Flattened the North West - Better for low gun depression tanks like T62a, but now clicker will obliterate you with ease. No more TD kemp'ing spots at the back and much fewer bushes.
Flattened the South West and added hard cover - Less likely to get wrecked from the town and makes that corner more viable now, but scouts now have even fewer decent spots.
Raised the valley - FINALLY. Slow fat meds like the Super-Pershing can now rejoice: no longer are you useless for 90% of the game (your now only 80% useless)
Expanded the upper town towards the spawns - I'm indifferent, it adds a bit of arty cover for the heavies trying to have fun in the town.
Considerably fewer bushes all round - Seems WG have a fetish for Brazilians. TDs and scouts are likely to have a much harder time now.
They made some necessary changes and some unnecessary changes to an OK map. Cancer will still ruin your game here.
Flattened the fields considerably - I don't understand why?! If anything this area needs more hills to prevent town campers from wrecking any field push. This is a big nerf to meds and lights
Added a ridge across the middle of the field - This doesn't really go anyway towards fixing the problem they just made. No cover from the town and the slop is too step for even tanks with the highest gun depression...
NO BUSHES ANYWHERE! - WG went full on with the "back, sack and crack" here. Pushing here is useless and is another massive nerf to scouts/meds
Moved the tank traps further out - At this point I don't even care.
WG took a bad map for meds/scouts and made is considerably worse. I honestly have no idea what they were hoping here.
Made almost all of the riverbed traversable - This is a long time coming, and is pretty good. Provides alternative routes for heavies with some cover from the less OP clickers (CGC I'm looking at you)
Removed most of the mid-ridge - I liked the mid-ridge as it held some value to the team that won north, but I'll get over it
Seems like the bases lost the camping ridges - OK, bit of a nerf for the soft TDs but not terrible.
Added a more accessible route to the north hills - Will benefit tanks with high gun depression, and cover from arty is always nice.
Rating : 8/10
Good changes for most heavies, bad for soft TDs. Cancer will still remain cancerous on this map, but slightly less deadly. Also, the billboards suck.
Flattened and removed bushes from the South-East - Looks like no more hull-down/camo-sniping here. The OP bush on South's rock has gone and so have most bushes.
Added a second path up from the swamp - Welcome change, but going this route will be risky. If you meet another tank with the same idea, expect to get cross-fired hard. Pushing up will be painful as you will get shot in the side as well as the front. I don't think this will change that much until the late game. The team with more meds will still dominate this hill, however its effectiveness is reduced.
Added a massive brawling area in the north-west - Seems a bit lacking in cover, but any additional corridor is welcome. Tanks no-longer have to worry too much about getting shot in the side by the meds on the hill.
Rating : 7/10
More routes, hill is slightly less OP now and heavies have more options.
TDs and scouts have really started taking it in the arse from Serbs long, hard Belorussian shaft. Some changes are welcome but it seems like they're deforesting most maps. Maybe Serb likes he his maps like he likes his women: flat and bushless....