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Everything posted by Jesse_the_Scout

  1. I suspect it will be time to really hammer repair skills on anything with any armor... I think tracking will become a nightmarish plague in time. Testing on the server I was using high accuracy guns to permatrack high tiers that I couldn't pen frontally at 300m territory. I also think fears about arty changes are unfounded. As long as you stay moving and changing direction arty won't hit a damn thing. A good player in arty will still be a real threat, but all the oranges in tanks will now be orange playing arty as well. It's going to take patience, and most people have none. I'm rather
  2. I'm pretty OCD about crews and training. I buy each crew new at 75% and train them up with premium tanks whenever possible. It's not the best way for sheer win, but I'm the collector type and like to have a crew for every tank. It's not a very rapid way to train, but I like to use premiums to train crew members one at a time so I never have to play a gimped tank. Slap in one 75% crew member instead of 5 of them and he'll get the accelerated training. It's virtually no handicap and he levels fast. Once he's done, pick the next crew member to swap out. It also allows you to pick certain
  3. Proportionately they kind of don't, 165 module damage compared to 390 armor. But it's kind of how alpha is so useful for regular damage, that much punch all at once is more likely to trigger fuel tank fires and ammo racks in a single shot because the victim doesn't have a chance to repair away damage. Instead of hit, fix, hit, GONE, it's just GONE.
  4. I still can't believe they put tier 7s on 50% off, that's the first I've seen them go higher than 30%. Prolly just getting RNG fail, it'll pass. Especially after the patch when the whole "stick half your shots into the dirt" stuff stops. The accuracy stupidity has always hurt big guns the most. I'm trying half HE, half AP. Gonna fire HE at long range against high tiers and see how effective it is, swap to AP when they get closer.
  5. Yeah, the odds of an ammo rack even taking damage is particularly low, only 27%. For the most part it seems it will take 2 good hits to ammo rack some one, which explains why ammo racking is so rare. Any one with any sense will use a repair kit to fix such a brutal crit, so the odds of getting 3 hits to an ammo rack in one battle vs. that 27% chance is very low. I'm looking at all the numbers now trying to figure out what balance impact this has. So far not that much. Soviets seem to have lower ammo rack HPs, but mostly it changes little-two hits is still the threshold. I'd definitely favo
  6. No, I sure didn't. That all makes perfect sense now, I see the other damages. The PZ IV does 150 damage to "device" and 350 to "armor". That explains everything. My ammo rack probably had 50 HPs left. Thanks, I had never heard of that before.
  7. I've had the Pershing for a while and it's gone from "bleh" to "wrecking ball" since gold ammo for credits. It has a "flank only" 180 pen with AP vs. a brutal "front armor every time" 268 APCR. I can see why its performance may be really up, I get a tank boner playing it now. Mean little hull down monster that pens virtually every shot from across the map. That said, weight seems like a really stupid way of trying to balance tanks.
  8. Something fishy goes on with ammo racking. I rarely ammo rack any one, usually when they're already very low health. I almost never get ammo racked myself. In 12,000 games I can probably count it on my hands, and often it's when I'm surrounded and already doomed that it does occur. I've been suspicious for a long time because the numbers don't add up. I get damaged ammo racks all the time, which I usually repair immediately. Based on the data I've found on ammo rack hit points, I should get ammo racked WAY more and merely damaged way less. I should ammo rack enemies far more often as well.
  9. I swear to god if I meet some stranger in real life that says they play WoT I'm going to just punch them in the face because odds are they deserve it. The s(@$ I have seen in the past week alone.
  10. Ah, I thought it seemed odd they would buff its earnings, it already seems to make a lot of credits. I'll change that.
  11. Su-122-44 and SU-100y are no brainer buys. The 122-44 is OP, but enough people suck with it that WG thinks it must be fine. The 100y has a monster gun, as long as you stay back and snipe it's also basically OP (I don't have it yet, been waiting for a sale like this, I played about 20 battles on my friend's account). The AT-15A on the other hand is junk. Anemic gun, slow, easy arty kill, and even makes garbage for credits. Its armor is great as long as they don't shoot your mantlet hole or use gold. In other words, as long as you never face any one who doesn't suck. I tried it on the test s
  12. Your camo goes from awesome to poor in one tier. If you're playing the tier 7 expecting not to be seen like the tier 6 you're probably in for a world of hurt.
  13. 2638 damage per game, 2.2 kills/game, 2478 WN7, 47% win. Weekends like this I wonder why the hell I even play this game.
  14. I started with a joystick and after I had the basics down I switched to keyboard and mouse. It seemed superior with the joystick, though M + K has some options the joystick lacks.
  15. This is what I'm talking about. Flying games aren't like tanks. Good player in a higher tier tank? Then hide. Don't just waltz out and let him see you, outmaneuver him or avoid him. In planes, there's no where to hide and they move faster than you. It's like playing tanks on a flat open plain. Whoever is the best and has the best tank will walk right over every one else. A good player will sometimes get a 6 kill game in WoT. In WoWP, good players will be getting that number of kills every game. There's nothing to stop them from dominating, and WG would have to pull some pretty serious move
  16. Actually, after getting raped 3 in a row by some god pilot, seriously... screw this game. Part of why I got into tanks is that it didn't take 1000 hours to have a prayer against good players. Watching one guy kill half your team every other battle is already getting really old.
  17. This is a game for flight enthusiasts, not the masses. Flight games are usually about that niche of people that have some strange fascination with flying and everything about it. The rest of us would just prefer tanks. And those hard core guys will just utterly dominate new players since the skill gap in flight games makes tanks seem utterly egaltarian by comparison. Good pilots used to go 30 and 1 regularly in Battlefield 1942, they were virtually untouchable. If they drop me some gold for playing beta or something I could see myself buying one premium plane and flying it around once in a
  18. Lame. Not into it, but too far in on battles to stop now. 115 or so to go. Find some one, spin in circles with them spraying while shots do nothing, get miraculously one-shotted or rammed on occasion. 3 players on each team get 80% of the kills because they've been doing these games for a decade. Like most any flying game. Wish I had never started, not worth the time investment. Been making it tolerable by watching TV while playing. Gonna try platooning with a friend tomorrow, maybe that will be more interesting.
  19. They pulled a sale on it in the SEA server, so I think it's obvious they won't put it one sale before it's pulled. Would be rather counter productive to their goals currently. I bought it, I see absolutely no reason not to. Don't like it? Get your gold back when you're done. And until this nerf comes to pass it may even be awfully good after these gold round/HEAT changes. Plus it still poops credits.
  20. Now, wait, here we go. I had the tier III French arty elited and already owned the tier IV. Now I'm seeing on the test server it automatically researched the new tier IV French arty as the old IV became a V. Now THAT could be useful. If I finish the GW Panther grind and unlock the GW Tiger I should get the new tier 8 researched for free. I wonder if I have to actually have the GW Tiger in my garage like I did with the tier IV French arty though? EDIT: Looking more closely you probably don't need to have the arty purchased, the key is whether the vehicle is new or not. If you have a v
  21. I've been dissapointed with the lack of opportunities to exploit the arty changes. Low tier arties you can make some money, but at high tiers it mostly sucks. You're looking at locking in maybe a 20% discount or so in most cases, I'd just as soon wait for a 30% off sale even if it takes a while. You do want to actually unlock the next tier if you can because it'll save you some grinding, but overall high tier arty is mostly a wash in terms of making credits or shaving off extra research, at least in the tier 6-8 range I've been examining. In some cases you actually LOSE money. The GW Pant
  22. I bought one the instant I heard they were NOT nerfing the front and and were instead pulling it from the store. On the one hand, probably not getting an OP tank now that they're going a refund route instead. On the other, free Super P rental! Here's the thing. If memory serves, way back when the Super P was introuduced it was sucking. All it had going for it was armor and people were punching through it. So they exaggerated the angles on the front armor to give it a buff. All was well for a while. Gold ammo for credits was a double edged sword. It could finally dish out damage,
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