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Verified Tanker [NA]
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About snowdude21325

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    T49 Ninja

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  1. Time machine broken or am I just dumb?

  2. I almost did the mission today in the 5a. High caliber gun with a quick reload lets you put a lot of shots down range to do more module/crew damage. IS7 might also work in that sense but the gun isn't good like the 5a. You could try the 430u and bring HE to sling into the back of tanks
  3. FVs and Types are scary, but you can poke them at 300m and snap pen them reliably. If you can do so in some bushes, they might have trouble spotting you. Had an FV4005 hit me for 600 getting into position. From their we just focused the poor bastard down and he didn't do any more damage to us before we killed him. Arty on the other hand, is THE counter to this tank. An M40/43 can reliably do 400 damage a shot. Tier 9s and 10s.....
  4. Exactly The only large caliber HE that is actually scary when you are hull down is arty. The raw thickness of the turret makes other shit not that and when working with another chieftain you can just perma track the idiot in the open and kill them before they do more than 500-600 damage
  5. Was playing one with a friend last night. We pressed RR and proceeded to role the flank of our choosing, since I got my view range up to 490+ (will probably break 500 at some point, without food). The only thing that stopped us was a type 4/5 or any derp tank. We would just go the other flank and out push them. It was disgusting
  6. Thought that pressed alt + f4 once you logged in or the one that uninstalls the game from your computer every time you launch the game?
  7. Match making is only a tiny slice of the pie of WG's reasons this game is dying. Try tank balance
  8. @Fulcrous When you update this post, since we have to open all the status updates to get to the bottom, could you make a status update or a note in the original post or something so we know?
  9. But the difference in dpm currently is less than 100 and the 260 can also reliable hit its shots at range. The 260 turret armor was also very frustrating because there was nothing you could do when someone pressed 2, they ripped your turret apart if you poked. Now, you have a much better chance to bounce their shots. Yes the platform is semi-awkward, but that mobility will allow you to get to better suited positions and micro position yourself much better than a 277. Will the 260 replace the 277? No. They are not competing for the same slice of the pie, but slicing up the pie into e
  10. Oh the glory days, when the game was unbalanced and needed work but there was hope. I almost wouldn't mind going back to that for the most part. Although it had it's flaws, it was way more enjoyable, maybe because I was trash, maybe because it was, but no one will know
  11. My thing with this is I would prefer to fight my same tier tanks more often than not. Yes it's fun to stomp lower tier tanks when I can, but what's the challenge of rolling my head on the keyboard in a tier 8 tank and stomping tier 6s in a mod 1? I would rather constantly fight tanks of my own tier, with having to fight +/- 1 fairly often then only worry about +/- 2 rarely when server pop is low or people are not playing a certain tier. This in theory fucks with lower tiers, but for the most part they already see +/- 1 which is better for newer players. Is this the perfect solution, no? Is thi
  12. Can someone post likely winners to the matches? Who is favored for those of us who know nothing about the sport?
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