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Found 14 results

  1. If you kill a tank who is oneshot, sometimes you won't get spotted, if only tank which is within the range to spot you is the one you killed. Tested this in training room, and the result was that if the enemy dies within about 0,165 seconds of when you shoot, that tank will not spot you. It seems to not be exactly 0,165s with every tank/shell, but the results were consistently between 0,165 - 0,172 seconds. Camo value of shooter seemed to not have an effect. This implies that for every shell velocity, there's a certain distance within which you can kill an enemy without getting spott
  2. In pursuit of Light Tank Mission 15, I spotted for 1,500 damage and tracked a tank that suffered another 600 damage. I did not get the mission but I thought 2,000 damage would get me a high WN8 score. It did not. So I wonder how much 1,000 spotting damage is if converted into Damage I did myself? Is tracking damage measured differently? And yes, I read the wiki describing how WN8 works but I did not understand any of it. Sorry. Any help is appreciated.
  3. Hello! This is my first post here, i hope i don't screw up anything I am not the best player around, but i try my best. Anyway, i'm mostly a LT player, and i can't remember seeing many people using this bush for spotting when defending on Karelia, instead most just rush underneath the hill and usually meet enemy scouts there face to face, something i don't like doing in the early stages of the battle. That bush (improved with a tree, i tried to use the other one as well on other occasions but there is usually no time for that) sits in the middle between two rocks, and anyone going throug
  4. When I've started the light tank missions i encountered the 4k spotting one... which I CAN't complete. So for example, when I'm in a game I don't know how well I'm doing with spotting. I'm wondering (will give some examples): - If I spotted an E-100 and I have a friendly tank near me (which can also spot E-100) and then I die...who gets the spotting damage--->me till the moment when I die and the rest goes to friendly tank or something else. - Similar scenario as the first one but this time I spot an enemy and get into cover whilst my teammate is still spotting him...do I lose my spotti
  5. Not entirely sure if this is the best place to talk about this, but from the other topics I saw here it seems the most relevant. Anyways, it is a well known fact that the API does not include damage upon detection statistics to be accessed, and thus this has been a limiting factor in WN8 calculations etc. for a long period of time. However, a few patches ago I was curious to see if such information could be extracted from replays. Using WoT-Replay-To-JSON (a vBAddict tool ) a particular replay was able to be analyzed in a human-readable form. Insights: The replay was well structure
  6. So with today's FTR Storm's conference call mentioned that sixth sense may be planned as a radioman perk skill that everyone would get once their radioman was trained at 100%. Your thoughts on this? Frankly, while I have spent a lot of time training up crews to have it (feel so naked without it), this is one area where I feel players with 1000's of battle have a significant advantage over newer players, and it is unrelated to skill, map knowledge, or core mechanics. So while it's frustrating to have ground this on a majority of my tanks, I do feel it is a bit unfair for those starting out, o
  7. Hi, I'm not a great light tank driver, but I think it is time I started driving these tanks more to optimize my map knowledge. Because at the moment I know it is seriously lacking. In order to get a little more structured feedback I've decided to take some print screens of the minimaps (just taken off the internet, don't look at the quality) and indicated where I go in my lights when the counter hits 0. The lines indicate only the initial locations where I go to, and depending on the deployment of the enemies I relocate or not. To keep it simple, I only indicate where I go, not wher
  8. Most of you have heard some players discuss the camouflage values of a tank and possibly they threw around some numbers 16.87%/12.65%/3.34%. If you have no clue what those numbers mean, this is the guide for you. If you have ever driven (or seen someone drive) your (their) AMX 13 90 on the Malinovka field while spotting tonnes of enemy tanks and not getting counter-spotted, without understanding why, this is the guide for you. I will in this guide explain what the camouflage values mean, how they affect your view range in game and how the spotting range is calculated. I will NOT discuss th
  9. Here's a quick summation of why invisitanks happen, even during a peek-a-boo, but also the action-reaction cycles of those situations. A poster @ NA WoT forums complained about Romulan tanks... and well, my post there is only going to be forgotten anyway, so I might as well put it here where people give a damn. More Romulan cloaking devices found. His beef was summed up in the following video video. http://www.youtube.com/watch?v=ys5Kv8woSVM My responses buried on the bottom of page 3; the wasted breathe and breathtaking Paint.NET skills ridiculous South Park-calibre box ta
  10. In my quest to improve my game, I would like to improve my ability to use camo to snipe without being seen. Lately I think my experience per game has been lower than I would like because I use others to spot for me more often than not. This is partially due to the tanks i've been playing (leo 1, Chi-To, Chi-Nu) but I feel I could do better in this regard. I make use of bushes when I can but I find more often than not I'm guessing about whether I will be seen or not if I fire. This results in my taking a shot and backing into cover to see if sixth sense went off, and if not poking back up and
  11. After reading most of the stuff here and there I decided to try and write a guide myself. Mostly taken from others and my experience. If you make a valid point I gladly change it. After a while, I'd like to post it on official forums. There are some simplifications in mechanics so I hope I didn't write something too misleading. I slightly omit scouts and SPGs, because I don't play them much. And my formatting kind of sucks, I'll change it. GUIDE: This guide is meant for beginner players. Some mechanics are heavilly simplified but should suffice until reaching certain expertise. You can get
  12. Just ran across this on FTR, might be useful tidbit to know. - according to developers, there has been some mistake earlier in explaining the viewrange, so – this is how it is: a damaged viewport (yellow) still gives you 100 percent viewrange, red viewport gives you 50 percent viewrange - the difference between a yellow and white (undamaged) viewport is only the number of its hitpoint remaining and – indirectly – its vulnerability, since next hit might knock it out completely Hopefully this might help some of yall. I know a couple times that I was in a TD or FCM 50t and got viewports
  13. Disclaimer: This is something you have to modify according to your own tanks, crewskills, equipment and taste. It is not universally applicable. The closest enemy will not see me until I fire... I've entered in custom circles for the minimap part of the XVM config file. They indicate at what range you will be spotted by, mostly, an enemy with 400m view range. You are already familiar with the white drawrange square and the 50m proxyspot circle... Red circle: You will be spotted, in the open, standing still.Purple circle: You will be spotted, in the open, moving.Yellow circle: You will
  14. Sorry if this post have been done, I searched and did not find one. I seem to be getting conflicting information about spotting and view range. The Wiki says they are the basically same, but contrary to reports elsewhere, view range can increase to over 500, On Tank Inspector, regardless of what I add, I can not get a view range over 500, When I load up my tank and crew with binocs, recon, and situation awareness, I should get over 500 if possible. But in battle, my mini map does not increase its view area nor do I seem to light up targets for myself over 500 on the regular map. I can si
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