Haswell

WG.net Wiki Admin
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Posts posted by Haswell


  1. 34 minutes ago, monjardin said:

    I want to know your response to the argument that anarcho-syndicalism has little relevance in modern societies given the dwindling size of the industrial proletariat. Would you coach me?

    I'd rather know if competence and performance are considered separate, is there any way to assess competence without observing a corresponding performance?


  2. 1 hour ago, sundanceHelix said:

    Had quite an interesting game yesterday on Defense.

    Sequence of events:

    1. B was captured. A and C still not captured
    2. E was captured. A and C still not captured.
    3. Attackers immediately fanned out and killed Turrets 2, 3 and 4 very quickly.. it was quite a fast game.

    I guess the main thing is that hard attacks are difficult to coordinate, but if concerted pushes are possible on one line only while the main bulk of defenders are tied on in other lines, such shenanigans can happen.

    It was hilarious watching 12 teammates camping enemy spawn in A while our Turrets were going down.

    Germany vs France in a nutshell.


  3. 6 hours ago, Tarski said:

    Vehicle roles were introduced in 9.20.1, and in my experience have been evenly matched more often than not since the changes. It's not perfect, and there's less variety now, but hit point disparities between the two teams have slimmed considerably. 

    They put the IS-4 in the same group as the Maus, E100 and Type 5. In what world is the IS-4 possibly an equal to any other tier 10 heavy?


  4. 1 hour ago, Madner Kami said:

    Wasn't that the system that literally weighted light tanks as heavy as heavy tanks? Wasn't there some silly twist in there?

    That's the fucked up part. The original idea was to weigh tanks differently to account for same-tier imbalances and to make sure some classes weigh more than others (ie. heavies weigh more than meds), but we all know how well that turned out.


  5. 18 minutes ago, nemlengyel said:

    I wonder if it'd help the game if MM treated superheavies (e.g. Maus) as a class distinct from other heavies. Right now there are situations where MM throws in e.g. a T110E5, an IS-7 and a 50 B vs a triple platoon of Type 5s, which can easily result on a steamroll for one side depending on the map.

    MM weight does that in theory, but you can always trust WG to fuck it up. :serb:


  6. 34 minutes ago, CanadaGuy said:

    Well.. maybe the "WR" needs to be counted in differently than just a straight percentage in order to take this kind of behaviour into account?

    If you win, but you're a certain % below your expected dmg for the tank you're in at that tier, then maybe you don't get so many "wn8 points" vs. someone that went way over their expected rate, but still lost.

    How about this? Win rate isn't weighed in the WN8 calculation at all, but instead displayed as its own independent metric alongside with WN8. In other words it's pointless to look at WN8 without also looking at win rate, and vice versa.

    This is exactly why win rate and WN8 are always shown right next to each other, like how it is right now.


  7. 53 minutes ago, CanadaGuy said:

    I never mentioned assisted dmg.  Don't care.  The point is that people DON'T HAVE TO WIN AT ALL TO GET A HIGHER WN8, and thus the current WN8 formula with hardly any weight on winning is flawed.  It opens the game up for stat padders.  They can simply let the whole team die off sitting in the back knowing they can cleanup the leftovers like a pet at Thanksgiving sitting under the table waiting for scraps.

    They don't win the game, but they get a few frags and a bunch of damage, which raises their WN8 even though they pissed off the other 80% of the people trying to win the game like they are supposed to.

    It's 2019 and this guy only complains now? :doge:

    The reason why win rate is weighed much less than damage is because of how common it is to be absolutely useless in any given match and still get carried to victory by good players doing all the heavy lifting. Your one single shot of 200 damage in a Maus and death within 3 minutes of spawn should be and is correctly weighed significantly less than the STB pulling 6k damage out of its ass and carrying your dead weight for a win. Likewise, if that STB was in a platoon with two other good players they will probably still win and likely have an easier time for that matter, but they might only be doing 4k damage each but still carry each other.

    The opposite is also true, in that it is also very common for bad players lose games that are otherwise very winnable, but because they are absolutely useless they manage to make everybody on their team lose instead. A platoon of 3x SConqs should be able to facetank and kill everything in front of them, but what if they all die at the 4 minute mark doing only 2k damage combined because they drove ass first into the enemy? Suddenly their whole team lose considerable chunks of health and firepower, and in the case that they lose the three retarded SConqs are to be blamed. If they somehow pull a win out of their asses, that's great but the SConqs were still inconsequential because they did absolutely nothing to contribute to the win. It is also right that a 140 that pulled 4k damage before losing (or winning) should be seen as having performed better than the SConqs.

    This is why damage dealt is a much more useful metric in measuring the performance of a player than win rate.

    16 minutes ago, CanadaGuy said:

    Except for the fact that Wn8 the way it is now encourages players to camp for stats and that affects the other players on the team by taking away a win they might have had.

    What do you mean "don't let it affect me?"... its not up to me to pick my teammates,  MM does that

    Shitters have always been useless for one reason or another. Before performance metrics they camped to stay alive and avoid repair bills, or wanted to defend arty, or wanted to defend cap before anyone has driven past half the map. Shitters are shitters and will do everything in their power to play as shit as possible, that's why they are called shitters.

    You want to win more? Git gud and carry harder.


  8. 9 minutes ago, Action said:

    it will get fucked by T10s

    Yes it will, but also remember with 3/5/7 MM you are more likely to shit on other T7s and T8s than you will get fucked by 10s. I almost think WG planned the MM changes to pave the road for unbalanced 8s.

    4 hours ago, MagicalFlyingFox said:

    WoT continuing their trend of premiums better than tech tree counterparts.

    Also this. We're slowly going back to pay2win bois. :serb: