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Found 4 results

  1. Lowe The mighty (s)Lowe, on EU server a very common sight and one of the most popular tier 8 tanks of all times (IS3, KT and T34 are more played). The tank used to be quite shitty and many (good) players considered it a worthless kitty. But WG decided to give the lowe some love and buffed it, more side armor, more gun depression, higher ammo count and tiny weight reduction. While more ammo, so you can carry 80 rounds, is obvious extremely important, the gun depression buff was also not ``un-needed``. So the Lowe turned from a trash tank, into a potential interesting premium, and i decide
  2. I'm just about done with this box. I've fallen into an awful slump with my Jagdtiger with these potato teams lately. It just seems like the tank cannot do anything when alone/with teammates that go full-on battle royale/every-man-for-himself-mode, and the AMX40 / IS-7 Syndrome it suffers from is so bad it may as well be as fast as a T95 with a higher top speed (and without dat trololol armor). I found this thing's performace is influenced on how well/badly the team does, somewhat like arty: Note: (If you do bother reading through this, please do note that while it gives insights on how i pl
  3. I could've moved on to the Nashorn already, but this thing is way too much fun at tier 5. Shorter 88 has great gun arc, decent penetration, great alpha and decent reload Long 88 has insane penetration, great alpha, OK reload and bad gun arc Medium tank mobility when not using the long 88 380m view range against mostly blind tiers 3-6 where people don't have viewrange equipment or fully trained commanders With the long 88, does fine platooned with a tier 6 tank as long as you don't get shot 90 degrees of gun elevation hue I'm planning on at least getting Sixth on this before moving up. The
  4. So I played through the VK 30.01 H and grinded my way up to a VK 36.01 H and have the Waffe/Konisch unlocked. Before I buy the VK 36.01 H, what should I change in my playstyle? I know that the VK 36.01 H actually has some armour (unlike the previous VK 30.01 H which is "is as flat as a tsundere loli" (person who wrote a VK 30.01 H guide on Asia WoT forum)), but are there any changes how I should approach enemy tanks? (i.e. brawl, snipe, sidescrape, etc. For example, would I, on a half city, half open (i.e. Ruinberg or something like it) map, would I go field/open area or would I go city? Also,
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