Alright, so since I've been a part of WoTLabs for so long I thought I'd share my story on how I got here. About WoT, going pro, being the best and the wonderful and not so great times I've had because of it. This is just a personal story, for some it can be entirely pointless but some people might enjoy it.
(This is purely my experiences that made me the player I am today,, so if you're not interested in that type of thing this probably isn't for you.)
Let's start off at the very beginning. I was 12 or 13, my uncle introduced me to this game. After an hour of playing or so I got kind of hooked, but as I was kind of underdeveloped in some areas at the time I started focusing on very different things than what my reasoning now will never see. I got a code with a T2 Light Tank, and it made money! Great, I could spam the OP round day in day out and earn credits along the way. T18 was also a stupidly strong tier 2 so I kept myself to playing those two. I liked being in charge, dictating the game. 2K games later (yes you heard that right) I got bored of the T2 gameplay, and decided to try something a little higher tier.
I made my first forum post on the official forums frustrated about players rolling me over, and I was lucky enough to have Poltto (old EU Legend) answer me there. He gave me some great advice on how to think about the game that I still carry with me. Being sure and confident in your ability aids you just as much as perfect mechanics will. That belief had some sort of value. I am diagnosed with autism, so I found this very soothing. Then I looked at Poltto's stats and was amazed. How in the actual fuck? At the time I had just gotten my first tier 9 (M46 Patton) with about half his outputs in everything.
I got curious about player skill, something I hadn't really considered as games weren't competition to me. Now they were. It felt like I had figured it out, getting to enjoy the satisfaction of improvement. I started off by watching various streamers (not RU streamers though as their meta lets them get away with way too much stupid shit) to both find openings and rotations mostly, I always liked low armoured assassin champions. I picked up Shaco in League and climbed pretty high in the first season, getting into the real mindset of the drive you need to actually improve to the point you want. Taking this process into WoT wasn’t really difficult, it almost came naturally.
Fast forward about 6 months:
I found WN8 and WoTLabs from two OM guys that just crushed my entire team and frustrated as I was, flamed in all chat. They told me to look up WotLabs and the Elitist+Stronk Pluton channels in game to meet some stronger players.. I looked at it, and the metric seemed pretty good. I thought... is this what people use to measure their strength in? Probably not. I saw myself on that ladder, very far down. I played ranked solo queue in League where people try harder, so I improve. II had the same feeling for tanks, I needed to go up the tiers. Once I felt improvement, I couldn't stop. That was it. The urge, and while I had a career in music production right off the bat in high school.. This was what I really wanted to do..
I started looking into the numbers, who the great players were; emu87, zzlzxzzlzx, espanol and unknwn comes to mind. You are not there yet, but you can be if you improve is what I told myself.. At this point I had about 2 years of playtime, not doing anything else but s3alclubbing in game every game I played since higher tiers were going so poorly. 1 year later I decided to move up the tier trees again for another try. I wanted to become good at the game. It felt like a good challenge, and I like a good challenge.
I also started platooning with some better players, Draz_H from S3AL in particular had a 6K game in his Type 59 on Kharkov the very first game we played together so I was just blown away. He offered to give me some pointers and explained that preserving HP and a good opening is normally enough to have a good game. The trick to this according to him was reading the line up according to the map state. I never really figured this concept out until then. Time to find more information to build my gameplay upon.
(Now about at 1500-1600 WN8)
Here comes the next contender: Hellcat (pre-nerf).
I watched EJ play it in an interesting way I’d never seen before.. Concepts like vision and kiting were easier to put together as parts of the game's inner workings while watching someone else.
I was 1500 WN8 56%WR at the time (s3alclubbing buffed my WR, as I said.). of this happening.. I grew something inside of me, I wanted to improve. And today, that desire still hasn’t gone away, It’s fueled much, but also caused much frustration along the way. I was learning now, reviewing my own retardation in replays for months to get a better sense of right and wrong and I finally felt some clarity. A long and dark path, probably lonely too. Perfect for me. I am going to be the best at this video game. Period. I decided this in high school. Hellcat spamming was a great teaching tool for understanding vision that I still appreciate today, even if I refuse to play anything below tier 9.
My high school years were spent producing beats and sampling old disco songs into EDM, honestly a very simple thing to do if music theory is something you master. I was really going my own way and already carving it out before adulthood. However, this game. World of Tanks… Something about it made me always want to play.. Eventually I started playing over composing in my free time instead of balancing the two. Seeing one’s work come to life is something truly special - but WoT filled another void within me that I honestly liked better. I had fun, was confident and started to make sense of it all.
