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The tittle says it all, I can't make my tier 7-8 LTs to work in that map whenever I play tier 9-10 games... I think it may well be a corridor issue, but maybe there is something I still don't know about this map Any advice will be welcome. Thanks in advance.
Salute! I apologize if there was a poll like this already, couldn't find it. Since LT stats got reworked, meta changed a bit, and the fact that most of them are collecting rust and dust, I'm doing a cleanup. Regardless of game mode (CW or Randoms or even for Personal Missions), some have to stay, some have to go. What to KEEP? PS: Feel free to voice your opinion about your votes in the comments! PSS: Same poll can be found here, drop your vote there too: Rddt LT VI/VIII Poll
My theory? The gap in gun pen across the tier is too wide. Going off the top of my head in Tier 6: 59-16 - 86 VK2801 - 110 MT25 - 112 T21 -128 Type 64 - 128 AMX 12t - 147 T37 - 150 That's an almost SEVENTY pen difference between the tanks in the tier. We head to Tier 5? M24 - 98 VK16.02 - 96 Crusader - 115 At most? a twenty pen difference. Up to Tier 7? Around Thirty pen difference. In short, Tier 6 probably has the biggest gaps in relative Gun pen in any tier. It's the only Tier where I use consistently load APCR in order for my tank to stay in line wi
This is not a QQ thread, I took the M5 for a ride to take advantage of the MM buff. won 11 in 17 and finished the M7 grind. However the LT play in this tier is still shxt. The best game I had were not from scouting. Being lucky for seeing only T5, I simply went ninja mode to bully paper tanks. But when seeing T6s and T7s, there's always another higher tier LTs in the same game who can scout better,and most importantly they fight much better than my poorly stuart. hell I just not wanna to grind 50K exp for chaffee in this thing.