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Everything posted by Jesse_the_Scout

  1. No, this whole thing is junk. WG is too scared to actually do anything controversial, so to keep the fish biting they just keep throwing more and more convoluted gimmicks into the game.
  2. That awkward moment where you remember you actually bought a CDC
  3. I just want to note, not that a single soul cares or is surprised, that even with grousers and turbo this tank is one of the most unsatisfying sacks of crap I've ever driven.
  4. I need a game like tanks that isn't stupid. Something I can take a break for 15 minutes and play, and then get back to the other thing I need to be doing. Suggestions please.

    1. hazzgar


      2km runs. Seriously. 

    2. Jesse_the_Scout


      I used to run a lot, now I have a (probably minor) medical problem that I haven't been able to work through for several years... just got health insurance so I hope to get it resolved soon, but I can't run for crap right now.

      Also, fuck that, that's not fun. y u do this

    3. hazzgar


      @Jesse_the_Scout do very short very slow ones as long as the health thing doesn't kill you. I hate running. Seriously I do. Also covid turned me from a decent athlete who not so long ago used to compete to a useless bodybag. 5km is seriously my max right now and I'm of regular weight. It's just a good option if you do it on very low intensity since then it's relaxing instead of being pain at 175bpm. That or pumptrack if you have a bike and a track nearby. 

      Short 15mins games imho are annoying. Not enough time to relax since time spent gaming flies too fast. 


      Also you can do what I do and stop making coffee at home, live near a speciality coffee shop and just go get coffee. It's relaxing, you talk to some people (rare in covid times) so it stops you from getting crazy. Not to mention GF gets some time for herself too

