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Verified Tanker [EU]
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3MAJ86 last won the day on October 19 2017

3MAJ86 had the most liked content!

About 3MAJ86

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    Drives a Karneevauhn
  • Birthday 05/03/1986

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  1. Interesting! I have 60% win rate in it after 78 games (and I am just below 55% player overall), so this tank works well for me. I like playing it and I have good results - it is one of the rare tier 8 tanks (or maybe the only one) in which I pull more than 2k dmg on average, but there is a small catch: I put bounty equipment on it after my 1st game in it, because gun handling is trash. I even ditched rammer, so I'm rolling with bounty IRM, vents and vstab + food and 5.5skill crew.
  2. I just got mine... grinded it out completely (i was quarantined, as I dared to visit my family in "risky area", and refused to take the test, because fuck them). Just played 2 games, first one with regular equipment, and noticed that gun handling is atrocious (and I put 5.5 skills crew in it). 2nd game i put improved (vstab, rotation and vents). Gun handling is much better, and I had quite good game. 1100 base xp for 3rd class on EU . With improved equipment i like it quite a lot. And yes, no rammer. The DPM is useless the moment you miss a shot.
  3. My experience from playing yesterday is that Raven is not nearly as strong as before. Harbinger dominates early game, and with a bit of luck (1-2 early kills) snowballs easily into top 5. Double-barreled Russian one is very strong. I had a game where I stayed 1v1 vs. double gun, and he blapped me for like 1200 or so in my harbinger just at the start of the engagement. I couldn't recover from that, and he won easily from there. I never lost a duel to an Arlequin. It is either weak, or people don't know how to play it.
  4. Amazing effort! Thank you for this. Is it possible to see if there is correlation with number of arties and number of draws? It seems that there is no link between number of arties and length of the match. I suspected that more arties would mean longer games (more camping) but it is not the case.
  5. 3MAJ86


    Necroing the topic, as this line is currently "Top of the tree" on EU. I used blueprints, freexp and the fact that I had the last gun researched, basically to start this line from tier 9, fully upgraded (other than tracks). Boy oh boy what a huge piece of crap this tank is (at least in my hands). 440 Alpha is great. Pen is good. There is 340 pen HEAT when needed. Mobility is good. Gun handling is bad, but having in mind I play T-34-3 a lot, it is playable, i don't complain much... but damn this tank is not flexible. The lack gun depression is killing me. Literally can't shoot at lower plate of the tank that is standing on the same flat ground as I am. I am trying so hard to craft some angles just to be able to shoot at the opponents, but almost always end up overexposing and getting into horrible trades. Then I try to play conservatively, but that means staying in the back a bit, but long range shots are unreliable at best. I just can't make this tank work. Any advice would be highly appreciated. I was searching through Youtube for some content, but all what I've found is quite old. Nobody plays this tank anymore? Having in mind that every newly introduced line is hulldown ridge line fighter, no wonder that players are flocking towards those, and away from WZ-120. Anyone playing it at successfully at the moment, willing to share some advice and/or replays?
  6. To be honest, i thought of this All the replays I sent to you are full ones, even when I died like in 2nd minute of the game
  7. So, while Rexxie is analyzing our replays, I did a simple spreadsheet from the data collected. I wanted to check does something change in my performance, and I think it does! Have a look at the image below: (NO column means no anonymizer, and YES obviously means yes ) Each tank has 20 battles, 10 with and 10 without, except for T-34-3 where I messed up, and accidentally didn't include one replay in analysis, so there is 9 battles in "YES" part and 10 in "NO". So when using, I win more, I do more damage, I kill more opponents, but interestingly I have lower assisted damage! This is telling me, that subconsciously I am playing more aggressive with anonymizer than without. Personally i didn't feel any difference about getting focused more or less. The only thing what happened is that I got toxic, post-game message once, and this happened while not using the anonymizer. I play with the chat turned off, so I can't measure level of toxicity during the battles. Also what might be the case is low number of battles. For example, i had really shitty sessions with E5. I got set on fire so many times. It happened that 2 battles in a row i got lit with the first shot i received, practically starting my game with 1/3 of my hitpoints. On the other hand side, with Obj430U i got a monster 7000 dmg game, which is pulling the average up. Maybe it wouldn't be bad that, those participating in the experiment also check their own performance. Are you changing something in your play? Maybe you are doing it subconsciously! What do you think?
  8. I'm like 60% of the way in making my 80 replays. Sorry it takes more time. Also I will play 4 tanks, 20 games each, 10 on and 10 off. Is it fine with you? I first said I will play T-34-3, but having in mind it has preferential matchmaking it may distort some of the KPIs that you will be observing.
  9. Does anybody know is it possible to get the multiples of the same decal for the same tank (without having to pay gold for it)? For example, when you get final "Ace Tanker" decal, you can only place one of it on the tank, for one type of map, which sucks. Is there any way to get another one for free (by maybe earning few more masteries)?

    1. Private_Miros


      Nope, but since Winter and Desert maps are rare, just place them on the Summer maps. And know you can resize them. There's nothing more ugly than those large misplaced emblems. Though I like them small and well-placed where possible, and actually like the addition.

    2. GehakteMolen


      large and misplaces is ofc the way to go :P

  10. I think that there is a difference, and also the amount of toxic messages I get after the battle is lower (i guess bads are lazy to check player stats after the battle, as they can't just look you up in the player search after they are killed early on - they just switch to another tank and move on). And I am far from super unicum, but when you change your overall to blue, you kind of stand out from majority of orange / yellow / green players. Of course this is subjective, as I don't have the data to back it up. But at the same time, i stopped playing wot for more than a year, and i returned to the game after anonymizer was introduced. I have been using it ever since. But I am willing to participate in the experiment. I am trying (for the n-th time) to 3-mark the T-34-3. I will play 40 games with and without anonymizer. Just tell me, is it critical to stay in each battle until it ends, or I can leave the battle when I get killed?
  11. I am frustrated with the amount of randomness in this mode. Much more depends on your spawn relative to the opponents, and on spawn of the drops relative to you and, the most frustrating, the bullshit bounces. Armor pen indicator is useless and more often than not counter-productive, as it will lead you to believe that you will pen when you will not, and the game doesn't offer possibility to see the armor layout of different tanks to see the actual weakspots, specially when facehugging opponent. Apart from cupolas, some tanks have some hatches that can be penned with higher alpha ammo (German one has something resembling driver's hatch on it's right side, when you look at it from the front).
  12. I have the same problem as well. In sniper mode the camera goes maximum up in the air, and it costed me a lot couple of times. Just to note, I use always shift key, i disabled the mouse scroll option to enter sniper mode. Maybe when scrolling this doesn't happen?
  13. In sniper mode, to the sides of the center of the aiming circle, there are "lines" that look similar to this: ^ ^ ^ ^ ^ I try to align those with the ridge line when I am looking at the opponents, and this is a quick way to get a decent hull down, when you don't have time for micro adjustments.
  14. Thanks. And the mission is actually 4x the damage (my bad, sorry ), so it is not as hard as I thought. Someone suggested something a bit alternative, but might make the mission quite easy....: arty
  15. Resurrecting this topic again... Any tank choice suggestion for the mission to do 5x your hit points worth of dmg (USA/UK/Poland) mission for Chimera? Maybe super hellcat? 3200dmg is the target? How likely it is to be done in grand battles with something like FV183, or E3 or 60TP? Generally i don't play GB, but for this one I would turn it on.
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