefulness on a scale from 1 to 10, with 10 being the best. Medium / Heavy / Artillery Gun Rammer - 10/10 Starting off with THE most important equipment piece, and one that is obligatory on any tank that can mount it. All tanks, save for autoloader-type tanks (with some exceptions) can mount this equipment piece. It's a 10% decrease to your reload time and a 10% increase to your damage per
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Original article by @Intumesce Crew skills are an important part of the game. They can do anything between extending your view range, to letting you know you're spotted. I'm gonna go through all the crew skills in the game and rank them from best to worst. I'll also tell you which tanks benefit most from which skills. My ranking is based on their usefulness, and I'll be ranking them on a scale of 1 to 10, with 10 being the most useful. Let's start off with the 4 crew skills available for every crew member. Firefighting - usefulness: 3 Firefighting does two things
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Explaining mysterious bullshit bounces
Intumesce replied to Treeburst's topic in Metagame Discussion
Hit = / = unangled hit. With arty especially you can't seriously expect AP to go through just cause you hit someone. -
The MBT-70 is more effective at winning games because it's an MBT, but the VFM 5 is a better tank overall (except at winning) but it requires a lot of good retrofits and crew skills to fix the horrible base accuracy, aim time, and long reload time. The MBT-70 pretty much always has shit DPM, accuracy, and aim time. The VFM can mitigate most (if not all) of those problems while being effectively autocannon immune. I have both and I like the VFM much more than the MBT-70.
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Armored Warfare information/translation thread
Intumesce replied to Intumesce's topic in Upcoming Changes Discussion [AW]
Posting my observations from the 0.14 test server: There are preview models for the SPHINX, Leopard 2A7+, and XM1A3. The tier 10 for the British MBT line is called the "Challenger 2b" and has no preview model. The PL-01 is in fact the tier 10 for the LT tree. M8 now has smoke grenades. There's a new tier 7 premium that costs 99,999 gold, the M1134 ATGM Stryker. There's a new "Insignias" tab on the service tab. According to Diedel, some LTs and TDs had their penetration buffed. No other buffs that are immediately obvious to me. Previews images of tier 10s and more here: -
That statement can mean 1 of 2 things: 1. Battles aren't balanced by skill, they're balanced by winrate, so by extension Spunky is saying that winrate is not affected by skill and is purely random. 2. Winrate takes skill, and battles are balanced by a player's winrate, so the matchmaker is skill balanced and punishes good players. Why can't Obsidian drop the pretense already and either admit they demand good players carry shit ones or drop any influence a player's stats has on the matchmaker?
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Armored Warfare information/translation thread
Intumesce replied to Intumesce's topic in Upcoming Changes Discussion [AW]
29/2/2016 Developer Q&A [Source] Features in development Q: Are there any plans to let us fight bots in training rooms? A: Yes. We plan on making a special map specifically for training purposes where you'll be able to test drive new vehicles and such. It will be based off of the Petrovskoye-Alabino ruins. Q: When will you fix the "pixel hunting" problem with MBTs? A: We are aware of this problem and you'll see the first changes in 0.14. Q: Will there be an option to make the pipelines on Pipelines destructible? [Int: yes that's a confusing sentence, but how would you t -
Because when your mother eats so much she's bound to have a kitchen knife on her at all times, thus she is armed.
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- 88 Thisbe (asteroid), estimated weight of over 1019 (that's 10 quintillion) kilograms - Literally no weaponry What the fuck?
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Armored Warfare information/translation thread
Intumesce replied to Intumesce's topic in Upcoming Changes Discussion [AW]
"Know" anything? It just seems like a reskinned BMP-1P passed off as an exclusive vehicle. At best it's a clue Polish vehicles are coming soon, at worst it's just a quick way to make an "exclusive" tank for an event. -
Where did Rita's blog go? blogspot tells me it's been deleted.