  5. This thing is lame. It's been power creeped to oblivion.
  6. I'm a little confused why people are saying it's bad, at least looking at it in tanks.gg it looks solid to good. The armor is pretty good and it has no notable weaknesses. The HEAT round has low shell velocity, but heavies sniping isn't too much of a thing anyway. The cost is absurd when you can get a tier 8 for 8000 bonds, but the tank itself looks fine.
  7. For years I've been using light mode on my PC like a peasant, then a few days ago I discovered dark mode and turned it on. Next day Never introduces dark mode on WotLabs. DEEP STATE CONFIRMED
  8. At the very least it shouldn't have sheltered. With normal MM it'd be good, with sheltered it's redonk. It's 3/4 medium tank 3/4 heavy tank and works in both roles. Every one spams APCR in it too just to rub it in.
  9. Nah, I'm still figuring out how this thing works. My router isn't good enough to play through my PC smoothly, I've ordered a cable for now. This is more fiddly to set up than I anticipated, but I'm having fun just playing around with free/cheap stuff and demos for now while I learn how it all works. Played some sword game: amazing. Played a zombie game: holy shit, legitimately unnerving. Played cheesy paintball game: I could do it all day if not for the barfing. Even just playing around with the starting software is enthralling. I am 100% sold on this thing, I haven't been this amaze
  10. I doubt it will be much better. Basic shell gives up some things, but now you can shoot over cover. The second shell gets more damage and pen, enough to go through top armor easily and ruin you in one lucky shot; it'll just be miss miss DAMAGE SPIKE. AP shell will rarely get used. At least maybe fast tanks will be better off, but I rarely bother shooting at that stuff as arty anyway.
  11. I just bought an Oculus 2 for $300. This shit's crazy. I ate a big bowl of Trix, played VR paintball with squeakers, and now I'm gonna barf. 10/10, the future is here.
  12. Let's see how close we can call it. Option to trade in crews for XP books to alleviate the "wasted crews" aspect. Retraining cost drops to 500 gold. +20% crew skill total for levels over 75 drops to 5%-10%. Tweak some skills. "Zero skill" crews are counted as as if they had one more fully trained skill. Something something mentor's skills There you go, grind crew 2.0 1.0.
  13. If I understand how WG thinks at this point, they released this with glaring problems knowing it would probably not be well received. So when they "rework" the idea they'll remove the worst parts. To solve the issue of useless 2-3 skill crews, for example, they'll allow you to choose to trade in crews for crew books in some way. Then when they finally cram this new system in every one will be so relieved it's not as apocalyptically bad as the first iteration they won't notice the fact WG just got you to pay 750 gold twice to use your own crew and massively inflated the crew XP grind permanentl
  14. There aren't 75 levels, that's smoke and mirror bullshit. The crew keeps leveling past that, so there's effectively more like 83ish levels. Those last "non-levels" potentially grant +20% to crew skills in total. You get like +4% or something at your first couple of bumps past level 75, which seems suspiciously like the crown jewel they want people to grind furiously for. Maybe they'll change it, because it's pretty asinine.
  15. Basically it looks like this is the plan: Right now it's brutal to start out (especially when we're talking 50% crews) but you gain ground rapidly. It peaks earlier, because a 2-3 skill crew is reasonably competitive for the most part. By the time you have 4 skills you hit diminishing returns because you probably have all you vitally need on most tanks. 2.0 flattens it all out into a more linear climb. You start out way better off (100% crew plus 6th sense) but gain much more gradually. And ultimately, while your crew is lamer in the middle zone than it used to be, it eventuall
  16. I just took the best crew I have in the game, dumped every book available on it including 9 universal books, and it's now level 68. Fs in chat plz. ; _ ;
  17. Yeah. Most of the skills are fine, but a lot have micromanagement events. Like... fuck off, I just want to play my stupid tank, not have to memorize "cooldown period for my intimidating shout" WoW-style mechanics. I barely remember "need keys make car go vroom" from one day to the next.
  18. It's wonderful and clearly well thought out. I trained a separate crew to each tank in the American medium line, suffering through 75%-100% starts 7+ times, so now I have a pile of level 27-47 crews. You played a couple of crews and moved them around, now you have a level 60+ crew in the entire branch. This is not at all mildly infuriating.
  19. At best, this HE change is just more bullshitting from WG where they keep stringing every one along that they really care about "rebalancing" the game so people feel ok about spending money on it. I suspect this is the case, because this change doesn't even feel serious. Decent odds they had no real intention of taking this to live. At worst, this is intended to push more gold spam at high tiers as part of their original sandbox heavy tank derpathon vision. In which case... well, it seems to be a 50/50 split among the main forum blob, so they'll probably go ahead with it.
  20. I want to clarify something on this subject. A core problem is that HE shells scale twice: once with the raw damage value, once with the size of the blast radius. I did a lot of math on this back in the day, and the larger the blast radius, the less damage you lose from seeking out the thinnest armor. Take a case of a Lowe and Pershing facing another hull down Lowe. Lowe loads HE, it's 420 damage and 1.91m blast radius (6.27 ft in freedom numbers). Typically even with a solid shot you're still going to be about 3 ft from the thin top armor and thus losing 50% of the damage from blast
  21. It's a fairly subjective judgement. I don't like how it works because it results in huge damage spikes one moment, useless 0 damage hits the next. It's absurdly random yet still statistically inferior to other shells. For most of the tanks in the game you'd be doing the average player a favor by just removing it because they expect it to do something useful yet it doesn't.
  22. I think it's trash. It doesn't even make sense, the shells don't explode anymore. If it does make it to live, cool, swipe that credit card and spam more gold. No one deserves what they get more than the WoT player base. Here's one way to fix HE. You drop the damage to match other shells because why the fuck are they different numbers anyway. You increase the blast radius so it can actually be used to target thin armor. Penetration drops to 0. Damage will be higher against thin armor anyway, damage spikes just make it hard to balance. And then option: Rewo
  23. Sand box is testing HE shell changes. Spoilers: it's bad. Like, "how did this make sense to someone?" bad.

    1. Show previous comments  7 more
    2. Bobi_Kreeg


      11 hours ago, Assassin7 said:

      So what they're just making it bad AP for no reason?


      An AP round that has even more RNG. 

    3. Jul_Le


      Heavily armored tanks take less damage, and paper tanks get penned more often since the tracks / gun mantlet / other spaced armor can be penned by HE.

      I tried derping around with T49, non-pens don't do 300-400 damage anymore, but on on the other hand you can get HE pens more easily now.

    4. LetsMakeTheMagic


      Perfect. Just what my EBR needed. It wasn't bad enough penning T10 meds in the side for 500. Now I can do it even more consistenly.

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