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Verified Tanker [EU]
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3MAJ86 last won the day on October 19 2017

3MAJ86 had the most liked content!

About 3MAJ86

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    M60 Scuba Specialist
  • Birthday 05/03/1986

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    Near Munich, Germany
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  1. I did it with Grille on Lakeville. http://wotreplays.eu/site/3877045#lakeville-3maj86-grille_15 that is the link to the replay, although it is quite old, and probably won't run in current client version.
  2. For that you can wiggle your tank, which is a skill right?
  3. Like good map design, where there is more than one optimal way to play it. All the maps in current rotation have more or less predefined opening positions for each type of vehicle. You know where the heavies will be, you know where the TDs will camp and so on. Compare Frontline mode vs. Random battles. Frontline is much more chaotic, unpredictable, and therefore FUN!
  4. @Pipinghot Well, i stand corrected. Yes i didn't check the data, i based my assumption upon "The International", and the fact that WoT doesn't have the tournament of that size. At least not that I know.
  5. @Pipinghot : You make sound points, but I will have to disagree with you that excessive amount of RNG is good for the game. and that WoT would be dead without it. I believe a good counter example to it is Dota, a game I played quite excessively before moving on to WoT. Dota is extremely skill based game, and by several orders of magnitude more complex than WoT. And yet it is one of the most popular games in the world with one of the biggest (if not THE biggest) esport scene in the world. In Dota, RNG is not a significant factor. Yes there are some heroes and items that do rely on RNG, but they are mostly used "for fun" and are stayed away from in competitive environment. Yes, you can argue that there is a respawn in Dota, but the death is quite costly both for you and for the entire team, while in FPS respawn games, your death has very small impact, and stats are mostly tracked individually, so in most of the cases, it doesn't even matter for the team. So in this sense i argue that Dota is more similar to WoT than it is to a FPS with respawn. Why don't bads leave Dota, and why it is not a dead game, since normal distribution of skill is valid there as well? My answer to that is because Dota offers something for everyone. And the biggest difference is in the high end, where WoT completely fails, and Dota shines. And this is EXACTLY because of the RNG. WoT will never be a serious eSport, due to the high RNG bullshit in the game, because no sane player that invests his whole life in gaming, and is making a living out of it will subject his well being in life to RNGesus. So those that do remain in the competitive scene of WoT, i believe are mostly true tank-loving people that are there because of the community, and that majority of them have another source of income. High end part of the game is where WoT failed utterly, and it is mostly due to the RNG, and I strongly believe that the highest churn is exactly in this group of people (relative to the group size of course). Unfortunately i don't have data to back this up, so it will remain on the level of assumption.
  6. What do you mean they rotate? You choose them for each tank. Lights get 3, TDs get 2, meds and heavies get 1. I have no idea how much the clickers get, i don't play that shit
  7. Capping as well. I am running "engineering" on all tanks I play, and try to cap wherever possible. Although i play exclusively solo, i saw a lot of time 3-man platoons, with engineering rushing cap, and it seemed like a strong tactic.
  8. I didn't have much time to play, but when I did play, i spammed mostly Obj907. Also, going for tracking shots is often time better than going for damage. I had several 2-chevron matches where i had ~1000dmg but shitload of assist. Type 5 seems like a easymode. Like someone already mentioned, you need 3 shots in high alpha tanks in order to gain/not lose chevron in win/loss, which is something above 2000 actual dmg. For Type 5 it is 4 - 5 shots, which is easy to do due to the huge HP pool, and retarded HE mechanics. I don't have the tank, so i can't confirm it, but seeing that each team has at least 3 of these in almost every match i think is enough of an evidence. Also, arty seems to earn a lot of XP due to the stun mechanics. Targets are stunned for ages, and collecting assist dmg seems easy. I also see a lot of shitters (48% players for example) playing E4/E3 or even JPE100 with HE spam, and they managed to reach fairly high ranks. Just spam HE, so even if you are a 48% player, you will reach high ranks.