Streams like EJs and advice from the many players on here (X3N4, _KT, Patient0, Poltto, Kewei + plenty of other of you) really helped me grasp the more difficult parts of the game and as such, I started improving rapidly. My period as Unicum before Super Unicum was the shortest between the cutoffs on the spectrum, and I really started liking the game. I played well, got into some stronger clans at the time (KITTY and S3AL) where I could regularly play with players of the same caliber and continue evolving.
Then WoT introduced Marks of Excellence. I was still on a shitty MacBook Pro using a Wine wrapper that couldn’t load 4 maps at all and crashed every 3rd game, but I managed to 3mark the E 50. That was a very big milestone for me, but I felt that my PC really kept holding me back. My parents were nice enough to support me in gaming as my diagnoses hadn’t been discovered yet (although they were most definitely there and parents were aware) and that doing something I simply genuinely enjoy might be worth spending some money on. My parents were musicians growing up so they always supported that path. Gaming was new and something my mom especially had trouble seeing as anything more than a time-sink until I got good and showed her my Paypal after 2 months of non-stop boosting later on .I’m jumping forward in time here but I don’t think family stuff has a place here, but I’ll at least say that this was eventually resolved.
I got a decent PC, a GTX 970 which was brand new at the time and other fairly solid components making the game suddenly run very smoothly on high quality. It took me a few days but past that? What an improvement. I went from barely being able to mark the “easy” marks to doing moderately hard ones in 75 games or less. The jump in DPG went from scratching the 2K region to reliably hitting the 2500-2800s in tier 8s. I felt ready to move up to tier 10 and get good there now. I spent most of my time with tier 8 as it was so much easier, and I liked marking premium tanks for their income during the challenge. I was never much for skirmishes until I actually joined S3AL a while later. During this time I had just left KITTY to join WaterWar’s clan LAVA and this is probably where I had the most personal growth as a player, KITTY’s Commander (GetLucky) was also swedish and liked playing with me a lot, as he was a 4k player and I was hovering at 3k wn8, I paid a lot of attention to his play. He played very passively to my surprise but eventually explained that patience tends to lead to better decisions as long as you don’t take too long. In LAVA I started playing Ranked TBs and skirmishes as they were so good for credits, and I also got the hang of organized play. Randoms were still the thing I enjoyed most until I joined S3AL after LAVA died and we were doing T6 fastbois. So much banter, soundboards and genuine fun on the TS that included a social aspect of the game I didn’t really experience until very late in my career. I found it fun, but randoms were still my jam. We had tons of fun with T-22 memery, tons of top clans coming together to.. Uh… complete missions, and all that stuff.
At this point in time I was very much a platoon player, me and Constie (remember him?) pretty much played everything together. but 3 man platoons always felt like cheating to me.
As I was now drowning in credits, I could finally buy and play tier 10s without issues. I really liked the BatChat, and spammed it until I 3marked it (1700 games.. lol) until I moved to the next. I realised that mostly what I was searching for was a challenge, more particularly one that fell in line with something I’d taken interest in. The 3MoE hunting ensued. After having done one tier 10, I believed I could do them all. That’s what I set my goal as, the DPG hunt got pushed aside in favour of marks.
I think this would be late 2016, as I started topping DPG charts on tier 8s and finally hit the 7k combined recent/overall cutoff FAME had to get into the clan. I asked X3N4 and he sent me an invite. I felt like I made it first time I joined FAME, best clan in the world so I am one of the best players. It wasn’t until here I discovered ESL and found that super interesting. After a few months in FAME I got a Whatsapp message from Knäckebröd asking me to try-out for their team mid-season as genghiswolves had been accepted to his uni and couldn’t play anymore.
Placing wasn’t great either as they were already so behind that we couldn’t get back into the league despite having a positive record past my joining. In this environment I was still pretty new, everyone was a better player than I was used to so the tricks to beating bad ones didn’t work since they wouldn’t fall for them. Cohesive gameplay and real time strategy became the big thing to focus on as flawless mechanics should be a no-brainer here. Boosting became a thing and I really went in for it to provide some extra value to my team, we were 8 and 7 people could play so as the new guy I’d have to fight for my spot if I didn’t do well. Luckily I never had to. But the boosting (climbing) times, me, Xaneleon and Failware (all on Knäckebröd, now Xane works for WG and Failware is considered FAME 1st team and one of the best players in the world in organised play) we all spent 20+ hours on Steppes and Mines to figure out new stuff for strats for the map.
