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Everything posted by Jesse_the_Scout

  1. Translation: "You guys aren't buying this, so we need to think of another shell game that will confuse everyone enough we can get away with implementing it."
  2. T34 is night and day better. You can even kinda snapshot now. Tried CDC with IR, Vert, Turbo, didn't seem half bad. Basically zoom around and take auto aim snap shots. Still a pretty questionable tank in a game where you have to hit weak spots while all they have to do is blap you, but at least it's not embarrassing anymore.
  3. Yeah. My two major experiences playing this tank is waiting to aim at things while they pull back behind cover, and getting shot by arty. Every one knows what a good tank it is, plus it's huge and slow, so it tends to get focus fired a lot.
  4. Does any one else just dread playing the T29 because you get a god awful team every time you play it? I wouldn't say it, but this has literally being going on for like 5 years now.
  5. After the changes it seems like a decent new system with a cynical resource inflation scam tacked on instead of a massive tire fire billowing toxic smoke. Yay for progress, I guess. If the sandbox info is correct, your extra crews will all get converted into crew XP books after a certain amount of time. So if you have a lot of crews you're no longer screwed. Not sure what the math is, of course. The reset costs are still massively inflated. 500,000 credits to train a crew to a new vehicle compared to 20,000 X 5 = 100,000 being typical now. It'll still cost you a million credits p
  6. So the main forum vegetables are all in an uproar over the "nerfing" of arty into the ground. Anyone playing these days think 1.13 is a meaningful reduction in arty power?
  7. Five bucks says their plan is to drop crew 2.0 at some point and change it like 6th sense... just make it standard with no skill. I'd just ignore it for now.
  8. Welp, time to test arty nerf patch!


    Glorious success, comrade!

    Highlight was counter battery one-shotting the enemy M44 using the new tracers. HE WHO LIVES BY THE CLICK, SHALL PERISH BY THE CLICK

    1. Panzergraf


      Liking this patch so far, if only for the joy of clicking the clickers


  9. No, this whole thing is junk. WG is too scared to actually do anything controversial, so to keep the fish biting they just keep throwing more and more convoluted gimmicks into the game.
  10. That awkward moment where you remember you actually bought a CDC
  11. I just want to note, not that a single soul cares or is surprised, that even with grousers and turbo this tank is one of the most unsatisfying sacks of crap I've ever driven.
  12. I need a game like tanks that isn't stupid. Something I can take a break for 15 minutes and play, and then get back to the other thing I need to be doing. Suggestions please.

    1. hazzgar


      2km runs. Seriously. 

    2. Jesse_the_Scout


      I used to run a lot, now I have a (probably minor) medical problem that I haven't been able to work through for several years... just got health insurance so I hope to get it resolved soon, but I can't run for crap right now.

      Also, fuck that, that's not fun. y u do this

    3. hazzgar


      @Jesse_the_Scout do very short very slow ones as long as the health thing doesn't kill you. I hate running. Seriously I do. Also covid turned me from a decent athlete who not so long ago used to compete to a useless bodybag. 5km is seriously my max right now and I'm of regular weight. It's just a good option if you do it on very low intensity since then it's relaxing instead of being pain at 175bpm. That or pumptrack if you have a bike and a track nearby. 

      Short 15mins games imho are annoying. Not enough time to relax since time spent gaming flies too fast. 


      Also you can do what I do and stop making coffee at home, live near a speciality coffee shop and just go get coffee. It's relaxing, you talk to some people (rare in covid times) so it stops you from getting crazy. Not to mention GF gets some time for herself too

  13. This thing is lame. It's been power creeped to oblivion.
  14. I'm a little confused why people are saying it's bad, at least looking at it in tanks.gg it looks solid to good. The armor is pretty good and it has no notable weaknesses. The HEAT round has low shell velocity, but heavies sniping isn't too much of a thing anyway. The cost is absurd when you can get a tier 8 for 8000 bonds, but the tank itself looks fine.
  15. For years I've been using light mode on my PC like a peasant, then a few days ago I discovered dark mode and turned it on. Next day Never introduces dark mode on WotLabs. DEEP STATE CONFIRMED
  16. At the very least it shouldn't have sheltered. With normal MM it'd be good, with sheltered it's redonk. It's 3/4 medium tank 3/4 heavy tank and works in both roles. Every one spams APCR in it too just to rub it in.
  17. Nah, I'm still figuring out how this thing works. My router isn't good enough to play through my PC smoothly, I've ordered a cable for now. This is more fiddly to set up than I anticipated, but I'm having fun just playing around with free/cheap stuff and demos for now while I learn how it all works. Played some sword game: amazing. Played a zombie game: holy shit, legitimately unnerving. Played cheesy paintball game: I could do it all day if not for the barfing. Even just playing around with the starting software is enthralling. I am 100% sold on this thing, I haven't been this amaze
  18. I doubt it will be much better. Basic shell gives up some things, but now you can shoot over cover. The second shell gets more damage and pen, enough to go through top armor easily and ruin you in one lucky shot; it'll just be miss miss DAMAGE SPIKE. AP shell will rarely get used. At least maybe fast tanks will be better off, but I rarely bother shooting at that stuff as arty anyway.
  19. I just bought an Oculus 2 for $300. This shit's crazy. I ate a big bowl of Trix, played VR paintball with squeakers, and now I'm gonna barf. 10/10, the future is here.
  20. Let's see how close we can call it. Option to trade in crews for XP books to alleviate the "wasted crews" aspect. Retraining cost drops to 500 gold. +20% crew skill total for levels over 75 drops to 5%-10%. Tweak some skills. "Zero skill" crews are counted as as if they had one more fully trained skill. Something something mentor's skills There you go, grind crew 2.0 1.0.
  21. If I understand how WG thinks at this point, they released this with glaring problems knowing it would probably not be well received. So when they "rework" the idea they'll remove the worst parts. To solve the issue of useless 2-3 skill crews, for example, they'll allow you to choose to trade in crews for crew books in some way. Then when they finally cram this new system in every one will be so relieved it's not as apocalyptically bad as the first iteration they won't notice the fact WG just got you to pay 750 gold twice to use your own crew and massively inflated the crew XP grind permanentl
  22. There aren't 75 levels, that's smoke and mirror bullshit. The crew keeps leveling past that, so there's effectively more like 83ish levels. Those last "non-levels" potentially grant +20% to crew skills in total. You get like +4% or something at your first couple of bumps past level 75, which seems suspiciously like the crown jewel they want people to grind furiously for. Maybe they'll change it, because it's pretty asinine.
  23. Basically it looks like this is the plan: Right now it's brutal to start out (especially when we're talking 50% crews) but you gain ground rapidly. It peaks earlier, because a 2-3 skill crew is reasonably competitive for the most part. By the time you have 4 skills you hit diminishing returns because you probably have all you vitally need on most tanks. 2.0 flattens it all out into a more linear climb. You start out way better off (100% crew plus 6th sense) but gain much more gradually. And ultimately, while your crew is lamer in the middle zone than it used to be, it eventuall
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