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Warmagi

Verified Tanker [EU]
  • Content Count

    6
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About Warmagi

  • Rank
    Usually heads in the wrong general direction

Profile Information

  • Gender
    Male
  • Location
    Scotland
  • Server
    EU
  1. IMO arty was the natural enemy of TDs. And it is working like in nature. You wipe out the predator, another comes up to take his place. Again IMO arty was nerfed too hard. It needed a nerf and it is good that nerf happened but I think it basically made it extinct and even if its present you do not need to fear it so much. I could probably count on my one hand times I was one shooted by arty after the nerf or on count on two hands I was seriously damaged by it. As a consequence TDs came out from their holes and took up an empty space in the food chain of tanks. I do not have a problem personally with TDs, some are harder to counter than others but this is still normal and in reasonable numbers 2-3 per game (I am still talking about high tier games) they are not a problem. But due to not having a natural enemy their numbers are increasing and that becomes at least in my eyes a problem, cause 5-8 TDs per side with the amount of alpha they can pump out means they can one shot (2 TDs shooting at the same time) you pretty much anywhere (slight exaggeration) on the map while you need few well aimed shots due to most having a good armour. I knew that the whiners will come after TDs as soon as I heard about the arty nerf, but nerfing them is not a solution, because then they will move to whine about heavies, then about meds and so on until we will be left with nothing more than bicycles and sticks to put them in the wheels. For me the solution will be to slightly buff the arty, mind you very slightly, only to the level where TDs start to be afraid again to stand in the open in packs. That's my personal opinion on that matter.
  2. That one is very annoying when I notice people using it. Also hate the automatic extinguishers mod. I consider them both cheats.
  3. I use HardScope with modified shadow reticule to be semitransparent and those long lines from sights in sniper mode help in lining the blind shots with damage indicator.
  4. Locastans HD minimap doesn't support last known location and he said he won't ever do it. I use locastans that I modified a bit, because I believe that having last known position on minimap will make you too lazy in the long term regarding tactical situational awareness. I try to remember myself where were the tanks on the map. Also about the topic. For me the HD minimap is already borderline. It gives you a lot of advantage if you know how to use it. I wouldn't use any of the ones you posted. About skins with weakspots... imo a learning tool, as long as it does not show a 3D model with modules or 3D armour layout as on your screenshot, I do it differently (check the internet for pictures with weakspots or even check the real modules and crew placement from real blueprints if I have problems with a new tank or forgot some things about an old one). Also I think that zoom out, zoom in for arty is too much advantage and I stopped using it. With it you could zoom in on a tank under the bridge so the bridge itself would not change the trajectory and you were able to shoot target that were otherwise safe from arty without this mod.
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