  9. The fact that yesterday i played 19 matches in my freshly bought lorraine - all solo, and out of those 19, 2 matches were not tier 10, tells me that you got all of mine top tier games lol. And those 2 were full tier 8 games, so literally i didn't see a tank that was lower tier than me. in 19 games...
  10. To be honest, i find the opposite question more realistic: "if MM is random, how can you expect balanced teams?". But over a large number of games, it "evens out". I have a friend that doesn't believe in this, and is always shouting that MM and RNG are rigged (and because of it, he recently uninstalled wot ). But anyway, here is the very simple example: You flip a coin (let's assume the coin is not "rigged" in any way). If you flip it 2 times, and both times are tails, you can jump to a conclusion that a coin is rigged, but the sample is small. But if you throw the same coin 10 000 times, the result will converge to 50/50 distribution of heads and tails. What people complain about the most, is those horrible losing streaks. My biggest, recorded one is i think 18 or 19 losses in a row . But over more than 40 000 matches, this is expected to happen. You can actually calculate, very precise, what is the probability for that to happen. Same with the coin, when you toss it 10 000 times, you will certainly have long streaks of heads and/or tails, but over time it will even out. Same with WoT. A single match is rarely balanced. But tens of thousands of them are very balanced. There was a thread on WoTLabs, where OP explained with calculations and formulas, how many matches exactly it is needed a to have a Win Rate stats for a player that make sense, and is comparable to another player.. And i think the number was 1000. I hope you find this useful.
  11. Tier 9 meds and heavies are definitely the most fun to play at the moment. Apart from few outliers, there isn't really any bad tank among them. Also they benefit the most from the MM. Getting a tier 10 match is not that harsh, and quite often you get to bully poor tier 7 tanks. Also, within the tier itself, tier 9 is by far the most balanced tier. There is no tank that does more than 750 damage per shot (which should be the case for tier 10 as well, imo). There are some tanks that are a bit too strong (T10, WZ1-4) but they are not as cancerous as some of the counterparts in other tiers. And also, with premium account you can make nice profits while playing in this tier, because you are not pushed to spam prem ammo all the time. I would really love to see WG does a tier 9 campaign for once. That would be amazing. And also some other tier 9 tournaments. I once participated in a 3v3 tier 9 torunament, it was a lot of fun!
  12. I agree. i think i will pick up lorr 40t though. the rest is - meeh, or i already have it
  13. I would throw my money on the screen for: 50% discount on a year of premium Defender arty-free game mode or even better complete removal of all arty and this stupid game mechanic some game mode with respawns / garage battles / deathmatch (but more rewarding than it was before, with whole t22 fiasco...) Not having to play like half an hour for a reward equal to a single 4-minute random match Rework of Japanese heavy tank line (read: no retarded HE guns) Actually general rework of HE mechanics. I am pissed when i take damage from a shitter that doesn't even need to aim his gun, while RNG trolls me over and over again, while i miss or not pen mine When fully aimed, at least 90% of the shots to go exactly where i aimed them, but make snapshots more random, even more than now ... ok i went too much into balance issues, so I will stop
  14. Contrary to popular belief, I loved that tank, and actually 3-marked it in the new MM. ProxyCentauri is right, most of the tier 10s, you won't be able to hurt. But basically, you shouldn't fight them frontally ever. Same and lower tier tanks, you can bully quite a lot due to the 120mm frontal plate armor. Turret is also quite good. Gun handling is mediocre, and I was driving this thing without a rammer believe it or not! So GLD, VSTAB & Vents + 5 skill crew from Obj140 or T62. Either way, I think I am one of the few people from WoTLabs that liked the tank. If you are not 100% sure, than maybe it is better to skip it.
  15. I did it in Strv S1. The tank has only 1000 hp. UDES has the same, right?
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