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Armored Warfare information/translation thread
Intumesce replied to Intumesce's topic in Upcoming Changes Discussion [AW]
11/2/2016 0.13 Patchnotes [Source] [Source] (Int: because there's a lot of unimportant changes and bugfixes that nobody really cares about, as there is with every update, I'll only be translating the changes that have any relevance at all.) Greetings, friends! Today you will need to update the game client to version 0.13. It is a 3.25GB big update and some of its features are as follows: New dealer: Chang Feng. Comes with new Chinese vehicles, from tier 3 to 8. New PvP map, Coastal Threat. Changes to the PvE reward system. A new matchmaking system. Sligh -
Armored Warfare information/translation thread
Intumesce replied to Intumesce's topic in Upcoming Changes Discussion [AW]
Yet another 400MB update. - Lighting seems notably... different? For the better, I suppose. - Nothing else added or changed as far as I can see. Though the latest news post claims 0.13 will hit the Russian live server tomorrow, so expect full patch notes by then. -
Played it, wasn't impressed. There was barely anything to do in the beta to begin with. 90% of the game's map was locked off, 95% of all perks and skills were locked off, the story is locked off after 3 or 4 missions, etc. Seems like someone just took a really generic RPG and slapped some Call of Duty (yes, specifically call of duty) weaponry and perks all over the place to make it "fun." The Dark Zone was really boring, barely any mobs spawned at all and when they did someone else came in and killed them, not to mention there were huge gangs of PKs going around which made the game reall
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Bought The Witcher 3 on sale and less than 2 days after buying it I already have 19 hours in it.
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Make sure to mod the fuck out of it for a more enjoyable experience.
Also, death march or bust.
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Armored Warfare information/translation thread
Intumesce replied to Intumesce's topic in Upcoming Changes Discussion [AW]
Note to self: check the English portal BEFORE I start translating a new Russian portal article. I was just halfway into writing the newest Q&A before I realized it was just a Russian translation of the English 1/26/2016 Q&A. Fuck me with a broom handle. -
Armored Warfare information/translation thread
Intumesce replied to Intumesce's topic in Upcoming Changes Discussion [AW]
Well this is odd, it seems they actually rebalanced some vehicles. I'll list off what I see and if anything is wrong (as in, isn't a change) then feel free to correct me. BMP-3M Top AP round damage increased to 95, was 92 Reload time decreased to 6.5 seconds, was 7.5 seconds Accuracy increased to 0.12, was 0.14 ATGM reload time decreased to 11.11 seconds, was 11.76 seconds ATGM alpha damage increased to 789, was 755 BMP-3 Top AP round damage increased to 78, was 72 Reload time decreased to 6.5 seconds, was 7.5 seconds Accuracy increased to 0.13, was 0.15 ATGM -
Armored Warfare information/translation thread
Intumesce replied to Intumesce's topic in Upcoming Changes Discussion [AW]
2/4/2016 Test Server Focus Testing [Source] Our testing of patch 0.13 on the test server continues. We encourage you to play PvP and PvE mode like normal, preferably in the new Chinese vehicles if possible. For testing purposes, training rooms are disabled for this period. Please report any bugs you discover. (Int: the test server had a patch yesterday and today, both roughly 380MB in size. I'll log on and see what's been changed.) -
How far away do you live from where you were born?
Intumesce replied to Bavor's topic in Shenanigans
1-2km at most? If I had it my way I'd be a couple 100kms away from where I was born. -
Fixing balance issues in World of Tanks
Intumesce replied to Gharirey's topic in Metagame Discussion
As AW has shown (thanks, Reactor) a big map does not mean a map good for camo-reliant vehicles. Reactor is the biggest map but half of the map is unusable (you literally cannot drive over half the area on the map) and there's little to no bushes. A small map which has options for tanks with camouflage is WAY better than what is basically a big city map. Likewise a big map with options for camo-reliant tanks makes vision far too important. -
Fixing balance issues in World of Tanks
Intumesce replied to Gharirey's topic in Metagame Discussion
A +/-1 matchmaker would be a double edged sword. On one hand matches would be more even and there would be less totally useless tanks when bottom tier. You mention queue times but I honestly think it wouldn't make any significant difference. Going up to 15s queue time from 10 seconds will not bother anyone except people running botting programs. Even on the EU AW server you can find a match within a minute or so at any given tier, even though the server queue has less than 1/4th the population of WoT's EU server at any given time. So queue times are not a problem whatsoever. But instead a +/-1 -
Armored Warfare information/translation thread
Intumesce replied to Intumesce's topic in Upcoming Changes Discussion [AW]
Developer Moscow Q&A Pre-Translated [Source] According to Sharana (a native Russian speaker from what I know) Richard Taylor discussed a lot of new features coming to AW in the future. These aren't the usual dubious Russian Q&A answers since, well, a real developer personally answered every question. I'll try to leave what Sharana wrote mostly intact. Lords of War - a team battles mode that is ladder based where good performing teams "will be recognized". The core idea they have in mind is "King of the hill" - you win matches to get on the top and the enemy teams try to b