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Showing results for tags 'Arty'.
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There, click-baity title made. Looking for competent players who can tolerate a little cancer in their life/platoon. I've the M37 and G.W. Tiger, both at sub 50% WR and way too many games, and both dictating to my CDO that it needs to be fixed. Wondering if anyone has low tier keepers (Luch/Ke-Ho/M5A1, etc) that they'd like to help weight the team on a 3-man platoon, because low tier arty are terrible (for me) at affecting the match with any consistency. At Tier IX, it's easier, as many more have keepers there, you just need to be able to tolerate the worst Tier IX arty piece in a 2-man p
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I'm considering starting down the French arty line (from the 12t). Can anybody that has done this grind advise on which tanks are complete trash and should be skipped if possible? I don't particularly enjoy arty, and they certainly aren't money earners, but I'll admit the Tier 10 was fun on the common test so I basically just want that to occasionally blow off steam. Arty flame suit on...
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I just made a post on wot forums, then found it worth making it own thread on wot gameplay forum as well as on sandbox. WOT forum link. Discuss (-:
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arty Just when you thought Arty couldn't get any worse.
engineered posted a topic in Metagame Discussion
Just when you thought you'd be safe behind that big rock/building, there's now a "mortar" mod to allow arty to fire at their high, indirect angle instead of the default low angle. Hopefully WG breaks this mod quickly. It should be pretty obvious to see in a replay. -
Something that puzzeld me just happened. I was in an M103 behind the windows in C3 on Himmelsdorf and a Bat-Arty kept pummeling me in the face dealing 450+ dmg per shot until I died. From the indicator I know that the Arty was in the J1/J2 area of the map, so no side shots. I don't play arty so I don't really know the trajectories their shots have, but how could he hit me? My guesses: He could hit every shot through the small window (because arty is inaccurate ) He was splashing on the wall above or below the window and somehow the splash reached me (but I thought the Ba
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Arty guide status update: haven't even started. Busy with final exams. Won't start working on it until Dec. 17... You might want to go through the different pages to search for the actual tips. As you know, posting arty guide on WoTlab forum attracts a lot of love. Hi everyone! Artillery is one of the most unique class of tanks to play. Artillery is a very powerful class of vehicles and can often determine the outcome of a battle, whether people like it or not. It doesn't matter if one is an experienced artillery player or has just begun to explore this fantastic class, di
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hello, recently im playing t9 or t10 tanks, most E50 obj907 E5 amx30, and looking for some mates to make a platoon. but the problem is that i always platoon with an arty(ID: Boesejing), and since then the friends who i always platooned dont like to platoon with me any more, and only me and arty make the game a little bit hard to win for us. so looking for friends here who dare to platoon with us. better if u are a meds or t8 lts player then the arty wont ruin ur game much, hope u have almost the same stats, and im not the "commander" of the platoon, u can do whatever u want or go wha
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I live in the midwest (Nebraska) and am considering installing this. Before I waste a lot of time, I had a few questions. The biggest problems I've had with WoT center around lag/ping spikes and arty trash. Some of the connectivity is my ISP but some isn't and thats why I started this thread. For players who live in the CST US; I'd appreciate your insights on any stability, ping/lag/latency issues in AW v WoT if any? I've got 9600+ games in WoT and am enjoying WoWS but I well remember that 7,000+ of my WoT games were played on a computer where a 14 fps was a good thing and belo
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Heyo! I know arty isn't a very favorable thing to talk about but.. I need help with this one. I don't know if I'm playing it right or if I'm even performing decently in it. If possible, I'd like you guys to highlight what I did wrong, what I could have improved on and anything else you can come up with. No need to be nice, be brutally honest. I'd prefer if you were. Thanks for any help ^_^ Here are some games where I think I did well. https://replays.quickybaby.com/result.php?id=110615 https://replays.quickybaby.com/result.php?id=110645 https://replays.quickybaby.com/resul
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- Obj 261
- Object 261
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Recently I just started playing arty for more female crew. And obviously there aren't too much info at Wotlabs on how to get good at arty. So I figured that I might contribute a little bit on my own. Among Chinese WoT community there's an arty tip called "The Great Right Button Method(右键大法)". The gist of it is: When you need to rotate / move your hull, hold right mouse button (RMB for short) to lock you gun barrel. Only move your gun when your hull is static. Here's one way to do it: Instead of just Ctrl+right-click on the minimap when re-aiming, do the following: Hold RMB to lock your gun bar
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How are people supposed to be playing artillery? I know arty is a really hated piece... but its good to know how to use.