I really liked FAME. The motto of “it’s not personal, you’re out if you don’t have what it takes.” really groomed me. I wound meeting some of them in Katowice during the -16 EU playoffs, had a great time and I think there’s still some legendary clips from Dakis stream from when we were there. I graduated high school around this time, and started boosting on my free time. WGL training + boosting was basically what I spent my day on, earning enough to get by and fund my music stuff (studio time isn’t cheap) and we set our eyes on playoffs in KB that’d mean a decent piece of prize money. We trained 3 times a week, sometimes against EU or RU teams in 3 hour blocks of perfecting strats, after they had their turn trying their strat - we had ours. Sometimes the team would want us to adjust strats to counter to see if we could beat it and sometimes they just wanted a standard defense to fight against so in general the training varied heavily from team to team. The russian teams always went full yolo every single game no matter what so you barely gained anything from the games if you didn’t just crush them in fighting them before they started applying any sort of strategy, funnily enough the EU silver league was MUCH better training partners than the russian ones, even some RU WGL teams were a complete mess to talk and organize with. We weren’t a top team even if KB placed 5th the season before so we mostly got practice times with EU teams and silver RU/EU teams as the top EU teams trained vs eachother and russian top teams most of the time. As I joined, the relegation was already dangling over our heads so I could pretty much play without pressure.
I really liked the 7v7 7/68, the attack defense + boosts made it all about strategy and very little about RNG as the better team actually won most of the time compared to randoms.
My very first ESL game was against KAZNA, the #2 team considered by pretty much everyone as DiNG was stomping most teams. I played out of my mind, and we were up 4-2. Sadly they were prepared for our Ghost Town strats (4th map) and we found ourselves in a tiebreaker, here the stakes were insane. We were expected to lose this match and even had a W/L route planned to remain in the WGL if we did and we went in kinda uncoordinated as I had only been practicing the game-mode for a week and was pretty fresh. If we won this match we would surpass The Lucky Bunch, putting us outside the relegation risk zone. KAZNA sadly had a better Cliff strat than we did and won the game 4-5. As my first WGL game, the comeback really made a dent in my confidence. After that loss, the team sort of lost its charisma and the rest of the season was depressing. After the relegation there was a major league in between silver and WGL where we played, but most players moved on after KB got relegated. I focused on streaming after this point. 3MoE hunting was my jam, and I was getting good at it. Aim_Drol eventually released a spreadsheet of the top 100 markers on the servers and I found myself on the top 10. I decided to mark every tier 10. That was my goal. So I did. It was a long grind, the STB-1 especially almost broke me. Once I had hit that, I felt completed. What now? I was already good at the game, with Daki and Jostra shaping me competitively and much of the WGL training made me a much more consistent player.
However, I didn’t really know what to do. Quit playing? I have completed what I set out to, but I’m too good at this to quit. Then I remembered; I want to be the best. I looked at my service record and saw the demise that the play4fun me caused before I started taking the game seriously - so I sent a ticket in and resetted the account. I got to keep all rewards so I had a 260, 907, T-55A and all my premiums along with enough 907 ammo/consumables for 1K games.
Account was resetted, and I wanted to wait for the right time to start playing randoms on it. I grinded regular TBs and Skirmishes to get a good enough crew for the 907 in randoms. I had already marked it twice before so I wasn’t too worried, but I need at least 3-4+ skill crew if I want to challenge the top DPG players. On this account, every game mattered. I could not autopilot or not take it seriously, so I invested very heavily into performing. I was streaming most of this and it grew a bit, and the 907 grind was kinda funny. Reserves or FL didn’t exist then so you had to actually grind the crew you wanted from scratch, otherwise I had to complete the first set of Stug missions to get a female crew - which would require playing random battles. I wound up starting my 907 grind with a 100% crew at 80% on BiA in randoms once the reserves came as 50 games let me hit 3 skills if I used x5s and boosters right. Still, the first 150 games got me to 94% on the mark. I thought to myself that hmm.. Maybe it’s just really OP?
But then I had 1k games straight of bullshit where I fluctuated between 80-90 and just couldn’t get a good enough streak of games to complete it. But I wouldn’t give up. I was the number one 907 player on Hall of Fame 4 months in a row, without the third mark completed. That really frustrated me. I was the fucking best player of the tank, how can I not get it? The mark req was at it’s peak (6600) and I was playing out of my mind. There were like 2 players on the server at the time with a higher DPG and they didn’t have anywhere near the battle count (100 vs 1K) so I couldn’t fathom how I couldn’t get it. I decided to put it off after hitting 1k games and started playing other stuff and really saw how much that I’ve improved. I had gone from a typical 3k 50B player to topping the DPG chart with zero time on it in between, and the same applied for many other tanks. Tier 10s were getting marked before 100 games. I was really peaking. At least I thought so.
