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Found 23 results

  1. This is just a repository for collection and eval from myself and other various sources. Will cite as avail UPDATED Aug-24-20 new years eve sorry guys, work has done an amazingly great job of trying to murder me the last few months. I've barely done any writing or research at all on this subject. I'll try to get back into it formatting will happen eventually, and prob a split Interesting to note, the BONUSed slot actually contributes to the base tanks stats and not just an extra bit on top. confirmed over much testing and maths. needs testing to confirm if stat warping on bounty/Purpl
  2. Current May/30/20 Preparing to depreciate most of this for Equip 2.0 a solid NON-Reaction review of the ST info. this guy is a swiss engineer and a german CC Because this is still in testing, i won't do a full breakdown of this now but here's the official info if you wish to read it for yourself: https://worldoftanks.com/en/news/updates/sandbox-equipment-2-0/ We now return you to your normally scheduled writeup already in progress: Gun Laying Drive vs Vertical Stabilizer Always always always Vert stab. 20% against ALL movement penalties. This means smaller blo
  3. This is my setup for it. It fits my playing style of vision control orientated combat. I have not found the lack of repair to be too big of a problem since Bat's track repair speed is very fast. Below are some pointers I gave to rrw that I'll repost here as well. Don't be the one that enemy have attention on i.e. don't stay spotted for extended periods of time, always drop lights after engagement. You're #1 target on the field and you don't want to let them know where you're stuck at so they can rush you.Always have an exit route before you start an engagement. You're a Bat, you get to pi
  4. For all that ended up grinding through the swamp that was ranked, what did you end up spending your bonds on? Obviously, the equipment isn't insane enough to warrant massive changes in tanks but it'd be cool to see what everyone bought. I personally got a rammer and put it on my 113 to mark. Extra DPM is pretty dope I suppose.
  5. One more (mini) elimination thread! Main reasons for this thread are the new Swedish heavies - 3 tanks with same crew layout, but you can pick only one of them (tier 6 is so fun right now, it is a genuine keeper). Given enough time (months of crew training, especially regarding lack of good (and suitable) crew trainers, I would like to keep tiers 6&8-10 from swedes, but I am limited to one girl crew I got from holiday ops (soon to have 2, one for tier 6 and one for a heavy. Many other ppl will undoubtedly face the same choice - they can also sell the tier 6, but still have to limit t
  6. Hello! I am a new player that has been reading your tips. It is going really well for me. I have ~55 % win rate so it has really helped me! I want to know what equipment I should use on the Panzer III which is a mobile medium tank at tier 4. You can skip the text below if you don't want to read it. I can now afford to buy my first tier 4 tank. I am going to get the Panzer III which looks like a very good medium with nice armor, good mobility and good 5cm gun. I like to play in a platoon with 2 comrades of mine and we all play the German nation with the same tech-tree. We are aim
  7. I'm currently running the standard Vert Stab, Rammer, and Optics. Is it worth it to replace one of these with a spall-liner? If so, which one and why?
  8. I was wondering what equipment to run on this tank, I'm currently using it as a more passive scout because it's too sluggish to dodge and weave like my boy the bulldog, but I would like some other opinions. Currently using binos, rammer, and vents.
  9. Salve, WoTLABS. As the title denotes, I'm wondering what would be the most impactful piece of equipment to mount on my T32 and the peculiar grievances with my available choices. At this moment, I have Rammer/Vert.Stab/Toolbox; stacking 100% Repair Crew + Toolbox + Large Repair Kit for a 135% repair bonus. The competitive options for the T32 are Coated Optics, EGL, and Vents but for solo pub, the former 2 seems to me to oversaturate the already great traits of view range and aim time to the point of useless excess and the latter doesn't seem worth it for the minuscule 5% bonus to the things tha
  10. So with the current FASTBOIS meta in tier 6 skirmishes what should I focus on for crew skills and equipment? Those that enhance firepower / ability to do damage or those that enhance the spotting ability of light tanks? Oh and add why too!
  11. I'm aware of a post similar to this one existing already, but it was back in 2012/2013, so recent changes in accuracy, nerfs and buffs, as well as the addition of new tanks may make those information obsolete, so I just wanted to create a new post to see what everyone thinks now. I already have a Vertical Stabilizer and Gun Rammer on my T110E5, but I don't know whether Vents or Optics is better nowadays for the 3rd equipment slot. My T110E5 crew is 69% through on their 3rd skill and here's what I have so far: Commander: BIA, 6th sense, repairs Driver: BIA, repairs, clutch breaking Gunner: BIA,
  12. Very simple, what is the best layout of equipment for the 50b, i plan to use vstab and gld for sure but the question is optics or vents. optics will help later in the game when trying to carry however anything that helps with aim time and mobility (while still partially helping vision) is almost essential on the french heavies.
