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Found 17 results

  1. There is really no comparing this tank to any other tank at tier 6. The 105, if it was any better, would be overpowered. On the ARL it is simply serviceable. With 223 base pen, 330 alpha damage, and a base RoF of 5.6 it has everyone else beat on pen, and almost everyone else beat on damage. The gun has in class dispersion values that compare almost favorably to the 122 on the KV-85, another gun that shoots stuff. It has armor that bounces almost anything a tier 4 can throw at it, as long as they don't shoot the turret, and it can actually sidescrape (no joke here it can). In the mobility depar
  2. What upgrade path to follow? What extra gear would you install? What is the preferred playstyle? Quick summary of the tanks specifications: Mobility: abysmal 12 HP/t ratio, good terrain resistance values and top speed of 45 km/h Armor: frontal 75mm, sides and rear 35mm, huge flat areas Size and camo: it's gigantic, like fucking huge Gun: 155 pen and 135 damage, has 2000 DPM Gun handling: it has .36 acc, 2.1s aim time and -10 depression. Stock turret is bloody awful tho and it ruins all the stats, severely. So I'm going for this upgrade path: gun -> turret -> tracks -&g
  3. I don't think this tank has a dedicated thread, or if it does, it hasn't been posted in for 12+ months. So, once in a while, you probably drag your Cromwell(B) out and think "What happens if I put manageable gun handling and decent armor on this?" You get the 3002 M (henceforth referred to as the mini-Panther). Pros: Armor buff on the upper plate gives it 130mm effective armor which trolls lower tier mediums and some tier 6 scouts. VERY fun to bully with the armor on this thing. Second best in-class gun handling for the tier, combined with a lean aiming time of 2.21 and b
  4. Oh boy, another premium. And this time, its another Sherman! But wait! This time, its actually historical unlike the Furry Fury! And it actually looks pretty neat. Daily Bounce TAP Tier VI Medium Tank Hit Points: 750 Hull Armour: 123 / 38 / 38 mm Turret Armour: 177 / 63 / 63 mm Shell Avg. Penetration: 128 / 177 / 38 mm Shell Avg. Damage: 115 / 115 / 185 Reload Time: 3.6s Rate of Fire: 16.66rounds/min Aiming Time: 2.1s A
  5. ROHAN WoT page SHIRE WoT page GONDR WoT page Middle Earth Tankers is a newly-formed group of clans arising from ROHAN with the goal of providing competitive play at tiers 6 and 8, as well as a casual/training outlet. Although we don't currently have short-term tier 10 plans, we will in the future. Come join the group of tankers that grabbed and dominantly held onto first place in tier 6 for CW season 3. We need experienced tankers like you to achieve the same success in tier 8
  6. Since I haven't been able to find enough opinions on this tank, let's start here! What are your thoughts for ya'll folks who have owned it, or played it at all. Pros? Cons? Meh's? Quirks? Stronkholds? Tell me how you feel. Tell me how you REALLY feel.
  7. old topic, almost 1 year old. nobody is gonna see it anyway, so here is a new one. I know I have a clan but the clan is small, and they are all shitters. @vernl I play bad, kinda, 3k wn8 so, make me gud bois Tanks I mostly play are Super Pershing, M48 Patton, T55A and Rudy, IS-6 rarely a bit of IS-7 and T110E4/5, but mostly the 4 first tanks because I want to grind my crew :3 If my platoonm80s want TS, here we gooooooo! IP: s2.freets3.stannaz.uk:2108 PW: artilleryiscancer
  8. The Punished Ones is a semi competitive clan looking to recruit some players with around 1200 wn8 recent. We got some trainers in the clan and we are willing to help out players. We are a small group atm about 15 players or so. We are hoping to do tier 6 and then later tier 8 clan wars. In our TS we got a future bronze league team sitting in it (Love Tap), the players in the clan are very interested in doing tournaments to gain even more gold then clan wars. We don't have age requirement but we want mature players, we will determine if you are mature enough by playing with us. We are also a bu
  9. Currently grinding the Chaffee for the current on-track and figured it'd be more fun with people to shoot the breeze with at the same time. Let me know if anyone's up for tier 6 platoons.
