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GotchMaster

Verified Tanker [NA]
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About GotchMaster

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    Sharpest Tool in the Shed

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  1. I can tell what your major problem is and the cpu fan orientation just by looking at that picture. Your rear fan exhaust and cpu fan are fighting each other at the moment. So it isn't necessarily the case that the cpu fan needs to be moved to the other side (although that might help). The cpu fan is simply blowing in the incorrect direction and can't get the air it needs because of the exhaust fan. The red arrows indicate how the air is moving and real tip to be learned here is what I circled in yellow. These fans are always designed to push air toward the side th
  2. Those are some very nice changes, I especially like arty being removed from Account WN9. The metric is lot more accurate now.
  3. I wasn't saying the expected values are averages. I was saying that the data that is being used is tainted/misinterpreted and for that reason it has always been easier to pad lower tiers. It looks better in WN9 but the problem still exists. I am not offering definitive technical advice to solve the problem, just pointing it out. I mentioned rerolls as they are a good example without sifting through accounts that have been through the ringer. The best tanks for WNx are almost always below T10 and remain so. I'm not sure why you are trying to spare the f2p players when it comes to a
  4. I was referring more to the fact that the data you have is flooded with average players making themselves look good or be relevant(as they don't have the talent for 10s). The players who are really good at T10s or high tiers really don't contribute to the data pool for the lower tiers after the initial learning/grind. Because the data is based off the majority(average slob), the value of T10 WNx has always been skewed. Take a really good re-roll for example. These players specifically play for stats just like a lot of the population but the difference is that they are past the learning st
  5. I have already addressed this in earlier statements but here it is again. I recognize some players are skilled at arty and they can have that recognition. I pointed out TD42 as an example. However, this skill does not translate to actual tank skill(what i feel WNx should represent). It is a completely different game mechanism separate from all others and would need it's own measurement system. I chose TD42 as an example for a few reasons. Firstly I was aiming to have a reasonable discussion and not call active players out like a Garbad would. No need to call out active players and
  6. I can't argue against the data as the majority of the data comes from players playing the tiers they are comfortable/enjoy playing. The best players typically don't go back down tiers to club low tier shitters all day. They gravitate to the higher tiers as that is where most of the talent is. This is why green 50% T6 players go to T10s and turn into red 44%ers. I can't see the correlation here aside from the fact that good players typically pay attention so would naturally be good at an easy to play class(arty). But players who can perform in arty are not necessarily good ta
  7. It is all speculation at this point but as it stands it is likely that there will be more arty either way. Reasons as follows: -The other WN* typically punished good players for playing arty unless you were an arty god. WN9 as it stands will allow good players to pad(or at least not break stats) in arty and in many cases much higher than in real tanks, past skill barriers they could not previously break. WN9 as it is right now would reward many players for playing arty and increase stats in a metric that isn't really appropriate. A neutral WN9 for
  8. Tier 10s are the best indicator of actual skill so you should really consider no cap for 10s or significantly higher than any other tier(even 9s). Unfortunately T10 tanks do not have enough variety to properly represent all tank play-style, mechanics, etc. If it did then it would be the only Tier that would matter at all. No one should be punished for playing T10s even if they spam the same tank over and over. I concede the fact that some players are more rounded than others but don't punish anyone for playing T10s(excluding arty of course) My thoughts on the tiers: Anythi
  9. Mental health issues are pretty serious and shouldn't be taken lightly. If anyone actually knows him they should try to get him some help.
  10. Excellent work putting this together. I personally prefer any of the left three over any of the right three. Steering clear from WN7/WN8 just feels right. Base 650 would be my top pick as I feel it really fits the mold as a good scale. There is a really nice progression from each color and breaking into 4 digits to become a super uni would be a rewarding end goal.
  11. A few visual representations of possible scales might go a long way in helping you decide. The current scale on your WoT stats site( http://jaj22.org.uk/wotstats.html ) for WN9 is an effective comparison, as is your 900 WN9 = 900 WN8 example earlier in the thread. Perhaps pick a few scales of your choice to compare to WN8 and WN7 and have another poll/discussion.
  12. Everyone reading or participating in this thread needs to realize that the vast majority of votes have naturally been very bias or uninformed. Variables include but are not limited to the different servers, skill-sets, play-styles, hidden agendas, so on and so forth. Some players only care about damage, some only about winning, some both, and others are utterly confused and/or too shit to matter. So if anyone here is legitimately upset over any of the results or votes don't be. After all if you are a monster in whatever form of this game you play, the players who you disagree with are
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