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Found 14 results

  1. I have a question regarding the spawn places on the Siegfried Line and it's the same for Bases 1 and 2. Sadly, I have only three screenshots, but believe me, every game is the same. Here are the screenshots: Why on earth do light tanks get a spawn place that is the furthest from the field area of the map, which makes them basically useless since you can't spot anything because you are 20-30 seconds late. What is the role of the scouts on this
  2. i was taken to task on this one (replay link) so thought i'd ask for some purple advice as i just felt hemmed in with no way to help the team map is erlenberg, north spawn, standard battle, tier 8-10, many heavies with 3 arties, we are one tier 10 short our team completely abandons the east (as often occurs) setting up a linear heavy battle along the hill line west of the castle. i'm platooning with another light who signals he is going to scout the west side. here's how i see it: 1. 13:51 i start with an east scouting run, yes, i know soloing a flank is a poor idea, bu
  3. First of all I just want to clarify the title, I'm not saying I am a Pro-Scout...not by any means. I am requesting a review of the linked game below by those in the community who are WELL versed in the art of scouting. The map is Fiery Salient and I am a lowly Type 64 that was thrown into a Tier IX match. To make things a bit more intimidating (for me at least) was the three man platoon of RELIC players on the enemy team. Now, the things I managed to do was to stay alive the whole match, acquire quite a bit of damage, acquire some assisted damage, help with the win (I think). I didn't ac
  4. I just want to know if the +445 really, really, REALLY, annul a part of enemies cammo. For exemple, if I put situation awareness on my M41 doge as 3rd skill, it will spot a camping TD on 350m from me than it would spot without the skill that increases viewrange.
  5. I've been fascinated with scouts/lights ever since I started playing. I used to play TF2 and played Scout well so I figured I would try a quick mobile class in WoT. After 5,000 battles and map/meta changes I have no idea what to do for most maps. For Mali, I used to head to the swamp to get early base lights, until I got light by people on the ridge and quickly exploded. I just can't find a good database for early lights. Anyone have good spots they would like to share?
  6. Hi, I recently achieved my objective of buying every Tier 10 ( except for arty because FK clickers) so I am slightly bored and looking for new goals. I used to mentor a lot through the wotlabs chat channel ingame. I played pretty much every tanks in the game but I really love light tanks and autoloaders , so I developped a frontline oriented, aggressive, in and out, playstyle. If you're interested in playing with me for a day or so, pm me in-game. You can also pm me on wotlabs if you want, in-game would probably be easiest though. Depending on which tanks we play (normally ti
  7. When I've started the light tank missions i encountered the 4k spotting one... which I CAN't complete. So for example, when I'm in a game I don't know how well I'm doing with spotting. I'm wondering (will give some examples): - If I spotted an E-100 and I have a friendly tank near me (which can also spot E-100) and then I die...who gets the spotting damage--->me till the moment when I die and the rest goes to friendly tank or something else. - Similar scenario as the first one but this time I spot an enemy and get into cover whilst my teammate is still spotting him...do I lose my spotti
  8. Hello, fellow Pork Soda™ consumers! This thread's for replays and YouTube videos of those replays with commentary. My goal is to capture unique and teachable gameplay in a variety of tanks. Here's a game in the WZ-132 where I abused the new terrain on Pearl River to get some nasty flanking shots on some heavies, but ran into two AMX 13s that nearly clipped me: Here's an STB-1 game on Fisherman's Bay that showcases the hulldown and flex abilities of the tank. It's not particularly high damage, but there's a really fun bit where I cause utter chaos by pretending to be one of thei
  9. I have an abysmal 39% winrate in my WZ-132, which is largely regarded as one of the best scout tanks in the game. Why is that? I've been trying to get early game damage to beef up my WN8 and getting myself killed. Well, now it's time to learn2scout and rescue my winrate in the Li'l Weez. I'm going to keep my gun quiet until late game and abuse view mechanics to scout my way to victory. I'll post every game replay on my journey to the pantheon of scouting greatness and I'd love to hear your criticism on my play! Some things I'll be changing in my WZ-132 gameplay: Keep the gun quiet. On
  10. I'm looking for some pointers on scouting. I love playing my M24 Chaffee or T71, but there are a few maps where I simply flounder due to having abso-fucking-lutely no idea how to scout the map properly. One of my best examples would be Serene Coast. It doesn't matter which spawn I get, I have no idea what to do at the onset of the match. Could anyone walk me through some good locations for both active and passive scouting?
  11. The WZ-131 (and the 59-16 before it, grinded them when we had the community-choosen event on the EU server) is my first serious attempt to re-learn vision control and scouting since i started playing again this year. While my understanding of the ingame mechanics has improved a lot, i still feel like i'm very useless on many maps and in a lot of situations, and therefore are unable to even attempt to carry the game - i simply do not have a idea what i could do to improve our odds of winning. While for example malinovka is very easy to carry (this map is propably the only reason for my 55%WR
  12. So yeah. Heavys/TDs/many mediums go north. Mediums/ light TDs/ retarded heavys go south or to the village in the middle. Scouts? I have no clue. So far i haven't found a single good bush or route, all flanking routes to help your mediums in the south can be shot at from the middle. Since most tanks are at the gud fite spot in the north and you can't really spot there, only a very few tanks are in the southern area with high amounts of cover and bushes. Any of you guys here has advice of how to play the map as a scout? Map for reference: P.S: As a light TD/Medium i u
  13. Hi guys. Some days i ago i saw this replay from the NA-Server: http://wotreplays.com/site/241870#malinovka-garbad_the_weak-t-44 Now i have some questions about that: a) How does he manage not to get spotted? I know he shoots the most enemys when they are double-bushed and has camo painting+ camo crew skill, but driving over the open field at the start of the match and firing all the times should reveal him. Atleast the Superpershing in their base should spot him if he is firing all the time from <400 meters oO b) was this some high-risk-high-reward gameplay because he could not
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