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Jesse_the_Scout

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Jesse_the_Scout last won the day on August 3 2020

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About Jesse_the_Scout

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    ARMED Warehouse Quartermaster

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  1. I'm not sure if the T29's gun has good handling, I've never survived the M44 spam long enough to shoot.
  2. As some one who keeps a unique crew for every single tank in the game I fully expect to get grade A fucked by crew 2.0. It sounds like the majority will be rendered redundant with nothing to show for it, heavily rewarding people who just kept one or two crews for each line.
  3. ERMAGOD 50% OFF EQUIPMENT IT'S HAPPENING BOIZ
  4. If you picked vital spark go look in your depot to see the skin. It's friggin' crazy.

    1. lavawing

      lavawing

      meanwhile wot asia doesn't get the skin, doesn't get the vote, only that clown camo for the Pz VII - in the premium shop :rabble:

  5. Jesus Christ, loaded up Prok and look next to me and realize this tank is way smaller than my "light" tank. It's an LT that traded 8% camo for a gun that would be good for a medium.
  6. This just looks like one particular breed of proclubber. It sits in a single bush on every map, usually with binocs and camo net, with the plan to shoot at everything that comes within range. By the time you have a good crew with full camo and some view range stuff, it can actually be reasonably effective because new players + bad crews = magic invisible sniper tank. The higher up the tiers you go, the more the approach falters because being inactive the bulk of the game becomes more and more problematic. You also have increasingly less gap between your super crew and the average opponent's crew. At tier 10 it completely crashes because it's taking a top tier tank out of the game every time. Note how much worse it performs in heavies than TDs, because at least it's matching the TD's role.
  7. Every year right at Christmas they dump a massive list of promises to get you all optimistic and excited so you buy gambling boxes. Half of it never sees the light of day, much of what does get implemented is watered down, and it takes years. I'm no longer spending money based on what they're "going" to do.
  8. Well, we did it boiz, first person I know personally who died of COVID. He was part of our group that would come over to my house after work and play tanks back when tanks wasn't shit. https://wotlabs.net/na/player/militia_force 31 years old. Thanks America, you giant pile of fuck.
  9. Woah, gamemodels3d actually has all the tanks with their armor models AND entire upgrade trees! Walkure https://gamemodels3d.com/games/worldoftanks/vehicles/g171 Arlequin https://gamemodels3d.com/games/worldoftanks/vehicles/f52 Harbringer Mk IV https://gamemodels3d.com/games/worldoftanks/vehicles/b162 Raven https://gamemodels3d.com/games/worldoftanks/vehicles/a167 Varyag https://gamemodels3d.com/games/worldoftanks/vehicles/r51 (inb4 one tank has stupidly better soft stats than all the others) Ya'll are on your own, I only need one more point thingy to get my AE Phase I.
  10. This mode is hot garbage. Pen and armor mechanics are pants-on-head. The HEAT is basically useless and bounces on everything. The balance between tanks makes no sense, the American tank seems to shit on everything else. Winning is as much luck as anything. Getting lucky and nailing some boxes early so you can drive over lower tier tanks, getting lucky to not get ganged up on, getting lucky to run into two players fighting, getting good drops. The optimal strategy just seems to be to run away as long as you can. I've seen sub 45%ers come out #1. So basically, it's a battle royale game.
  11. New equipment has definitely salvaged this tank. Turbo/IRM/Binocs and I'd almost even say it's good now. Way faster and more agile, cut some of the brutal bloom numbers, and I don't even miss the rammer since it rarely mattered. Now that I can bail out when things get bad it's a lot more enjoyable, and you can even fill in as a passive scout (once yours dies yoloing 45 seconds into the game) thanks to the good camo and small size.
  12. The extra top speed from Turbo helps too. This did what, 72 back in the day? Now it's 60. Turbo gets you to 64, which is nice. Something this small becomes absurd to hit on the move as the speed starts hitting 60s. While the 75mm is basically pathetic, I'm finding with 50% camo I can get behind or to the side of people at 200m-400m and take my time to fully aim. I can sit in the open at times and be lighting 1-2 enemies just chilling and thinking about what to do. It's a unique experience, since very few tanks have this kind of camo and at higher tier the view ranges are high enough to counter it.
  13. Turbo charger finally makes this thing work again. Still stalls out when you run over stuff but it's fast otherwise. Slap on LNES for 50% camo on the move and this is going to be the most hilarious scout in the game. Firepower is a joke, but when you can be 51m away in a bush and nothing can see you...
  14. I just played a tier 3 game on Abbey. One enemy tank ran out the the little overlook on south side where you can proximity light him but not shoot him. I watched 5 (literal) bots sit there shuffling around for about 5 minutes all pointing their guns at him impotently.

  15. I'm too stingy to start shelling out 200k-600k until there's an equipment sale, so I went down to tier 2-4 to do a lot of testing where everything is only 50k a piece. The selection is a lot smaller too. But thus far my impression is that mobility helps e v e r y t h i n g . Some tanks, one piece is a no-brainer because there's a particular limit in the way. For example, the T-80 has always been an interesting but lackluster tier 4 light tank. It has very good agility, but the top speed and horsepower have always capped it. Slap on a turbocharger and it just smooths out the tank's flaws and balances it out. The BT-SV is a good tank but awkward because its hull traverse is low compared to its speed. Put on grousers and it's noticeably easier to handle, while still getting to speed faster. On other tanks, both pieces becomes really worthwhile. I haven't played the Pak40 in years because it's absurdly slow, but adding both pieces makes it playable again, blazing around the map at a pulse-pounding 25 kph. A guy on foot could barely even outrun you now. Mobility really is always a win too, because I know when I'm low tier the last thing I want is a fast top tier coming at me, and when you get stuck as the fodder extra speed lets you pick your battles a lot more.
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