Carbon was basically the only guy who reliably beat my DPGs at this time and as Luna (not Wotlabs Luna) knows Carbon, and me being in the same clan as Luna both in S3AL and FAME, I got some advice and replays to learn from. I inspected them very closely and learned a lot. Carbon’s greatest strength that I gathered from his replays was that he always knew what was going to happen and positioned in time, in every tank. Timing and gameflow became something I inspected more closely and I really developed in consistency even if my median game went down slightly, my average went up because of the insane carries coming more consistently once I had Carbon’s mindset down - coupled with my own. This is also when I started boosting a lot. I had been boosting 2016-2018 and faired well, but when I really competed for the top is when I got a lot of offers. I made a living out of boosting after having rerolled, some stream donations and the boosting money was enough to pay for the crucial stuff. I didn’t mind gaming all day, I still liked the game. I still do. This meant that I drifted away from music, lost touch with a lot of my friends in the business as I dove into gaming. I wanted to be number 1. This account was a fresh start and I was going to make sure of it. At 5K games it would show up on the leaderboard, so I needed a 5500WN8 overall to take the spot. I didn’t want to cheat my way there by abusing light tanks, or cheat WN8 by the tier average bug so I went straight for the tier 10 DPG tryharding again.
I watched some movie, can’t remember which (sorry), as I was trying to fall asleep but couldn’t. The day before was awful as I had gone from 93 to 82 on the 907 mark. Something there just really inspired me. I went for a walk at 4:30 in the morning for about an hour and then just got to it. I decided that this is it. I’m completing this right now. I turned on the stream, feeling torn if I should stream it (I always play like 5-10% worse on stream, never been able to shake it) or just grind without viewers over my shoulder. I decided to stream it, and my god if that wasn’t the best session I ever had. 7,2k average combined across 25 games. The most tilting thing happened though, as the game that shaved off before apparently was a big one meaning I had to do 7.8k to get mark from a 94.95 across the finish line. This was the third time I had the mark in the 94,9X range, and I wasn’t going to choke this time around. Incoming triple arty full tier 10 Karelia. I was so tilted as it’s one of the worst maps to get the REALLY high results on even if it’s decent at getting adequate ones - especially the three arties. Luckily the enemy team just runs into my gun and my team doesn’t do much but take damage for me. The mark mod told me I was across the finish line, at 8AM I could finally let this challenge go. The rest of the game I played out perfectly with the pressure gone, wound up turning it into a 95,7 percentage once the mark actually completed. With it, I also went over 5K games and finally took first place on the WoTLabs WN8 leaderboard as the only 6K WN8 player on any server at the time.
This was also during the time I boosted 3MoEs for days on end, getting into it eventually lead me to just watching movies on a second monitor and autocompleting everything non-tier 10.
The last thing I did was join Majstoras silver team FAME 7x7 where we literally crushed everyone and still stomped WGL teams in the qualifier - but as Majstora (our FC and a WoT mastermind) was moving to England with his brother Maresca (also on our team) our team started falling apart. We still had the WGL slot, and some players decided to stay and formed a new team, Savage Squad. I decided to leave because without Majstora I didn’t think we would compete with the top teams. We were scrimming them and going evenly, but doing some trainings without voicecoms (training personal decision making - it’s a trick to make players better on initiative so the FC has to micromanage them less and can focus more on big picture)
Now I felt burned out, that grind really took a while and our effort into the ESL kinda was the last I had in me. 6month hiatus ensued where I got back into music again as it’s a hobby I felt I had neglected for so long. I quit boosting too so I could distance myself from the game.
Coming back to WoT casually afterwards, the game changed a lot. Maps were remodeled much to my dismay and so many gimmicky things made the game harder to play. Coming back I definitely felt washed. Playing on cygaN_’s account as I didn’t have my own, a great polish friend of mine from S3AL. I also used User’s account for some challenges, like the ISU-130 (also almost broke me) and the T-44-122 to complete some of the rarer marks in the game that I wouldn’t have access to otherwise.
After that, cygaN_ gave me an account from a great friend to play on. Wujaszek, an account that had ground out everything, 500mil credits and about as much invested into consumables. He said that he was done with randoms and that I was free to use the acc as I wanted as long as I just don’t log in when he’s online playing FL or skrims (having to check the clan website page before logging basically). I was really happy he’d just give me the freedom to use his acc for whatever I wanted. I missed out on all the ranked stuff but he didn’t, so I had 4 full sets of improved equipment I could put on. I also had every tank in the game available outside of the low tier premiums, and nothing was 3marked. This felt like a really nice time-sink, but the game changed so much that I had to relearn much of what I already knew. Tempo sped up a lot and lights were figuring out better bushes and I had to adjust. For very long I wasn’t anything special, I could still 3mark any tier 10 with ease but the reward tanks kept giving me trouble. 121B wasn’t more than 100 games to do after the buff, but the rest took a while. It was my first M60 attempt and while I had the M48 playstyle down the mobility really changed the way to play the tank. 800 games later I took it and wound up really liking the M60. High mobility, high pen and a strong gun felt like the perfect combination to me. I wanted to repay him for letting me use his account, but as I’m marking pretty much everything I play - he considers that enjoyment enough since he can only play on weekends anyway. Great guy, we can’t communicate very well as he’s polish and can’t speak english but nevertheless he is one of my best internet friends anyway.
