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Jesse_the_Scout

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Everything posted by Jesse_the_Scout

  1. Consider an extreme case like the Super Hellcat they just gave out... 30 rounds of 240 a hit is already way too little ammo for a tier 7 TD, now everything just got +20% HPs. If you load 50/50 AP/APCR your damage output compared to the enemy hitpoint total just dropped by about 10%. Maybe they'll scale ammo loads for everything tier 6-10 too...
  2. Jesus. I just logged into the test server and looked things over. If this is the end result, what a disappointment. No apparent nerfs to anything that needs it, they just scaled everything almost flat. At high tier everything has +20% HPs and +20% to damage. Even the arty nerf just basically boils down to forcing people to shoot gold arty shells in order to keep their current damage output. So costing more credits and removing stun is basically it. They haven't changed the cost of ammo at all, so gold ammo appears proportionately more expensive than ever. They haven't even scaled up how much a
  3. They're doing this at the same time they're dumping a massive rework of everything. I think it's entirely possible they're going to nerf all the bullshit tanks in the proccess (T67, Luchs, etc.), but let players keep them. All the AP rounds and HPs are going up, so all they have to do to fuck over the T67 is not increase its stats enough. I'm hoping they don't increase them at all, which would be fucking hilarious. Even if nothing else its ammo limit will become a critical limitation. I suspect most of the reason they're making this change is to stop the low tier abuse problem, but obviously t
  4. I don't see why any one would get worked up about this, the game is so fucking stale and dreadful at this point that they can only go up or sideways. I will take any changes just for the mere chance if seeing a horde of whining 20k game T67 clubbers leave the game.
  5. Seems like you could basically move the entire thing forward a little. Considering I'm still on the T-55A it might be worthwhile? I dunno, they've never sold these before. You guys figure this shit out for me, I'm going to bed. I expect an answer in 9 hours.
  6. This is amazing. This is the greatest event in WoT history. It is glorious.
  7. I don't know which is more incredible, 15,000 for a tier 3 tank or that they managed to fuck it up again.
  8. Can't say if it will be lower because NA is small and we seem to get more offered per player, or higher because Americans are complete idiots with money. ...Bumping to 6 mil I think.
  9. It's like WG has a team of psychologists in a basement somewhere with the single directive of devising new mechanics that purposefully create anger and frustration. Whether you bid too much or not enough you're going to be irritated. I feel they still missed an opportunity by not having the BM time at 03.00, they could have ruined thousands of players' sleep too.
  10. It's WG, guys. By the time they're done getting their heads stuck in a bucket it's a coin toss whether the T49 will do 1 damage per hit or 9999.
  11. I would not be shocked if they released it. It fits perfectly in the new "paper, rock, scissor" model of play where every tank needs to be absurdly powerful one minute and helplessly useless the next. WTF E-100 deletes heavy, heavy deletes medium, medium deletes light tank, light tank does donuts around WTF E-100 shooting HESH into the turret. BALANCED!
  12. You're playing during Christmas break, there is no winning to be had here.
  13. Well, this one is painful. Rear mounted and crippling gun depression is always a great time. Fast enough to get yourself in trouble when you engage and then realize you can't even get your gun pointed at something right in front of you. Infuriating gun control in general for those juicy point blank misses at the side of a Lowe. Another one I could never bring myself to suffer through until this pile of XP bonuses came along and cut down the number of games needed by 80%.
  14. Another day, another 54%er in a 907 bouncing 4k and driving over my team like a speed bump.
  15. This thing isn't anything special but at least it feels like an upgrade for its tier compared to the cringey tier 7. Good gun handling instead of bad, fast instead sluggish, exceptional view range instead of good view range, solid DPM instead of bad DPM. Especially since you don't have to grind out the top gun it's a lot less painful to get through. Shame about the absurd shell velocities though, as it basically disqualifies either tank from being good.
  16. What kind of masochist voluntarily plays this line? I probably get hit by arty 4-5 times per game on average overall. There's nothing you can do but wait for death.
  17. This tank makes my soul hurt.
  18. Can some one inform me as to why the actual fuck this tank can crest a hill and and reliably bounce 326 APCR in the flat lower plate? While having a tiny cupola weak spot? And having a TD gun? And moving fast? Some one stop me any time here.
  19. WG is doing this thing now where the specific novelties of new tank lines don't start until tier 8, or occasionally 9 or 10. The Swedish TDs' siege mode, the clown cars' driving modes, all the autoloaders and autoreloaders (Italians, Czechs, Frenchies). Some lines are just about the tanks' form like the new Swede mediums, which are a drastic change from the Leo, or the rear mounted Russian heavies starting with the IS-M from the IS. Most likely it boils down to 1, encouraging every one to hemorrhage credits and free XP grinding up lines and playing the resource sink tiers to try new featu
  20. It's a little late but I would caution people that the payouts looks a little bit reduced from last year, at least based on QB's payout spreadsheet of 200 boxes. It's a small sample though.
  21. I have no idea how you people have stood playing high tier all of these years. Not even joking, players in tanks actually get worse at cooperating the longer they play. By the time they hit 15k games they literally sabotage each other because each one of them thinks they're now The Chosen One destined to fulfill The Prophecy by single-handedly defeating the entire enemy team.

    1. Wanderjar

      Wanderjar

      Well, now we know who ISN'T the chosen one now....

    2. lavawing

      lavawing

      I am still kind of fine with tier 9 where people are still kind of, occasionally, willing to throw away their tanks. Not. Tier. Ten. 

  22. I know high tier games are basically pixel sniping garbage now, but are these really weak points in the turret? Technically the Lowe has always had some tiny green zones but I am very unconcerned when tanking shots with it. Basically the Lowe has 10mm of upper plate and side armor advantage, but in exchange the E-75 goes from low end mobility for a heavy to low end mobility for a medium tank. Compare the Lowe/E-75/Cent 5/1: Top speed: 35/45/50 HP/t: 11.1/16/18.6 Soft stats: 1.14, 1.43, 2.29/ 1, 1.2, 2.3 / 1, 1.1, 1.9 Traverse: 24/26/36 The gun is arguably better too
  23. http://forum.worldoftanks.com/index.php?/topic/616367-xvm-hack-to-defeat-anonymizer/

    Aren't you guys glad you pissed away all those credits and gave yourselves an ulcer now? :doge:

    1. Assassin7

      Assassin7

      ... the comments in that thread are all retarded damn

    2. kolni

      kolni

      hahaha calling the wot community cancer when league of legends exists :serb: 

      if i don't get told to slit my wrists or that i'll get anthrax sent home it's a good game communication-wise

    3. Enroh

      Enroh

      Link dead. I assume mods removed the thread lol

  24. Boy, this E-75 thing is just the new power creeped version of the Lowe isn't it? Shaves off a few marginal properties like 10m of view range and some gun depression in exchange for the mobility of a friggin' medium tank. I guess that's the model now though, every other new premium needs to be a stronger version of an existing tank.
  25. I'm skeptical that list is legit, I don't see WG dropping multiple new tanks when one is enough to keep it novel. It doesn't match their past behavior and seems like a waste compared to stretching out new content more.
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