  10. Hey, guise! First of all, I'm looking for people to play with. I can play any tier 5+, if you wanna play tier 9/10 then I'll just play my Bulldog. I can adapt my play style. My main objective has always been to win, I won't keep farming damage if I'll see a lost flank. If there's anyone who feels like analyzing gameplay/tactics/mistakes then that's the mentoring part I can be happy with. Really motivated to learn and do better, so we can even set mutual goals if you want. I'll be on wotlabs in-game channel from now on as well. Let me know if you're up for it, send me a mes
  11. Question: Which tier 6 and 8 play as an actual heavy (not heavium) as bottom tier? (if any) 'Brute': Fairly reliable protection or good at trading. Regardless of tier. Tier 7 = T29 Tier 9 = ST-I, E75, vk45.02B Tier 10 = Ehundo, IS7 'Heavium': Will trollbounce / brawl but don't really want to expose against higher tiers. Tier 6: KV85 Tier 8: IS3 Tier 9: Wz 111111-1/4 Tier 6: - T150: Armor towards higher tiers when sidescraping? - KV-2: Sufficient alpha (AP+ or HE) to forget armor due to trading well? - ARL 105: Turret too bad to play with heavies? Tier 8: - Tiger II:
  12. My theory? The gap in gun pen across the tier is too wide. Going off the top of my head in Tier 6: 59-16 - 86 VK2801 - 110 MT25 - 112 T21 -128 Type 64 - 128 AMX 12t - 147 T37 - 150 That's an almost SEVENTY pen difference between the tanks in the tier. We head to Tier 5? M24 - 98 VK16.02 - 96 Crusader - 115 At most? a twenty pen difference. Up to Tier 7? Around Thirty pen difference. In short, Tier 6 probably has the biggest gaps in relative Gun pen in any tier. It's the only Tier where I use consistently load APCR in order for my tank to stay in line wi
  13. My guide to calling tier 6 Strongholds Strongholds Strongholds are very important battles. They help you earn industrial resources. Bigger clans often do tier 10 and tier 8 strongholds, but that is not the purpose of this guide. Lets get started! Restrictions: Only Tier 6 and below Up to 7 tanks. For the purpose of this guide, I will only be disscussing tactics when you have 7 players. When you have 6 players your tactics can be quite different. If you want another guide for 6 players, just post a reply. Right now I will talk about the best strategy for clans that are green and b
  14. I think most people here are familiar with the current meta tanks for tier 6 stronks and tier 6 TCs before that. The more serious CW battles features full 15 man teams with a fairly high level of play. What are the possible effects of this on tank choice and strategy? The nerfs to the 1S and Hellcat and the introduction of the lights have put the T37 on top for Strongholds, but the speed and vision abilities of the T37 probably means less when there are far more people on the map. Opinions?
  15. I got... really reallly reckt during this touranment, particuarly the end bit (I had south spawn for the first two days so no fighting turtles) and my question is Is it possible/how would you break a turtle on ruinberg with a light tank comp ie Croms, t37, vk3001m (I had a kv85 and 2 as well) becuase I was at a loss with this All of the teams were turtling in the buildings on south spawn and I couldent deal with it the turtle consisting of arl44 kv2, kv85, T1 heavy etc (some of them had a light tank or two) its a bit of a novice quesiton but the turtles did me in here
  16. Hi Everyone, I would like to share with you a game i had on the Cromwell. It is in the abbey. I get 9 kills earning me a Radley Walters medal. If you are thinking of getting a Cromwell this would be a handy vid to watch. It is followed by a review of the Cromwell. A typical game. https://www.youtube.com/watch?v=ySuu1Hiz7Wg Please like and subscribe if you enjoy. Have a great day Havoc
  17. title says it all. looking for a scout expert to go into a training room with to figure out spots/route tier 6 scouts can properly use on most maps. After 21k games, Im looking for a proper way to actually do scouting. As well, Id like to have some clarification and reinforcement on basics. Thats all. If (willing), PM me, else,echo "move on, and have fun in pubs."
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