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Verified Tanker [EU]
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SWG112 last won the day on September 30 2013

SWG112 had the most liked content!

About SWG112

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    Medium TCs = Skill
  • Birthday July 12

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  1. Well, despite my being Italian i spend most of my time actually talking or writing in English (dem interwebz ftw) and i stopped a long time ago having to translate in my mind, and more generally thinking in my own mother language, when speaking in english. I'd reckon at least 7-8 years, probably more. It rather depends on how fluent you are and how much you actually use the language.
  2. Well, i wouldn't risk that much. HE has an alarming tendency of dealing next to no damage randomly due to marginal deviations. Anything under 400 HPs, you're better off just using APs tbh. The chance of lowrolling that much is still less risky, to me, than an HE shell.
  3. Disclaimer, i have not watched the video (i can't now) but still a couple of points. It is true that at low tiers people see the team as NPCs. Just watch a couple of flags: how many people write anything in chat how many people just mindlessly smash into each other to the tipping point when all they had to do was turn slightly how many people ram/block Others as if they were objects on the map how people just rush somewhere like headless chickens disregarding anything that's happening around them On top of that, we have some other issues. For example, low-tiers are an entirely different game. Seriously. There are barely any tanks with armour, a shit ton of spamguns, everything is terribly slow, has no HPs, absolutely no chance of hitting anything when firing and moving. Compare that to the later game. On top of that, WoT information delivery system is basically shit - it tells you nothing unless you go look for it yourself, but the worst part is that: the game itself doesn't even make it clear that there are other things it doesn't show (ie bloom values, armour groups etc) most mechanics are not even hinted at - wtf most mechanics that are abusable are, for the new/bad player, basically indistinguishable from hacking in other games, ie: invisibility being camo/draw line sniping, wallhacks being autoaim peeking, invincibility being sidescraping etc the RNG factor is so huge that unless you already know how the game works you will have a really hard time isolating that from your mistakes, particularly at lower tiers where for example accuracy is universally crap Also, the sheltered MM lasts way too little. Most T3 tanks are ridiculously bad, in that they have absolutely no hope of doing anything to a T5 tank. It's a really bad design decision, that (luckilly) doesn't stay for later tiers, where most tanks at T6+ can deal directly with T8+ in at least some ways barring exceptions (ie, M4A3 series VS KV-4, good luck penning), and have at least the speed/viewrange/accuracy/soft stats to be a nuisance and deal with them in some other way (spotting/tracking/baiting). While a T3 has absolutely no way to deal even inderectly with most T5 tanks, and even with some T4s... On top of that, generally speaking the crews of a player at T6+ are way better than what they had at T3, only compounding the problem. Do you remember when T1 tanks started with 50% crews? I do. I played one week before going "fuck this shit, i'm out". Came back months later. But having 100% crews is not solving the problem - at all. For a number of reasons: all but one T1 tanks are lights all but one (iirc) T1 tanks have 2-3 crew members whereas most tanks later will have 4-6 T1 tanks are elited so fucking fast (and T2 as well) that we're basically looking at 2 retrains (maybe free ones) in the span of maybe 50 games, at a really shitty xp/game average, which means that the 100% you had at T1 is gonna be maybe 70% once you hit T3, and that only on the common crewmembers... Basically, WoT new player experience is a shit all over the place. I would now, i lost the access data of this account and wanted to play again so i tried to start anew - holy fuck it was so bad, and i'm not (or better, i was not) exactly a newbie/shitlord... EDIT: also, i agree with a lot of what people said before me, ie the low/non-existant drive to get better, the completely screwed performance/reward ratio being the first and foremost. Let's not forget this game is catering to idiots most of all - quantity of customers over quality of the experience, and it's a model that works since the fastest way you can get yourself a decent experience is by dumping cash every other day.
  4. Uh thanks for the link, i'll give it a shot. Also, a note of worth, my survival rate never went much further than 30-35% even when i was at peak pulling 64%/3k recent, so i'm not entirely sure that's to blame .-.
  5. How to be gud again? Long story short, frustration kicks in and i take a 15 months hiatus, came back couple of days ago, struggle to break the shitter barrier (52% WR - oddly enough over 2.3k WN but that's another story). Halp pls? Any advice would be welcome
  6. So basically since i came here due to the fact that IS-8 got roundkicked out of the tech tree during my 15 months hiatus and i wanted to know how the T-10 performs compared to the IS-8 due to the fact that ToT allowed me to purchase one, what are the main differences? As far as i've seen the turret shape is much better and looks way harder than the IS-8's old layout with the hatches sticking out momentously. Any feedback you can give me on what else changed?
  7. The main point being that IS-3 has so many upsides that it could be a T9 and still be really decent... And to top it off, the main point of unbalance is that on top of having a ridiculously high skill floor due to bullshitium and spaced magicks, it also has great damage dealing capabilities and speed that allow a great player to get a lot more mileage out of it. That on top of the face that with some brains and a mould of dirt you can out-tank some T10s...
  8. But all that you describe can be achieved with a gamepad already. So exactly what would a non binary keyboard offer over those? Market-wise, nothing...
  9. Thing is, why would any venture invest in a project which not only takes a market which is already saturated with products, but also offer basically no difference over the existing ones? That would be a colossal waste of money and time. I would understand if there were markket for analog keyboards for work environment, since you could eventually dominate that segment at least, but a far as i know the request is non-existant. Also, you would be developing something that: - most hardcore gamers won't buy because they have a gamepad - most casual gamers won't buy because they don't care or cannot understand te potential benefit - a lot of low end users won't be able to afford either becaus of lack of disposable income or because their hardware not supporting the interface system. Let's not talk about the fact that you'd have to tailor it to different OS possibly since it could require a special interaction interface (wild guess here).
  10. ^^ Long one is overkill anyway, and you lose a TON of gun arc.
  11. Weighted keys on a synth do not give a proper imput on PC when you try to render them, so i would guess you'd have to rework the way keyboards interact with the OS... Which is to say it's basically a huge hassle for no real gain in effectiveness. Especially since there are all sort of tools who do that already, like controllers/joysticks/gamepads.
  12. I have a pressing desire to rewrite the letter the Pope wrote to rise the crusades back in the day in a cat fashion. A VERY pressing desire.
  13. Also who might know how much of your pubs get rekt by the 268 while you deal with the E100... Unless it's a special case the 268 would still be the target of choice imho. It's totally possible that while you deal with the E100 the engagement comes to be a 1v1 instead of a 3v1
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