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Verified Tanker [EU]
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Everything posted by jokobet

  1. As far as I know, psychological research suggests that breaking tasks into smaller ones that are relatively easily achievable helps to sustain motivation and eventually succeed over longer periods of time. While it may be a good thing to tell yourself: "I wanna be a unicum player", to actually achieve that goal it's advisable for the average person to break the task down into small bits, e.g. av dmg > tank hp, then av dmg >> tank hp etc. This way you can create a constant stream of minor success. Kitchen psychology as a term is my own bad translation of a variation of the German "
  2. I'd say focus less on raising WN8 itself, just use your WN8 rating as a general indicator. Looking at your stats, it's mostly increasing your damage output - try for better trades, early damage without receiving any and fewer mistakes throughout the course of the battle. Apart from that maybe improve your map awareness and platoon with other players - you are still in the skill region where you should not suffer from competition over damage I suppose (I don't with my m8s at least). Edit: I did fear for my damage when platooning with GloatingSwine though... That's what I y
  3. Beware, Sela, you might become the knight with the white shiny armor after all... Cool move platooning with that weird TT3Az dude.
  4. My plat m8 turned blue for shooting my tracks (only damaged my tracks but didn't knock them out). That serves him right.
  5. I think I played it okishly well (after all, I am far from unicum level) and just sold it for to acquire the 50B. I will try to describe how I played it (almost 100% solopub led to 2.3k dpg, 2.2k wn8 and 54% wr). In general I found the 120 one of the most rewarding tanks I've had so far - very difficult but if played well the results are outstanding. I would recommend playing it less aggressively than the 50 100 early in the game and about similar in the mid- to endgame because of several factors: You carry games through your damage dealing capabilities which are pretty much tied to th
  6. jokobet

    AMX 50 120

    I found that the T54E1 is superior for supporting med platoons (ideally T-54, imo). The tougher armor and faster burst make a big difference. Any chance for a 50B review, Valachio?
  7. Don't. Do it like I did - just leave it in the garage for half a year and move the crew to the 120. Once you have learned how to overcome the many difficulties of the beast called 120, put a fresh ghetto crew (100%, no skills) into the 100 and you'll see that you play the 100 now better than you did ever before. PS: not seeing your stats atm, so f you are a unicum or close to your personal skill ceiling, this might not apply.
  8. I haven't bought the Foch for the same reason and won't buy it any time soon. The Object 704 is such a powerhouse that I simply don't feel the need for a less fun tier 9 TD. If I feel the need for a derpy tier 10 TD, I can still go the Jagd E-100 line. Besides I have just unlocked the Lorraine 40t, Indien and AMX 50B, so it's not that I have lots of spare credits.
  9. Sold: 'VK 30.02 (D)' successfully sold. Received credits: 742.725. Spent gold: 30 . That being said, I eventually decided that the 7.5cm suits me better because of the increased reliability. The 8.8 just didn't feel reliable at all - unnecessary troll bounces due to crappy soft stats drove me back to the trusted German 7.5cm. In fact in the right circumstances (as in DPM fights against baddies) this tank has its moments due to the fairly good view range which I enhanced by mounting coated optics in addition to rammer and GLD. My crew was running with gunnery and camouflage skills and 2
  10. Nonetheless, there is a minority of players who at some point in their WoT career stop being red and move on to orange-yellow-green etc. I'd like to increase the size of that minority - as mother Tesco says: "Every little helps".
  11. The point is not to equalize players but to avoid framing them in ways that are possibly inhibiting them from improving. You're point about a wave of percentile-bullying is good though, I didn't really think about that. Maybe just replace the red-orange-yellow labels, the others aren't so much the issue, I guess.
  12. Just an idea that I got while reading through the recent WN 8 post by Preator77: How about re-labelling the WN brackets from "bad", "average", etc. to percentiles such as "Among the best 25%"? The goal of this change from normative to non-normative labels would be to improve the acceptance of ratings among the general player base and indirectly aiding in improving the overall skill level by lowering resentments towards skill measure per se. I believe that the many players out there who are labelled from orange to yellow reject ratings because they misinterpret them as absolute measurem
  13. I am talking about the stock gun and the fact that the 120 is much slower than the 100 but at the same time larger, much easily spotted etc. In effect, you usually can't get off more than 3 shots with the stock gun before the target shoots back and in consequence, 232mm pen is nice but not amazing when making sure that every shot penetrates. Moreover, when using the stock gun players usually are still getting used to the tank and removing one thing they need to worry about at tier 9/10 helps when trying to figure out how to deal with the many flaws of the 120. Also shooting APCR ensures that t
  14. Just adding links to our player profiles on noobmeter, making it all nice and easy: http://www.noobmeter.com/player/eu/Dainean/501685473/ http://www.noobmeter.com/player/eu/Ilnahro/507925663/ http://www.noobmeter.com/player/eu/daocdragon/507219758/ http://www.noobmeter.com/player/eu/DragonRain/507316119/ http://www.noobmeter.com/player/eu/squires200/506671470/ http://www.noobmeter.com/player/eu/Replica5b/510061838/ http://www.noobmeter.com/player/eu/Coldspell/513079267/ http://www.noobmeter.com/player/eu/Gunny94/506598815/ http://www.noobmeter.com/player/eu/jokobet/506814740
  15. Buy the equipment that enhances it's carrying potential and fling pure APCR, even a green like me managed about 2k dmg per game that way. Btw, the most horrible moments in this tank are those where you are fighting 1v5 in the end, kill 4 of them but when you march off to clip the remaining SU-152, it just flings a big ol' HE penetration in your face. I do realize I made a mistake in the end but still, why getting punished in such a harsh manner? I love the tank because the damage potential is enormous but I will gladly sell it for a 50B and rejoice.
  16. jokobet

    AMX 50 120

    Very good game example showing what the AMX can do and what it cannot, much appreciated! Especially the point of pulling back and reloading after 2 shots (unlike the T69 etc.) is good advice, I've been caught out too often trying to squeeze in no. 3. How would you compare it to the T54E1 and do you think it's a good move to start playing the T54E1 after having finished the 120? I am really enjoying the 120 and I am afraid that once I start playing the T54E1 I might lose the fun of grinding with the 120.
  17. While not being a unicum, I think I can still contribute to this discussion by pointing out that several different but related topics have been mixed. The first discussion topic is about besneyepnu's advice (misunderstood by the OP, apparently): As far as I understand besneyepnu's post about Survivability and WR, it seems that his advice to survive longer so as to raise WR & eff ratings is directed at bad/decent/slightly good players and not at very good players or even unicums. I doubt that anyone would assume a linear relationship between survivability and WR but if you play a l
  18. What equipment do you pick for the T-127? Thx for the answer in advance!
  19. To quote Claptrap from Borderlands 2 - Tiny Tina's Assault on Dragons Keep: "Mad I say, maaaad!" Would love to have a platoon of 3 of those but none of my friends have it...
  20. Thx for the input, gonna study it and practise on my newly unlocked T54E1.
  21. While I am surely not blurple, I guess I can answer on that. Usually you can mount enhanced suspension equipment for credits in your equipment slot. This takes up a slot (e.g. Belleville Washers take my slot for the Superheavy Spall Liner on the E-75 atm) but it saves you the free experience. I try to use free xp for things I cannot get for credits, e.g. Top Gun, Turret, Engine etc. For heavily armored tanks I think that the top turret is a must if it greatly increases survivability: I would never drive the E-75 or ST-I with a stock turret. I'd rather spam premium shells from a semi-stock
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