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Jesse_the_Scout

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Jesse_the_Scout last won the day on May 25

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About Jesse_the_Scout

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    Doesn't Understand CR/D

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  1. Hoo boy. EDIT: Oh wait, it's 2019. 6 months from now he'll have 5 million followers and a 7 figure income explaining how MM is a globalist plot.
  2. 2019 and arty can still snap shot you behind 50% cover for 500 damage. And they wonder why no one plays anymore.

  3. Apparently we're done with armor creep premiums, now it's on to alpha creep.
  4. I made it almost 10 games before uninstalling in utter disgust this time, significant improvement from the usual 1-2. SEE YOU NEXT MONTH, TANKS!
  5. This game is finally one of those old MMOs where you haven't played in years... and when you finally log in you're immediately showered with a daily crate, the returning player MEGA crate, 2 special missions reminders, +300 Cow Coins, A Quantum bonus to gem rotations, and +30% to all prestige points for 24 hours.
  6. Hopefully they're doing this as some sort of test to look at the contrasts and discern what changes didn't work out. I can say the accuracy changes stand out, lower accuracy seems better overall to me. You actually have to aim now, and it limits long range fire effectiveness without all the brute force methods they employed like removing bushes and making maps into corridors. They were discussing making tanks unflippable, and old physics are better for that reason. They also did a gold ammo limit so they're probably monitoring how that effects the game. There are weak point too, it's funny how that used to be a vital part of the game and now it's 22 or get the fuck out.
  7. I was actually having fun with this and of course we can't have that... so now when I log in and try to play it says 150ms of latency but plays like 500ms.
  8. So I played a few... -Physics vastly improved, no more fear of flipping. -Arty can't drown themselves. -No gold ammo spam. -Shitlords can't snapshot you at 300m due to accuracy decrease; bloom matters a lot more. -Environments are nice and clean instead of cluttered where it's hard to aim and move. -Lower aimtimes across the board feels better. -Can't get gold so there's zero pay to win factor anywhere. -Extremely fast advancement as opposed to painfully long grinds to equip vehicles. -Lack of crew skill variety means no grinding for eternities to have a competitive crew. -Buffs to TDs countered by decreased accuracy and lower zoom which makes long range fire less effective. -No battle stats screen after game means you don't have to see how abysmal every one actually is. -Lack of mods keeps everything even. Now, there's a lot I think is a bad idea. Arty's too strong, tank balance seems rough, and I'm not sure why they changed graphic engines again, this one seems like a big downgrade. But overall, pretty good patch with a lot of overdue improvements.
  9. Is there something wrong with the WoTLabs data collection or is my survival rate for the past 1000 games actually 6.3%? I'm genuinely confused, as I'm not sure how that would be statistically possible.

    1. Kolni

      Kolni

      i've seen a whopping 2% survival rate of a 43%er in the EBR, it's totally possible :doge:

    2. Jesse_the_Scout

      Jesse_the_Scout

      My overall survival is absurdly high because I've played a lot of mid tier. I went through a dozen other active players and there is a clear trend of massively lower survival rates in every one's last 1000 games overall. That's a pretty high sample that would imply something statistically significant. So either there's something wrong with the data tracking or something fishy as fuck at work.

  10. I can't help but see this as an attempt to try to contrast the old game with the new to remind every one of all the improvements they have made. The problem is so many of the improvements weren't improvements. The old physics where you were stuck to the ground were actually way better for gameplay because while they weren't realistic you also didn't have to constantly worry about flipping, falling, suicide bombers, or some fuck on your own team shoving you into water. 1.0 looked nice graphically but smoothing terrain made flipping even worse, while all the new eye candy crap littering the maps makes it harder to see and shoot. A lot of changes they've made really weren't better, they just made the game look better.
  11. Let's be serious. The goal has never been to "fix" the game, they've known for years what the players want. You can't seriously tell me at this point they don't know removing arty would be more popular than keeping it in or that a 2 tier spread would revive things. The goal is to stretch the game out as long as possible. Games tend to have a shelf life, so they've been withholding the improvements players want as long as the money keeps flowing in. As the player numbers have finally begun to really drop they're now doling out little improvements here and there, just enough they think it will get people to come back and play, where the game becomes a little "new" again. This is just another example, they drop a tiny weight on the scale and then sit back and wait to see how much it tips. See if they need to give anything more of what we want or if this is "enough" to keep people hooked for another 6 months. We won't get an ounce more than that minimum weight and they'd rather err on the side of not enough than too much. At this point they can kindly consume a plethora of dicks. It's like when I was a teenager working at a restaurant and my boss gave me a $0.10/hour raise after I gave him my two week's notice.
  12. Well, I managed 3 games before massively overloaded flanks and wheeled tanks yoloing all over the fucking map got me to the uninstall level of disgusted. Even this mode is now unreasonably frustrating. I think it's time to make it official: time of death March 11, 2019. At least for me, YMMV.
  13. It's just another power creep version of the last round. Compared to the Blackdog it's got marginally more view range and mobility, a little more gun depression, way faster shell velocities on both the APCR and HEAT, and more ammo capacity. The Blackdog is marginally smaller, little better aim time, a bit more DPM. On paper it looks pretty close but in practice the thing the Blackdog direly needs is better gun depression and shell velocity. The only way a huge light tank can safely engage is by keeping distance and using terrain, and the Blackdog sucks on both counts. I guarantee you the shell velocity alone will make a night and day difference between the tech tree version and this, a laughable 630 m/s vs. 1080 APCR and 1145 HEAT.
  14. Considering this basically just brings the match maker back to before 3/5/7 I can't say it's going to be a revolution. If it actually works as the graphic suggests it took them 2 years to stir the rubble.
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