This meant I had to change the way I played the game, from a more aggressive approach to map control to a mistake-capitalising once. Surprisingly this came very naturally, and once able to combine the two I really started having pop-off sessions like never before. 4K+ing tier 9s, nearing 4500. At this point I kept feeling burnouts after 2-3 weeks of playing the game, realising the fun only lasted for a week or two. So I modeled my gameplay after this. I decided to play casually, but well. Plenty of breaks in between, playing mostly once every other week if at all but I was still able to showcase some good gameplay.
I started the engineering programme at uni at this time, so now I had studies, WoT and music to juggle. WoT just fell short of the other two at this point my life, so I barely played at all during 2019. Studies came first and music was finally going well again, started doing live shows (DJing) and having fun without gaming. WoT slipped further and further away. Whenever I wanted to waste time, League was my choice of game - or I’d go back and speedrun Mirror’s Edge (still top 20 on two maps xD) rather than having to learn the changes of WoT.
But every now and then, I pick WoT back up - generally for a challenge to see if I still got it. This is how I play the game now. I spam games under a short time period and put it off afterwards, it works for me but I’ll definitely admit that playing WoT is freshware, you need regular exposure or you’ll drop in skill.
I like WoT now. Wheelies and arty can still suck a dick but I am having fun playing this way, trying hard enough I am definitely able to keep up, but there are no stakes - I have other things I should be doing if WoT goes poorly, so I can quit without anger and move on to the next thing right away.
I managed to 3mark the Chieftain which was the last very, very hard reward to do for me. I enjoyed the grind, even though it was 300 games long between 85-90 until the 90-95 happened right away with perfect maps and not a single game drop. Past that I also felt it left some void, DPGs on this account doesn't matter because these tanks have all been played by someone before me so it’s not something to shoot for, but I think that’s a good thing. No pressure. I can play the game, have fun and not care if things don’t work out. I am very willing to admit that I am washed up from my prime (I’m a 4800 player now, not a 6k player) and recent CWs with FAME have shown that I really got more to learn. I missed Daki flaming me in some weird way so feels good to be back in something recognisable.
3 weeks ago however I broke my hand, initially it looked very very bad. Right hand too so no mouse use. This also meant I’d miss the campaign which I only joined because there’s just so few things to do in Sweden during COVID that I found it to be something I might enjoy. I missed the FAME guys anyway after meeting them in Katowice. (70% of the WGLEU was FAME, and all playoffs teams had at least majority FAME players + one or two russians so it really was just like meeting the best players of the best clan). Most of them are really nice, Barry and Skarium especially were super fun to meet and hang out with.
We did a smaller S3AL meetup in CPH a while back too, but it quickly turned into a who can beat Fosco in a drinking contest that the weekend is a bit of a blur
Luckily my hand is healing well, I played again yesterday and with a brace I can use a mouse to about 90% accuracy which is enough for WoT. Also had my first tier 9 10k game, super rusty.. Oh the irony. Now I just play to perform, and when I don’t.. I just quit. I feel like I’ve escaped the clutches of this game's addictive lure. I’m really happy I can still perform, and I’ll keep trying until that’s no longer an option I think. But now I am in charge, not the game. There is no “go next” after dying early, that is an ALT F4 and I can leave WoT behind without dwelling on it.
This may just be pointless rambling, but I thought I’d write it up. As I said, there is absolutely zero gameplay advice here, simply my story on how I got to where I am right now. I’m still not peaking I believe, as I’m reaching higher highs than when I literally played this game for a living well over a year tryharding my ass off. Development really is a fickle thing and I really do think peace of mind and critical thinking is a bigger part of improvement at the top than anything else.
I’m going to end this on a more sombre note. I was genuinely addicted to WoT. I never got help, but I valued games over things like sleep, food and socialising. That was a big mistake I made, and the one bit of advice I’ll give in this thread is to not let the game take you over. Yeah, you will likely be great if WoT is all you ever think about - but then the game is really just playing you. Improvement is slow but concentrating it into shorter timeframes really doesn’t do you any favours. Taking things from past games is what helps you improve, and a replay review will give at least 10x the information than just “going next” will in that game.
Today I like WoT, I have fun playing on my own terms and I can look back on my WoT days as something I enjoyed. There’s no hatred, but the game really didn’t do me any favours outside of the game. I have many regrets and going down this path is honestly one of them, even if I achieved what I wanted in the game I think pursuing other goals outside of it would have made me happier. I’ve accepted this though and it’s not bothering me.
