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Verified Tanker [NA]
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Everything posted by Johnny_Wishbone

  1. Deliberate practice being the foundation of all skill growth. So, what to practice, and how to practice it? I'm fairly good at gunnery, but what are the other aspects of proficiency at this game, for of course there are others, and how best to practice them?
  2. In case it wasn't obvious from map381's signature... http://www.warships.today
  3. It's so much fun to pump APCR into people's front plates from beyond draw range and watch them get butthurt. It's also super mobile for arty, easily on a par with any same tier heavy tank, and better in many cases.
  4. As I've said before, the FCM is one of the best teaching tanks out there; you have to be cautious and careful, because you're a huge ammo rack on treads, but you also have to stay in the fight because the alpha of the thing is so pitiful, and you have to keep the gun working if you want to get anything done. In short, it teaches you to ride the razor's edge.
  5. I was JUST messing around with this on the test server. I was in a circle fight with a guy, whipped a hand brake turn on him and BOOM. This new physics system is a HUGE buff for the ELC.
  6. Stop telling lies. Its fine. Not great, but fine. We just need more players, and this sort of uninformed comment doesn't help.
  7. Yet in warplanes, as in tanks, the key is to know when to be a sneaking, backstabbing coward and when to charge in, fangs out.
  8. Covered California has what is probably the most colossally shitty website of any government agency I've ever seen. Which is really saying something.

  9. My official, pubbie shitlord verdict on the Panther 88 is that it is Not As Bad As All That. It's not great. It's arguable as to whether it's even good. But it's not bad.
  10. The Law of French Tank Armor: The armor of a French tank is always utterly unreliable, except when it is you who are attacking said French tank, in which case, every other shot is some weird troll bounce.
  11. First, care to enumerate some? Second, again, my shot-per-game number is already in the toilet compared to yours. Why should I care about a rammer when my average time-between-shots is so much more than the reload time anyway?
  12. You raise a good point, BUT... You know as well as I do that the main problem that yellows/greens have is keeping their gun hot. So who cares whether I run a rammer when I take maybe ten shots a game anyhow? I've played enough matches to have a decent appreciation for the technical aspects of this game, and I feel that my main limitations are decision-making, patience, map awareness, player psychology, and understanding of game flow, things that apply in games of all kinds. I've just never been very good at games in general, and I'd like to change that. I could be wrong about all this,
  13. I think that RBS made an excellent case against the rammer. DPM is already not the E50's strong suit. Why try to pretend you can change that? Crap plus ten percent is 110% crap. RBS's thesis is that it's more important to maximize the effect of your fire than the volume for its own sake. Again, the E50's volume-of-fire is crap. It will always be crap. But it DOES have really great accuracy, vision, and gun handling. You can bring your hull and gun around and engage a target at edge of view range very rapidly. It's one of the best tanks for doing that. Dropping the rammer in favor of
  14. This thing is great fun in any match you might get into, but it's hard for an ordinary pubscrub like myself to be effective in it in tier ten when EVERYONE out-views you. In that sense, it fails as a premium because in at least 1/3 of the matches you'll get into, you aren't going to be able to keep the gun working and making money for you. It occurs to me that in tier 10s, I should probably try playing it as a WZ-132 with a thyroid problem.
  15. Many countries still use the Leo 1, T-54, Type 59, and later Pattons. South Africa uses rebuilt Centurions. Hell, Egypt just got General Dynamics to rebuild their T-54 fleet with new turrets mounting the L7 gun, which I find to be a hilarious irony.
  16. Yes and no. The player base isn't stellar, but the matchmaking rules are such that you can usually get a match in less than two minutes. Send me a PM if you have any questions or anything. I think Warplanes is a good game that deserves a chance.
  17. The graphics optimisation has definitely improved, and I think it looks pretty darned good. Plus, because there are fewer things to render than in tanks (the play area is 99% open space) it's going to be easier on your PC anyhow. My PC can barely run Tanks at 40 fps with most things minimised, but it gets about 45-50 fps in Warplanes with everything maxed out. As to the question of The Other Game, I don't know. I don't play it. My understanding is that they have a weird matchmaking system that puts Korean War-era jets in with pre-WWII biplanes, but I have no real confirmation of this.
  18. I wasn't too articulate about that. What I meant was that I felt that the food/vents/BIA combo can almost make up for the loss of the rammer. Why? Even IF maximising view range is dead (on which subject I agree with you) there's still the issue of camo-piercing to consider, and as we were discussing earlier, the E-50 works best when it can keep enemies at arms' length, thus the E-50s best defense against Glorious Socialist Hovertanks is still vision, given that the GSHs have some pretty outrageous camo values.
  19. Warplanes! (Yeah, yeah, "lol dat game sux fag!") No arty, less RNG, pubbies have less of an effect on the game, it's great! I'll be in-game tonight (west coast time) if you want to flight up. I'm in Wraith Squadron, and our TS is: wraith.teamspeak3.com:3742
  20. I've been playing around with replacing the rammer with Vents/Food. My crew doesn't have BIA yet, but I think that when they do, the soft stats boost trio will compensate for the loss of the rammer. Besides, who plays tens to make money?
  21. Fired my dad's Garand the other day. Easily the best gun I've ever used.

    1. shwedor


      Have you ever used the Springfield M1A / M14 / M21?

    2. Ollie Tabooger

      Ollie Tabooger

      M14 is more convenient to me. I hate how the rod in the M1 always gets bent

    3. Johnny_Wishbone


      I have not had that pleasure. In my area, black rifles are the preferred tools, but they just don't do it for me. I'm a little young to be a bolt-gun curmudgeon, but that's how it was going until I shot this thing. Low recoil, good sights, ridiculously easy to be accurate with. I suppose the M-14 is even better.

  22. Leo does not envy; Leo does not parade itself, is not puffed up nor dishonors others. Leo does not seek its own, is not provoked, and thinks no evil. Leo does not rejoice in iniquity, but rejoices in the truth. Leo endures all things, Leo believes all things, Leo hopes all things.
  23. I like the Indien. It's a good scouty-snipey medium, and is small and nimble enough to do some emergency brawling work in the clutch. I'd never take it in close as a first-choice fighting style, but it's surprisingly not-bad at brawling if you're one-on-one. If there's decent cover and a lot of friendlies around, I sometimes use it in the second line in a police sniper fashion; that is, pecking at tiny weak points from close-medium range.
  24. Yeah. The IP is just massively better in every respect.
  25. Note to self: Never face-hug someone when driving an E-50. I was on test today, trying out the STB (magnificent vehicle, btw), and some dingus in an E50M tries to ram me. He was going too slow to do much damage, but he facehugged me anyway, and I just pounded shot after shot into the lower left corner of his turret face. The armor, mass, and speed of the thing make it very tempting to brawl in the E50/M series (and obviously you CAN, that's the beauty of them), but I've had my best success in them when I try to keep the enemy at arm's length. That definitely seems to be the pattern
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