  13. Having a discussion with another player about equipment for these tanks, when I mentioned that the CO2 Tanks, and Cyclone Filter are an option for this tank. This is due to them being Russian, and having rear mounted turrets. I have not played any of these tanks, so my word is just speculation. Based of my playing of the SU100M1, and SU-101. So my question to you, am I utterly stupid for saying that CO2 tanks and Cyclone Filters are viable choices for this tanks. Equipment would look something along the lines of; Vert, Rammer, CO2 or Vert, Rammer, Cyclone. Also, new to this Forums, so not s
  14. As I'm about to start the grind in both the french heavy line and T57 Heavy line I'd like to understand better the mystical world of autoloaders. I don't want simply to know what to do, I want to understand why I should do it, so I'd like to talk in depth about this with you good players as all alone I can't figure it out since I'm basically still a noob, much more so in the field of autoloading which is totally obscure to me. I'm reading all the guides I can find about the tanks of this two lines and other autoloading vehicles and I find this kind of words quite often: "as third piece
  15. And was wondering what I should I put as far as equipment? My first thoughts are..Gun laying drive,Vents and Vertical Stabilizer? And the skills should be about the same as most heavy's right? Its fully upgraded and its my first autoloader..so I'm also getting used to the playstyle as well..I'm used to single shot tanks..and I've died a few times ...any tips on that?
  16. At the moment I run: EGLD - obvious choice. helps aim time. Camo Net - helps me stay invisible in fairly aggressive positions Binocs - weird choice because I don't know what else to put on I can't run Vents because it's 'open top' and can't run Rammer because autoloader. The only other viable choice (in my opinion) is the Medium Spall Liner because helps if someone is trying to counter me or ram me. However it will make me slower, which partially negates the point of Batchat Arty. I'm probably gonna get laughed at for using binocs but it did come in useful a couple of times when I wa
  17. A question here. Ive read Garbad´s thread about the right set up for different tanks. Usually I run my T29 with vertstab (obviously), rammer and optics. (as suggested on the thread). This set up maximizes view range (that gets better with situational awareness on my radioman and BiA). BUT... T29 is more a close combat brawler than a sniper, the gun is powerful but accuracy is not as good as the Tiger´s. Since I find myself pretty often in urban or close range situations I think faster aiming is a choice, then I decided to switch optics for a GLD. I find this set up kind of logical to me. On
  18. Hey! I have a locust, and I love it to bits. Its a fun little machine, and wicked fast in a straight line. In a tier 3, and lesser degree, tier 4 match, I'll be pretty aggressive in it. Active scouting, circling enemy tanks. (Well I guess strafing is more accurate, as I try not to turn unless needed due to speed bleed.) In tier 5, the APCR can't hurt heavies from point blank unless I get very accurate weakpoint shots. So Instead I'll passive scout. My current loadout, given this: Camo net Coated Optics Binos I know coated and binos don't stack. I use optics to active scout, but t
  19. Sooo, I just bought the JT and have so far got the engine and tracks. I was wondering what sort of crew and equipment all you guys run?
  20. So the E-100 confuses me, I have never felt so hung up about equipment choices on any other tank. Generally I favor Optiks thrid slot, but I was like hold up, a manly tank doesn't need to see far away. Just needs to punch things in the face. Figured if I start doing CW where others spot optics will probably be suboptimal as well. I discount GLD because I don't think the difference is significant enough and I'm either aiming down completely or snapshotting anywho. I picked up vents off the bat cause I felt bad with zero view range boost, but I know the boost is minimal so I feel bad w
  21. After reading most of the stuff here and there I decided to try and write a guide myself. Mostly taken from others and my experience. If you make a valid point I gladly change it. After a while, I'd like to post it on official forums. There are some simplifications in mechanics so I hope I didn't write something too misleading. I slightly omit scouts and SPGs, because I don't play them much. And my formatting kind of sucks, I'll change it. GUIDE: This guide is meant for beginner players. Some mechanics are heavilly simplified but should suffice until reaching certain expertise. You can get
  22. I've greatly enjoyed its predecessedors, the T69 and especially the T54E1. As I had the T57 Heavy already researched now for a while I bought it during the current sale (on EUW). How would you skill a 3.5 skills crew? I thought about: Commander: BIA, 6th Sense, Repair, x? (x=recon?) Gunner: BIA, Repair, designated target?, snap shot?, deadeye? Driver: BIA, clutch braking, repair. offroad? smooth ride? Loader: BIA, safe stowage, repair. camo? fire fighting? Along with: vert, gld, vents Thanks so much in advance!
  23. First of all, I discovered this forum yesterday and already read and learned a ton. Thanks so much everyone of you. BTT: I am not a 100% sure about my crew's skills and the equipment for the T69. Equipment reads as follows: Vertical Stabilizer, GLD, Vents (should i switch Vents with optics?) My crew is at 75% of the 3rd skill and picked so far are: Commander: BIA, Sixth Sense, Sit Aw. Gunner: BIA, Snap Shot, Rep Driver: BIA, Smooth Ride, Clutch Loader: BIA, Rep, Camo Are these skills well picked? I have often read that most(?) of you prefer Off Road over Smooth R
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