I don’t know where I would be without WoT though, it really ignited the grinding and improvement spark that I think can be well put to use if you find something interesting enough to keep it alive. I haven’t found that IRL yet, but I’m gonna keep looking. It also showed me how an elitist attitude necessarily isn’t a bad thing, and that competition means making hard decisions and having a strong mental. There are definitely things I can take with me to help me in other areas. The strive for being the best, actually getting there and feeling the relief of completion is honestly astounding. When that endless drive is fueling you, why pump the brakes? Take your shot. I’m conflicted about what happened when I did mine, but talent/hard work pays off if you lean into it so I think it’s a good idea to shoot your shot when you finally see an opening. I'm especially thankful for knowing that I am able to power through no matter how bad things feel, the 907 really had me in shambles but sheer will is enough to set things straight sometimes.
After a thread on the forums about aimtime and how it works. I decided I wanted to figure it out exactly. All we know for now is that aim time is the time it take to reduce the aimcircle to 40% its size, dispersion is something that say show much the circle gets bigger and accuracy is the size of the aimingcircle when fully aimed. However, we do not know the exact relations between these 2 and how exactly they influence the size of the aiming circle at all times.
So thats what I set out to do, finding a mathmatical description of the size of the aimingcircle. The method is simple: measure the size of the aimingcircle for different tanks and speeds in a trainingroom. Thanks for uglycousin for giving me a second person to set up the trainingroom.
To measure the size of the circle, first I did the test driving in the room. Then I watched the replays and paused at certain moments. I then took a screenshot of my whole screen, makign sure I was always in 8x zoom. Then I took those screenshots into paint and measured the circle diameter in pixels.
I will now describe the process and results of my investigation. But if you dont want to read that, scroll down tot he conclusion on the bottom.
Disclaimer: the following formulas are NOT what WG uses, I made a linear model that describes the size of the aimingcircle as close as possible.
Aiming circle bloom
I assumed there where 3 variables that had an influence on bloom: speed, dispersion and accuray. I tried to do test in which I held 2 variables constant to see the influence of 1.
I started with gathering data of 2 different dispersion numbers for which I picked 4 tanks with different accuracy and measured the size at each speedincrease of 10 untill 50 kph.
These are the raw results:
From that I made a graph of the dispersion in function of speed , and calculated the gradient of the graph assuming linear increase. Then obviously the aiming circle size = C*v+accuracy.
With V=speed and C being the gradient, which consist of unknown factors. To check the linear approach was decent I plotted the model and experiment:
As you can see the linear approach to the speed factor isnt perfect but not massivly different, only in the middle it differs. I am happy enough with this.
Now we need to determine what the C factor consist off. Since there are only 2 variables left, it has to consist dispersion or/and accuracy components.
As you can see in the data, with the same dispersion numbers, the aiming circle fort he same speed is bigger when the accuracy is bigger. So there has to be an accuracy factor in C, which is proportional to accuracy.
Here you can see accuracy vs circle size:
As you can see, the increase isnt marginal. We can now rewrite our formula as:
With D an unknown factor containing dispersion in some form. As we can see, size of aiming circle is directly proportional to accuracy. So an increase in accuracy of 25% will results in 25% better gun handling. This is why the E50/E50M have such amazing gun handling , their dispersion isnt great , but good, but due to the very good accuracy their gun handling is much better than at first glance. The WZ-132-1 has the exact same dispersion values, so you would think the gun handling would bet he same, but no, since it has 33% worse accuracy is will have 33% worse gun handling, which is massive! Thats more than a vstab!
Next task is determining the factor D. The only variable left is dispersion, so I tested different tanks with differnt dispersion at the same speed, their accuracy was different, but thats fine, sicne we can normalise for that. These numbers showed that the factor D was proportional to the dispersion values, so D=c*dispersion, with c an unknow constant.
Now the formula looks like this:
Determining c was done by plottign the experminetal result and trying some numbers until the model best fits the experiment. I took c=0.68.
The influence of dispersion can be see in this graph:
Now we have a formula that gives a perfect description of aiming circle size in function of all variables. Next up is determing a the time it takes fort he circle to shrink, or the actuall aiming time for the tank.
We know aiming time is the time it takes fort he circle to shrink by 60% its startign size.
So we can write:
S1=S2*(4/10)^(t/T) with T=aiming time, S1 size after time t, S2= starting size.
Solving this for t we get: t=T*(log(S1/S2)/log(4/10)).
We can now determine the time it take from any speed to reach any size we want.
To determe the time it takes to fully aim, jsut replace S1 by the accuracy of the gun. Note this time is independant of accuracy! ( which is logical, since it needs to go to a smaller circle but also does it faster, these 2 cancel out)
Plotting this for 3 different tank in fucntion of time comming to a stop from a speed of 50 (40 for conway) we get:
Influence of equipment/skills etc.
