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Showing results for tags 'Germany'.
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I got the Tiger 2 ~50 battles ago and now near the top turret. I boast a 2.5 skill crew and have no tier X tanks. I've noticed that the Tiger 2 does one thing well, shoot accurately. With Vert Stab and gun handling skills, my reticule bloom is minimal. The bottom turret is good at being useless at mostly everything (people love shooting right through your face). I also run the long 8.8 over the first 105, anyone do anything differently? Anyone have recommendations on the playstyle? I try to use view range or hills when I can (you gain depression over the side).
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"Purchased: 'Tiger I' sucessfully purchased. Spent credits: 1,390,000." ^ WG apparently doesn't know how to spell "successfully". I have brought this beast back from slumber and about to unleash it on to the pubbies. The tales of Tiger were full of dismay and hardship. "Dis tank sucks m8!" "I'm giving her all she's got, Captain!". "NAY!" I said! I collected German pubbie tiers, best known fuel, and poured them into my Tiger. BAM BAM BAM! SITTING BACK AND SNIPE, GERMAN EASY MODE LOL! Written below is the tales of my conquer. Nerf request threads were made (by me), tears and neg votes
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Lowe The mighty (s)Lowe, on EU server a very common sight and one of the most popular tier 8 tanks of all times (IS3, KT and T34 are more played). The tank used to be quite shitty and many (good) players considered it a worthless kitty. But WG decided to give the lowe some love and buffed it, more side armor, more gun depression, higher ammo count and tiny weight reduction. While more ammo, so you can carry 80 rounds, is obvious extremely important, the gun depression buff was also not ``un-needed``. So the Lowe turned from a trash tank, into a potential interesting premium, and i decide
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Hello! I am a new player that has been reading your tips. It is going really well for me. I have ~55 % win rate so it has really helped me! I want to know what equipment I should use on the Panzer III which is a mobile medium tank at tier 4. You can skip the text below if you don't want to read it. I can now afford to buy my first tier 4 tank. I am going to get the Panzer III which looks like a very good medium with nice armor, good mobility and good 5cm gun. I like to play in a platoon with 2 comrades of mine and we all play the German nation with the same tech-tree. We are aim
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So I'm thinking about starting the new German tank destroyer line, and I'd like to have some tips on how the line plays in general, as well as anything that I should know about each specific tank in the line (starting with the Marder 38T and upwards), such as if there are any vehicles that I should keep/skip.
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So I played through the VK 30.01 H and grinded my way up to a VK 36.01 H and have the Waffe/Konisch unlocked. Before I buy the VK 36.01 H, what should I change in my playstyle? I know that the VK 36.01 H actually has some armour (unlike the previous VK 30.01 H which is "is as flat as a tsundere loli" (person who wrote a VK 30.01 H guide on Asia WoT forum)), but are there any changes how I should approach enemy tanks? (i.e. brawl, snipe, sidescrape, etc. For example, would I, on a half city, half open (i.e. Ruinberg or something like it) map, would I go field/open area or would I go city? Also,
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The whole line looks OP to me, especially the WTF E-100. It mainly features very accurate tanks with good-great aim time, high penetration, and high alpha. The tanks have no armor but also have decent speed, they are basically limited to support roles. The WTF-E100 though is on another level of OP. The stats: 128mm gun: damage:560 pen:276/352(apcr) aim time: 1.5s accuracy:0.29 shells in mag: 6 time between shells: 2s reload: 60s 150mm gun damage: 750 pen: 235/334(heat) aim time: 1.9s accuracy: 0.33 shells in mag: 4 time between shells: 3s reload: 50s Other stats Spe