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Found 8 results

  1. Hey guys, I dont know if this is the right place to post this, but i am trying to build a spreadsheet so it helps my clan with some basic things The idea is you input the name of the player, and it automatically loads you the basic stats of said player. What i've could do until now is this https://docs.google.com/spreadsheets/d/1fo5JsNNTRpH0mN1xHTN58CV9u4ECCEX4c_rqF-aG8A8/edit?usp=sharing The problem is that i used a function called "IMPORTXML" to retrieve the data from Wotlabs but it seems that the google spreadsheets have a limitation on how many of this formulas you use.
  2. I am curious if there is any interest among the WNx veterans about developing a Player Rating for World of Warships. The two main statistical websites have basically defaulted to using the simplistic %damage, %kills, %win rate as the three data sets they extract from the API. Warships Today rating system (WTR): https://na.warships.today/help/warships_today_rating Wows Numbers rating (PR): https://na.wows-numbers.com/personal/rating Recent work on the wows-numbers site shows their is more data available from the WG api than before - spotting damage, ship spots, kill/death ratio
  3. So this is the forum to go when you're tired of WG forums? I'll keep this short in case I'm posting in the wrong place. Maybe I haven't done my research properly, but I somehow failed to find out how to access the battle API of WOT. I've seen there are a lot of stat based metrics for WOT and am disappointed at how much winning games is being neglected. You have probably tried Elo rating before and I wouldn't be astonished if the large teams made it a pain to work with. As I have just implemented Whole History Rating (publication) for my favourite open source game, I thought I might as wel
  4. Hi all, The client shows me as having 13,952 battles and a 49.92% win rate. The API server (which is what I assume my WoT profile uses as well) shows me with 13,619 battles and a 49.73% win rate. I assume there is some ETL job, probably batch driven, which keeps these in sync, but it doesn't seem to have run in at least a day or two. Anyone know how often the game server stats are synced back to whatever persistence layer is used by the API servers? If they didn't have multiple sources of truth, of course...but that's another topic.
  5. Hi, i have created a stat sheet for our clan and have been using 60 win8. i would like to find a way to automate that data. would perfer to use an API vs scraping the website. does one exist? also, what time frame is the recent win8 on the clan page? cheers
  6. Not entirely sure if this is the best place to talk about this, but from the other topics I saw here it seems the most relevant. Anyways, it is a well known fact that the API does not include damage upon detection statistics to be accessed, and thus this has been a limiting factor in WN8 calculations etc. for a long period of time. However, a few patches ago I was curious to see if such information could be extracted from replays. Using WoT-Replay-To-JSON (a vBAddict tool ) a particular replay was able to be analyzed in a human-readable form. Insights: The replay was well structure
  7. I was thinking about how the API doesn't report spotting damage and how we might work around it. Does the API report experience received? If it does, couldn't we roughly back out spotting damage since we know the formula? e.g. divide the total by 1.5 if it was a win and subtract out damage done and multiplying it by 2? I know this would be pretty rough due to the many little bonuses added for various actions, but would it make sense to try?
  8. While fiddling with my script trying to moving it over to the API, I noticed that the total battles I get from it missmatches the total on my account. I quickly found out that the Pz IV is bugging my battles up, so I started going through every API on every server ( EU, NA, RU, ASIA and KR ). This is what I found missing; Full list: vehicles.xlsx The thing is that the Pz4 issue doesn't happen on any of the popular rating sites, so now I'm pretty confused...
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