Now that we have every formula we need we can quantify the influence of equipment/skills/directives/modules. To do so simply multiply the variable that gets influenced by (1-0,01*improvement in %). Dispersion values only get influenced by vstabs and the smooth ride skill.Other equipment only influences the accuracy value.
Note that the same improvement to acc or dispersion results in a bigger improvement in size for what improves acc than what improves dispersion. Vstabs for example do not make the size of the circle shrink by 20%, they make the increase in size less by 20%.
Lets take a look at a common dillema:vstabs vs gun laying drive, lets try this on 2 different tanks:
We can clearly see what the difference in vstab and gld is, vstab makes the circle smaller, so you start smaller but the decrease is still the same, gld starts at a bigger size but then starts to decrease faster, catching up tot the vstabs. In the BCs case, the time to fully aim is actually lower when equiping gld than when equiping vstabs.
Mathmaticly, gld decrease the total time to aim by 10%, whereas vstabs decrease the total time to aim by subtracting 20% *initial size. To know wether vstabs or gld is better depends on the tank and how much you want to aim, you can determine this by pluggin in the numbers and plotting it for each vehicle, sicne i twill be different for each.
As general rules however, these apply:
· - Bad dispersion + bad aimtime:
Vstab better, unless you fully aim from full speed.
· - Bad dispersion + good aimtime
:Vstab better, unless at high speed when fully aiming.
· -Good dispersion + bad aimtime
:Vstabs always superior
· -Good aimtime + good dispersion
:Vstabs always superior
Conclusion and TLDR:
· - Accuracy has a massive influence on aiming circle size on the move, they are proportional.
· - Aiming circle size is proportional to speed/dispersion.
· -To determine what gun has better actual gun handling: multply accuracy with dispersion, the lower the numbers the better the gun handling.
· - Size of aiming circle= Acc(0.68*d*v+1)
· - Time to fully aim = Aiming time*(-log(0.68*d*v+1)/log(4/10))
· - Vstabs is superior to gld in most situations.
· - Influencing accuracy gives a better boost than influencing dispersion values.
Next up I need to investigate how turning the turret and hull effect dipsersion and work with the above formulas.
I wil also try to combine this with my previous thread where I determined shot distribution in the aiming circle, then I can plot change to hit a target vs time and determine the optimal time to shoot.
I hope you enjoyed the read and that i twill help you determinign how a tank will perform. I hope that youtubers do become aware that accuracy has a massive influence over dispersion, as currently reviews are misleading since they dont know what actually effects gun handling. Spread the word!
Tanks has the potential to be largely popular in North America.
The only things in the way of its potential are:
Advertisements. They're shit. Seriously. I'm not even interested and it looks nothing like the gameplay (if it even shows it at all in some ads)
Poorly received/shit e-sports scene. Basically from what I know, ESL has been pocketing quite a bit of change and have basically been producing WGL on minimal funds.
The early game itself and the perpetual credit sink. This is pretty much self-explanatory when you look at population retention over time.
RNG. Notice how the best/most popular games (barring TCGs, they don't count!) have little to no RNG involved and even if they do, it can be dealt with.
Game balance. Self explanatory. 5A/Super Conq/High Alpha TDs. I personally think arty itself is a good and rather unique mechanic but ultimately fails because of things like XVM/Tunnel-vision. Tweaks can obviously be made.
Map Design. Self explanatory.
Devs don't even play the game much less at a respectable level.
Pay to win content. EVERYONE hates it. Even more so in North America. Self explanatory again.
Marketing - see e-sports/additional thoughts.
A playerbase that absolutely hates the 1%. This can be argued both WG and 1%'s fault due to a lack of succinct punishment.
Lenient rules - any example of griefing is relevant here.
Whatever else I missed.
Which is admittedly a lot of things.
I feel like the e-sports (more like competitive hobby for tanks) scene and marketing are the real kicker.
World of Tanks fails to use e-sports properly to introduce existing and new prospects into the game.
First you actually need to have a league that has been standardized. Virtually every WGL format that I am aware of has had some variation to the format and has failed to be consistent for more than the annual seasons. Not only does this turn off the public because the format is constantly changing but also professional teams (see virtus pro / mouse esports / fnatic / etc). If you cannot have a professional team interested, the game will most likely not be successful. There are niche games that do not have any professional teams (i.e. Runescape's Deadman Invitational) that still manages to bring in a metric shit ton of viewers and prospects to the game.
Second, league format has to resemble public game format. If it doesn't match in any way shape or form, then the general populace is unable to formulate a general understanding of what is going on. Look at CSGO/LoL/DoTA/OW/SC/etc. Every successful competitive game has exactly the same format - although there may be minute variations - i.e. banning).
Third... you know what. I'm going to just stop this little rant xd.
So it's been a few months since I pretty much disappeared from WoTLabs, only coming back every once in a while to give a quick update to the WN8 expected stats or something like that.
