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dirtd0g

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dirtd0g last won the day on February 16 2015

dirtd0g had the most liked content!

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About dirtd0g

  • Rank
    Doing stuff, but isn't a fuel injector.
  • Birthday 08/23/1983

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  • Gender
    Male
  • Location
    New England
  • Interests
    WoT

    Check out my replays!

    http://wotreplays.com/uploader/DirtD0G/id/390590
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    NA

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  1. I'm vacationing here... I think. Dear god, stop me before it becomes what it was! Mmmm... Burst with mobility. You know me. Please, I could still smell all of the shit I left behind before logging in.
  2. Slow autoloader with bad pen and bad reload that can hulldown? Why Westfield? Intra too long to try and utilize the strong turret in cramped areas and urban rubble? Also, an addition, with more to probably come... New map knowledge is a bit more important than I thought in terms of squeezing more damage, kills, and wins out in terms of micro positioning and I have found a few games I can get hit in areas that I remember being safe in. Overall, however, my initial conclusion remains the same; general deployment and map control is still the same old thing. New tank knowledge is also less important than I thought. Tough tanks have the same weak spots as the other tough tanks... For the most part.
  3. So, I haven't played much in a long time... Still not really playing much, but have logged hours in weeks rather than minutes in years. Here are my musings and questions after a few games. Nothing has really changed. I have no idea what, if any, major mechanic augmentations or map modifications have taken place... But consistent victory and above-average success with pubbies is still achieved through, in order of importance and they are all so close as to basically be tied: 1a) Situational Awareness; this includes from recognizing ideal initial deployment based on map and team composition to realizing you're about to get shot in the ass; 1b) Reactivity and Response; after being AWARE, knowing how and when and where to respond is key; 1c) Mechanic Abuse; this includes understanding vision, spotting, and even the individual strengths of the chosen vehicle. Everything else is really general. Map knowledge and innate skill and practice... Seriously, I was under the impression that the game had undergone some serious and important decisions. Currently I still rock in tanks I like and suit my favorite play-style. I win and rack up damage when calm, focused, and patient while derping out spectacularly when on tilt or just mindlessly chasing a x3 or something. What happened while I was away? What are all of these new tanks? What are the "biggest" and "most important" mechanic tweaks I should know about? Are there a lot more auto-loaders, or is it just me? Any of these new vehicles a good fit for someone like me? Do you not know who I am? Does anyone remember anything? Am I as infamous as Garbad yet? Where are my guys at? I loved my guys and abandoned them, the self-righteous little shits that they were. Seriously, I like mobile platforms with good vision and DPM preferably with the body and health pool to leverage for a late-game carry. I also like to yolo-derp in paper thin rockets for spots while creating chaos and then withdraw to farm pretend penis points from beyond their view. What is good in tournaments and organized competitive play? Clan Wars still a thing? Strongholds still hilarious? Are jimmies still occasionally rustled? Any shitty little clans jumping into water that should be over their head and wrecking some face above their weight? Any big clans basically dominating everything? Have I missed the opportunity to earn any sweet envy-inducing stuff!? And, back to a more potentially helpful note, new maps ain't shit. Same rules apply to all; if it's confined and contested you better have the body to deal, if it's open and bushy you better have the view and speed to utilize, and be prepared to function outside of your vehicles "role" if you want to pull a victory from the jaws of defeat... Or just play fucking mediums already... Maybe mobile heavies... Sometimes a light carries with good early scouting followed by choice mid-game fire support and then some late-game survival for potential heroic-looking mop-up when really it was nothing because the 5 enemies you were left alone to handle are all 1-shot heavies that wouldn't spot you firing in the open from 300m away. Wrapping it up, I guess... Game feels the same as it did over a year-ish ago. Felt like changes while I was playing heavily had more recognizable impact. Is that familiarity and being more tuned in or is it possible that when we become invested and focused on something and hear a change has taken place we look for it seeing it where it may not be? I am surprised by how easily I came back and felt up to par with my "normal" superior play. I still have to try and focus and get into the right "place" to consistently hit that 3k damage mark and win over 60% of the time, as I always did... But I guess I was expecting a more arduous period of adjustment? Arty is still horrible, but after tens of thousands of games of rocking and rolling and choosing cover wisely, doesn't suck any more than it did before. Arty still sucks, though.
  4. I played some tanks today.

    1. Show previous comments  2 more
    2. Flaksmith

      Flaksmith

      God save the king!

    3. dirtd0g

      dirtd0g

      I'm still trash, but now have more tanks to be trash in.

    4. Flaksmith

      Flaksmith

      I agree with clicker, come chat with us on the discord server! Heck there's even a phone app for it.

  5. I think the roadmap should be revised and simplified. Here is my offering:
  6. Due to some, what turned out to be, very positive changes in my life I am no longer active or interested enough in the game to even haphazardly fail my way through commanding any type of clan. I cannot, in good conscience, continue to remain as a commander. Not even in label for those shits and those giggles. How I imagine you all feel... Just give it to me. I have officially stepped down as AWFUL's Commander. I'm out. I will be passing the torch to the questionably-intentioned and capable _C00KIE. I am happy to see the name and brand be carried by this man and am confident he will be able to lead AWFUL into further infamy and shame; as I would have done, except with less patience and more sand in the vagina. I will still play poorly, as always, and call even poorerer on occasion. I will still spew my ignorance and bad advice all over everything. Have fun, be safe, love life, bang people effectively, get effectively banged back, participate in stuff, learn things, eat, do good, be well, and get some sleep. Love, dirgd0rg_(EX)AWFULCOMMANDER
  7. New blog is up, NERDS! http://suddenlynerd.blogspot.com/2015/09/noninvasive-medical-diagnostics-dr.html
  8. There is nothing like the little ninja at Tier-X, really. Just use the T67 to learn vision and camo abuse. Translate that into how you play ALL of your tanks. As far as mobility, camo, and DPM goes a RU med at Tier-X will be your best bet... But there are fewer potatoes.
  9. AWFUL is going to be building a Global Map brigade and we are always interested in campaigns... I would recommend AWFUL.
  10. So much negs for OP when this is, hands down, his best thread evar.
  11. Blogging again: http://suddenlynerd.blogspot.com/2015/08/nerd-out-on-human-sexuality-wait-it.html Enjoy!
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