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Showing results for tags 'Dat Alpha'.
Assuming the exact same Damage per Minute, which would you prefer with your play-style? High Alpha or Quick Reload. Each has their advantages and disadvantages, however I would like to see what everyone likes if they are forced to pick one of the extremes. If you would like some numbers to help you decide: 1) 1,150 Damage with 2500 Damage per Minute. 2) 230 Damage with 2500 Damage per Minute. 1) 640 Damage with 4.545 Rounds per Minute, 2908.8 Damage per Minute. 2) 320 Damage with 9.09 Rounds per Minute, 2908.8 Damage per Minute. Assume accuracy, penetration and shell spee