In this time I've basically had to shift almost all my focus to real life. In early 2017 I graduated from University and got my diploma. With that finally out of the way I could start working on getting my condo in "home" condition. If you've been here long enough, you might remember when I got the keys to my new (at the time) condo. Thing is, since I put everything I had saved into just getting it, since then I've been living in makeshift conditions, with cheap furniture and old appliances I got from family members in order to pay for my degree.
Now that it's finally over with, I got my renovation project underway and after months of literal blood and sweat, it's finally nearing completion. In the meantime I've played some games but nothing that stuck. WoT is somewhat in the past for me now, haven't played it in months and still haven't felt like playing it again. Maybe in the future...
Which leads me to WoTLabs...
Now, WoTLabs is gonna be online and updated for as long as it pays for itself. Even if I disappear, I'm still keeping it up, adding new tanks. I want to get the new v31 expected values thing up and running (if someone can give me a hand I appreciate it). So don't worry, WoTLabs will be here, even if I'm not.
That's all for now, thanks everyone for the support!
In other words, in every game there are 15 players that win, and 15 players that lose, unless it's a draw when 30 players lose. There are probably more players during weekends, and probably also less active players play mostly on weekend, so it might be that general player quality goes down a bit. But that does not have any effect on server win rate. If you mean average win rate of players playing at certain time, then yes that could be lower during the weekends. But to be honest huge majority of players are so bad that I don't see any difference. And by all logic you should be winning more, not less, if there are more bad players around.
I don't know if "sound decision" and Wargaming should be used in the same sentence or paragraph. If they keep these WH tanks on Blitz, that's fine. I dread the day anything of that ilk comes to WoT itself. That'll be the final nail in the coffin for me. That or when Camelot Unchained finally comes out.
So I use the WOTlabs TS with some frequency. I have seen any number of people who I have never met. Kind of like a dating game where no one wants to mingle.
I know every one shows up with the date or the date is meeting them later. However please feel free to stop by while i am in the general chat/looking for platoon channel. I am ever so lonely waiting for my steady platoon mates. I do not bite unless paid. I also shower often and Im not all bad.
How ever if you do invite me to a toon and force me into tier 6 the jokes on you I use a 3 inch howitzer on the Cromwell.
Just from a quick look at your overall stats I can tell quite a few things that would overall improve your performance.
1. Take a break or switch servers when losing 3-4 games in a row because once the losing streak has started it's easier to keep it rolling than stopping it by continuously playing in hopes of winning continuously mostly due to the fact your state of mind has darkened from those loses you will start thinking differently or even lose focus/sight of things you would easily read in a calming state.
2. Their are two tanks you have a positive winrate in with more than 200 battles Rudy & T26E4 why is that do you play these tanks any differently maybe like them more than your others?
3. Tank choice! This is really important considering you are still quite new to the game the fact that you choose the TVP as your first tier 10 was probably are really big mistake, This tank requires quite a lot of skill/experince to play even decent let alone amazingly, It has no armor and is top tier in a meta of super heavies and you're still new so all of this combined together really equals your winrate in a nutshell after looking through and thinking about everything it really makes sense why your win rate is so low.
#3 is not to insult you I'm just stating facts I've been coaching people in this game for almost 3 years now and tbh all this looks like to me is wrong line choices you are going down the E100/Type 5 lines and just finished your TVP line all three of these lines IMO are not good for beginners at this game I recommend something like the Russian/American Medium/Heavy lines would be better these lines are better at flexing have a enough armor to work with and good guns unlike the lines you have been grinding two of them E100/Type 5 can't flex which means if you make a mistake deploying in the beginning of the match you've already personally lost and the TVP is a high ceiling glass cannon that even I still haven't Mastered fully Please rethink your tank lines and maybe not play your tvp until you have actually played more tier 8-9 games I don't recommend people even touch their tier 10s as much as you had under 10k battles unless they're highly gifted at this game Tier 10 is really hard and it takes quite sometime to get into pace yourself or else you will end up quitting out of frustration like so many others not understanding that 5K battles in this game is nothing compared to the average 30k people have now a days.
Sorry don't have time for grammar I'm quite busy just looked at this post and felt I needed to put my 0.02 in
overall had 1570 dpg and 400 spotting, 64% wr mostly solo overall. Such a relaxing tank you just use 10 degrees of gun depression to play as a second line med and farm tier 7 pubs. Plays pretty similar no matter the tier as well because you never want to get shot anybody and american god apcr
overall had 1570 dpg and 400 spotting, 64% wr mostly solo overall. Such a relaxing tank you just use 10 degrees of gun depression to play as a second line med and farm tier 7 pubs. Plays pretty similar no matter the tier as well because you never want to get shot anybody and american god apcr