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So, since yesterday 9.7 is up. I've started grinding the last US med line and am currently grinding the T20 (which is awesome btw ). Did a few battles and noticed there is like hardly any arty in the game anymore (5 battles played, 1 arty ...). Other members from my clan noticed the same thing (although we were not platooning). And it stayed like that all night. Then we started noticing the queue itself. 30-50 meds and heavies in queue while there were consistantly 300-400 arties and lights in queue. Not being anti-light we hadn't even noticed the number of lights per battle, s
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Note: Group analysis, since I'm likely too retarded to do this by myself. For those of you that have seen the new artillery model in Armored Warfare, what do you think of it? My thoughts are: 1. It looks more fun to play against. It's less bursty but more cumulative damage if you neglect awareness of it. 2. It looks more engaging. You don't have to wait a solid 50 seconds to miss your shot on a stationary target. 3. Much more skill indexed. It grants a risk/reward concept. You can fire from a good position at risk of being countered or pay off. Thoughts? I'm posting from a
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- Armored Warfare
- Artillery
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Hello everyone, Any players out there willing to give tips for avoiding arty on the "open" maps. Specifically Malinovka Hill, Prokhorovka in general, and Redshire South Spawn, Heavy Corner. I recently unlocked the E75 and have found that I have become more of an arty magnet than usual. Any tips will be greatly appreciated. 0
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Ok, like so many of you I'm not the biggest fan of arty. (Yep, I do agree it needs a nerf or better yet, remove it from the game). That being said, I don't rage all the time about it and I know WG isn't gonna make it disappear any time soon. Hence my question ... how do you counter arty (especially when playing in a heavy). A light and most meds don't have too many problems since they can relocate quickly and unless arty was pre-aiming a spot where you pop up it will be difficult for them to cripple you. And TD's aren't supposed to be spotted anyway. But in heavies ... So I though
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I've noticed that for a while I have not been able to play higher than a 2500 WN8 level. I've tried adjusting my game play by playing more aggressive, playing more passive, but nothing is seeming to work. If anything, it feels like my WN8 is dropping. I'm here in hopes that someone can help me take my game play to the next level, any help is appreciated. I mainly play my IS-6, M103, T49 and my Object 140 and T-62A currently. I will post replay's of my performance soon if anyone would like to look at those http://wotreplays.com/site/1669924#tundra-whenisayboomisayboom-is-6 Typical game,
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Hi! We are having some heated discussions within the clan as to which degree the accuracy changes have nerfed SPGs. Looking at my stats from vbaddict, accuracy and damage went down somewhat, but it's a short interval so I can't tell. Spamming gold rounds ameliorates the reduced damage, but losing 60k per game is insane. Among the arty players, what is your current experience when clicking?
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- 9.6 accuracy
- arty
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I guess it's arty, so it's not that bad. BUT WAIT, THERE'S MORE. Mostly innocent question, if they had said "he didnt have a t9 and we r doin misions l00l" I wouldn't have cared too much. But then this happened. >good in that teir6 >good in arty Guys, same caliber same damage amirite? THIS FUCKIN GUY. COMIN IN WITH HIS JOKES N SHIT. I could've sworn all players from Reddit are assholes. Best part though, right here. no words. whatsoever. I was almost crying from laughing so hard. It's ok, they've talked with the admins about i
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That person you all love has posted a QnA from Storm. One thing stood out: Soooo. If the Battle Assistant mode were to be available to all players through the game it would have to come with a clicker nerf. What is he admitting by that statement? Simply that the Battle Assistant mode gives clicker players a substantial advantage over those who don't use it. An advantage that is big enough that it would call for a nerf for the entire class of vehicles if implemented in the game itself. But apparently it is fine if individual cance arty players use this mod and get the advantage on thei
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As one could probably guess with this topic, I got TK'd by arty agaaain today leaving my count at 4 times team killed by arty in the last week, just arty helping out like always so, whats other peoples experience with this? because its feeling like I should really avoid trying to circle heavies (or facehug, or really be within 10 meters of an enemy) from fear of my own clickers
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I wasn't sure where to put this so i figured this fit under tomfoolery! (Not really a vent but just found this interesting/funny) Mods please feel free to move if in the wrong section. He only splashed me, but I felt special (like receiving an autographed photo) since it's not often you get shot at by Garbad in an arty.
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I didn't have the time to make the arty guide this winter break, but I thought I owe it to the clickers whom I promised a guide... I've thought long and hard about revealing some of my positions because I was worried that people will wise up and make it harder for me to click. But, since university has started and I won't be playing for a while, why not release this! It doesn't matter if people know where I like to click, they are gonna get clicked anyways! It's basically impossible to avoid good artillery players' shots lol!!! There's a person who private messaged me in-game, and I pr
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I didn't have the time to make the arty guide this winter break, but I thought I owe it to the clickers whom I promised a guide... I've thought long and hard about revealing some of my positions because I was worried that people will wise up and make it harder for me to click. But, since university has started and I won't be playing for a while, why not release this! It doesn't matter if people know where I like to click, they are gonna get clicked anyways! It's basically impossible to avoid good artillery players' shots lol!!! There's a person who private messaged me in-game, and I pr
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Can someone put together some sort of guide on where arty (your common GWE with 43% win rate to the mighty purple orbital laser cannon) like to aim. ideally for all maps if this already exists and Im a clueless fool who cant find anything himself have missed it I would love a link After 14k battles there are still a few maps left that Im not always sure where arty is aiming. Also knowing the favorite places of both baddies and umm... skilled arty players in their conqs would be rather useful as I generally avoid playing arty please dont hurt me
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Hi guys! It has been months since I posted a tips thread on how to play arty. As I promised then, since my final exams finished yesterday, I am starting to work on a detailed-artillery guide to help new struggling "clickers" to "click" better! So far, I've decided to partition my guide into 3 modules: 1). Principles of Arty Gameplay + General Clicking Advices 2). Evolved Clicking (more refined strategies of arty gameplay to help you survive against light tanks and mediums, and tips to improve your hit ratio) 3). Advanced Clicks (strategic approaches that I take in end-game situatio