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Strictly speaking, I can't put any platooned games under my solo challenge thread so here is the collection of the random games where I'm lucky arty doesn't rape me in the first minutes. I swear I won't make anymore boasting topics -.- First one; object 140 is hard to play yo - 1.6k base xp AMX 50B stronk - 7k dmg Older one that I posted somewhere, can't remember...
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I'm just about done with this box. I've fallen into an awful slump with my Jagdtiger with these potato teams lately. It just seems like the tank cannot do anything when alone/with teammates that go full-on battle royale/every-man-for-himself-mode, and the AMX40 / IS-7 Syndrome it suffers from is so bad it may as well be as fast as a T95 with a higher top speed (and without dat trololol armor). I found this thing's performace is influenced on how well/badly the team does, somewhat like arty: Note: (If you do bother reading through this, please do note that while it gives insights on how i pl
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Original EU thread: http://forum.worldoftanks.eu/index.php?/topic/297060-platypusbills-comprehensive-explanation-threads-pt-iii-random-number-generator/#top From here onwards referred to by the common abbreviation “RNG”, it essentially acts as a virtual dice. Now, as far as I know, RNG technically isn’t random, as it’s based on an algorithm of some sort- however, the output is dependent on a input value, i.e. the current time. Since no one can really time RNG-dependent events (shots- accuracy/penetration/damage rolls, hits to modules/fires, and ammo type swaps in conjunction with the Intui